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Targoth, Goliat inmortal
No muerto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Targoth, Undying Goliath
Spectre
Tagsbludgeoning_weapon, bone_armour, bones, Lanzador de hechizos, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, ranged, skeleton, undead, very_slow_movement
Vida
225%
Ailment Threshold
225%
Resistencia
IconEnemyResistanceFire30% IconEnemyResistanceCold30% IconEnemyResistanceLightning30% IconEnemyResistanceChaos20%
Damage
90%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Experiencia
150%
Model Size
110%
Type
SkeletonLargeCampaignBoss
Metadata
SkeletonLargeCampaignBoss
Nivel
68
Vida
14,475
Armadura
28,790
Evasión
4,739
Damage
336
Daño de hechizos
336
Precisión
580
Attack Time
2.25
Experiencia
15,383
Minion Life
3,140
Minion Damage
268
Ailment Threshold
14,475
Chill
46
Shock
46
Brittle
259
Scorch
46
Sap
126
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 608—912
Probabilidad de golpe crítico: 5%
Attack Time: 2.25 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
SkeletonLargeMapBoneProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 608—912
Probabilidad de golpe crítico: 5%
Daño de ataque: 120%
Daño de ataque: 120%
Attack Time: 2.25 seg
Inflige un 20% más de daño de ataque
Inflige un 20% más de daño
20% menos de velocidad de lanzamiento de hechizos
Dispara 3 proyectiles adicionales
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
BonePrison
Spell, Triggerable
Tiempo de lanzamiento: 0.7 seg
Tiempo de recarga: 10 seg
La duración base es de 3 segundos
+31.5 metros a la longitud del muro

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonLargeCampaignBoss"] = {
    fireResist = 30,
    coldResist = 30,
    lightningResist = 30,
    chaosResist = 20,
    name = "Targoth, Undying Goliath",
    life = 2.25,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "SkeletonLargeMapBoneProjectile",
        "BonePrison",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonLargeMapBoneProjectile"] = {
    name = "SkeletonLargeMapBoneProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BonePrison"] = {
    name = "BonePrison",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "wall_maximum_length",
    },
    levels = {
        [1] = {3000, 315, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% 100 — 100 Global
  • monster dropped item rarity +% 15000 — 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 — 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 — 2000 Global
  • Edit

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