原型恐喙鸟
野兽区域: 纯净乐园
生命上限提高 25%
角色体型增大 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
角色体型增大 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
The First Rhoa
| 幽魂 | |
|---|---|
| 地区 | 纯净乐园, 纯净乐园 |
| 标签 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
生命
140%
护甲
+25%
异常状态临界值
140%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.395 秒
伤害分布
±20%
经验值
100%
Model Size
120%
类型
RhoaUntaintedBoss
Metadata
RhoaUntaintedColossal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
75
生命
18,891
护甲
62,331
闪避值
6,029
伤害
680
法术伤害
680
命中
762
攻击间隔
1.395
经验值
11,804
召唤物生命
3,856
召唤物伤害
557
异常状态临界值
18,891
冰缓
60
Shock
60
Brittle
338
Scorch
60
Sap
165
Phys Convert Ele
275%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 544—816
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeUntainted
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 544—816
暴击几率: 5%
攻击间隔: 1.395 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中伤害总增 70%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [62]
shield charge extra distance [90]
GARhoaBossChargeStomp
可触发, 攻击
基本伤害: 544—816
暴击几率: 5%
攻击伤害: 15%
攻击间隔: 1.395 秒
击中时击退敌人
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaUntaintedColossal"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The First Rhoa",
life = 1.4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.395,
attackRange = 18,
accuracy = 1,
skillList = {
"RhoaShieldChargeUntainted",
"MeleeAtAnimationSpeedUnique",
"GARhoaBossChargeStomp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeUntainted"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_stun_duration_+%_maximum",
"shield_charge_damage_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
},
levels = {
[1] = {90, 70, 90, 62, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
name = "GARhoaBossChargeStomp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"always_stun",
"global_knockback",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
生命上限提高 25%
角色体型增大 25%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats | |
| Craft Tags | resource 生命 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true
Actor.main_hand_unarmed_type
Claw
Actor.off_hand_unarmed_type
Shield
Monster.flip_enabled
true
原型恐喙鸟
野兽生命上限提高 25%
角色体型增大 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
monster slain experience +% [500]
角色体型增大 25%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster no drops [1]
monster slain experience +% [500]
The First Rhoa
| 幽魂 | |
|---|---|
| 标签 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
| Packs |
生命
140%
护甲
+25%
异常状态临界值
140%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.395 秒
伤害分布
±20%
经验值
100%
Model Size
150%
类型
RhoaUntaintedBoss
Metadata
RhoaUntaintedColossalSupporter
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,007
护甲
35,988
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
1.395
经验值
10,255
召唤物生命
1,954
召唤物伤害
358
异常状态临界值
9,007
冰缓
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeUntainted
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.395 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中伤害总增 70%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [62]
shield charge extra distance [90]
GARhoaBossChargeStomp
可触发, 攻击
基本伤害: 359—538
暴击几率: 5%
攻击伤害: 15%
攻击间隔: 1.395 秒
击中时击退敌人
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Rhoas/RhoaUntaintedColossalSupporter"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The First Rhoa",
life = 1.4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.395,
attackRange = 18,
accuracy = 1,
skillList = {
"RhoaShieldChargeUntainted",
"MeleeAtAnimationSpeedUnique",
"GARhoaBossChargeStomp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeUntainted"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_stun_duration_+%_maximum",
"shield_charge_damage_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
},
levels = {
[1] = {90, 70, 90, 62, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
name = "GARhoaBossChargeStomp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"always_stun",
"global_knockback",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
生命上限提高 25%
角色体型增大 25%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats | |
| Craft Tags | resource 生命 |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
monster no drops [1]
monster slain experience +% [500]
| Family | MonsterSlainExperience |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats |
原型恐喙鸟
野兽生命上限提高 25%
角色体型增大 25%
角色体型增大 25%
The First Rhoa
| 幽魂 | |
|---|---|
| 标签 | animal_claw_weapon, avian_beast, beast, has_claw, has_one_handed_melee, light_armour, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, unique_map_boss |
生命
140%
护甲
+25%
异常状态临界值
140%
抗性
伤害
120%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 18
攻击间隔
1.395 秒
伤害分布
±20%
经验值
100%
Model Size
150%
类型
RhoaUntaintedBoss
Metadata
RhoaUntaintedColossal
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
9,007
护甲
35,988
闪避值
4,739
伤害
448
法术伤害
448
命中
580
攻击间隔
1.395
经验值
10,255
召唤物生命
1,954
召唤物伤害
358
异常状态临界值
9,007
冰缓
28
Shock
28
Brittle
161
Scorch
28
Sap
79
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.395 秒
对你的敌人无情痛击。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
RhoaShieldChargeUntainted
攻击, 近战, 近战单一目标, 位移, 快行
重盾冲锋
基本伤害: 359—538
暴击几率: 5%
攻击间隔: 1.395 秒
向一名敌人冲锋,使用盾牌对其猛击并以近战武器顺手打击。此攻击将会击退目标并将其击晕,在路径上的敌人将会被推向两旁。伤害与击晕几率将视冲锋距离而定。
到达最大冲锋距离时,敌人晕眩时间延长 90%
到达最大冲锋距离时,击中伤害总增 70%
ignores proximity shield [1]
shield charge continue past target [1]
shield charge end slide distance [62]
shield charge extra distance [90]
GARhoaBossChargeStomp
可触发, 攻击
基本伤害: 359—538
暴击几率: 5%
攻击伤害: 15%
攻击间隔: 1.395 秒
击中时击退敌人
攻击伤害总降 85%
必定击晕敌人
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Rhoas/Rhoa"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueLake/Rhoas/RhoaUntaintedColossal"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "The First Rhoa",
life = 1.4,
damage = 1.2,
damageSpread = 0.2,
attackTime = 1.395,
attackRange = 18,
accuracy = 1,
skillList = {
"RhoaShieldChargeUntainted",
"MeleeAtAnimationSpeedUnique",
"GARhoaBossChargeStomp",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["RhoaShieldChargeUntainted"] = {
name = "Shield Charge",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Melee] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"shield_charge_stun_duration_+%_maximum",
"shield_charge_damage_+%_maximum",
"shield_charge_extra_distance",
"shield_charge_end_slide_distance",
"ignores_proximity_shield",
"shield_charge_continue_past_target",
},
levels = {
[1] = {90, 70, 90, 62, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
"action_attack_or_cast_time_uses_animation_length",
"projectile_uses_contact_position",
"use_scaled_contact_offset",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GARhoaBossChargeStomp"] = {
name = "GARhoaBossChargeStomp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
"always_stun",
"global_knockback",
},
levels = {
[1] = {baseMultiplier = 0.15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
生命上限提高 25%
角色体型增大 25%
| Family | MaximumLifeIncreasePercent |
|---|---|
| Domains | 怪物 (3) |
| GenerationType | 传奇 (3) |
| Stats | |
| Craft Tags | resource 生命 |
Edit
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.























