Targoth, Undying Goliath
亡灵区域: 寂静陵墓 1 楼
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| 幽魂 | |
|---|---|
| 地区 | 寂静陵墓 1 楼 |
| 标签 | bludgeoning_weapon, bone_armour, bones, 施法, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, ranged, skeleton, undead, very_slow_movement |
生命
225%
异常状态临界值
225%
抗性
伤害
90%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
2.25 秒
伤害分布
±20%
经验值
150%
Model Size
110%
类型
SkeletonLargeCampaignBoss
Metadata
SkeletonLargeCampaignBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
17
生命
5,163
护甲
286
闪避值
460
伤害
20
法术伤害
30
命中
64
攻击间隔
1.5075
经验值
4,340
召唤物生命
1,961
召唤物伤害
17
异常状态临界值
4,182
冰缓
13
Shock
13
Brittle
75
Scorch
13
Sap
37
Phys Convert Ele
0%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 32—48
暴击几率: 5%
攻击间隔: 2.25 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
SkeletonLargeMapBoneProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 32—48
暴击几率: 5%
攻击伤害: 120%
攻击伤害: 120%
攻击间隔: 2.25 秒
攻击伤害总增 20%
伤害总增 20%
施法速度总降 20%
额外发射 3 个投射物
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
BonePrison
法术, 可触发
施放间隔: 0.7 秒
冷却时间: 10 秒
基础持续时间为 3 秒
墙壁长度 +31.5 米
Object Type
version 2
extends "Metadata/Monsters/Skeletons/Skeleton"
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonLargeCampaignBoss"] = {
fireResist = 30,
coldResist = 30,
lightningResist = 30,
chaosResist = 20,
name = "Targoth, Undying Goliath",
life = 2.25,
damage = 0.9,
damageSpread = 0.2,
attackTime = 2.25,
attackRange = 9,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"Melee",
"SkeletonLargeMapBoneProjectile",
"BonePrison",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SkeletonLargeMapBoneProjectile"] = {
name = "SkeletonLargeMapBoneProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"spell_maximum_action_distance_+%",
"active_skill_cast_speed_+%_final",
"number_of_additional_projectiles",
"active_skill_damage_+%_final",
"base_is_projectile",
},
levels = {
[1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["BonePrison"] = {
name = "BonePrison",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.7,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_skill_effect_duration",
"wall_maximum_length",
},
levels = {
[1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















