幽魂 | N |
---|---|
地区 | 遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianMaleGhost
Metadata
OriathCivilianGhostMale1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
41,622
护甲
92,477
闪避值
7,860
能量护盾
6,128
伤害
900
法术伤害
900
命中
518
攻击间隔
1.65
经验值
13,132
异常状态临界值
41,622
冰缓
132
Shock
132
Brittle
745
Scorch
132
Sap
364
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 720–1080
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale1"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
复仇之魂
亡灵
Vengeful Soul
幽魂 | N |
---|---|
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianMaleGhost
Metadata
OriathCivilianGhostMale1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
28,790
闪避值
4,739
能量护盾
2,451
伤害
374
法术伤害
374
命中
290
攻击间隔
1.65
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale1Hellscape"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
幽魂 | N |
---|---|
地区 | 遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianMaleGhost
Metadata
OriathCivilianGhostMale2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
41,622
护甲
92,477
闪避值
7,860
能量护盾
6,128
伤害
900
法术伤害
900
命中
518
攻击间隔
1.65
经验值
13,132
异常状态临界值
41,622
冰缓
132
Shock
132
Brittle
745
Scorch
132
Sap
364
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 720–1080
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale2"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
复仇之魂
亡灵
Vengeful Soul
幽魂 | N |
---|---|
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianMaleGhost
Metadata
OriathCivilianGhostMale2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
28,790
闪避值
4,739
能量护盾
2,451
伤害
374
法术伤害
374
命中
290
攻击间隔
1.65
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale2Hellscape"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
幽魂 | N |
---|---|
地区 | 遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianFemaleGhost
Metadata
OriathCivilianGhostFemale1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
41,622
护甲
92,477
闪避值
7,860
能量护盾
6,128
伤害
900
法术伤害
900
命中
518
攻击间隔
1.65
经验值
13,132
异常状态临界值
41,622
冰缓
132
Shock
132
Brittle
745
Scorch
132
Sap
364
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 720–1080
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale1"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
复仇之魂
亡灵
Vengeful Soul
幽魂 | N |
---|---|
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianFemaleGhost
Metadata
OriathCivilianGhostFemale1Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
28,790
闪避值
4,739
能量护盾
2,451
伤害
374
法术伤害
374
命中
290
攻击间隔
1.65
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale1Hellscape"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
幽魂 | N |
---|---|
地区 | 遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片 |
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianFemaleGhost
Metadata
OriathCivilianGhostFemale2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
41,622
护甲
92,477
闪避值
7,860
能量护盾
6,128
伤害
900
法术伤害
900
命中
518
攻击间隔
1.65
经验值
13,132
异常状态临界值
41,622
冰缓
132
Shock
132
Brittle
745
Scorch
132
Sap
364
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 720–1080
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale2"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
复仇之魂
亡灵
Vengeful Soul
幽魂 | N |
---|---|
标签 | cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse |
Packs |
生命
130%
生命转为护盾
40%
异常状态临界值
130%
抗性
0 0 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 10
攻击间隔
1.65 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
OriathCivilianFemaleGhost
Metadata
OriathCivilianGhostFemale2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
8,363
护甲
28,790
闪避值
4,739
能量护盾
2,451
伤害
374
法术伤害
374
命中
290
攻击间隔
1.65
经验值
10,255
异常状态临界值
8,363
冰缓
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.65 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster"
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale2Hellscape"] = { name = "Vengeful Soul", life = 1.3, energyShield = 0.4, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.65, attackRange = 10, accuracy = 1, weaponType1 = "Dagger", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Name | 复仇之魂 |
---|---|
Family | MonsterAfflictionNormalMagicOnDeath |
Domains | 怪物 (3) |
GenerationType | 惊悸迷雾 (20) |
Req. level | 1 |
visual_display_buff_not_hidden