Name复仇之魂
FamilyMonsterAfflictionNormalMagicOnDeath
Domains怪物 (3)
GenerationType惊悸迷雾 (20)
Req. level1
visual_display_buff_not_hidden
复仇之魂
Vengeful Soul
幽魂N
地区遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
Packs
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 永恒的实验室: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianMaleGhost
    Metadata
    OriathCivilianGhostMale1
    等级
    83
    生命
    41,622
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    6,128
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.65
    经验值
    13,132
    异常状态临界值
    41,622
    冰缓
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 720–1080
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale1"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    亡灵
    Vengeful Soul
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 复仇之魂, 绝望之魂, 复仇之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianMaleGhost
    Metadata
    OriathCivilianGhostMale1Hellscape
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.65
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale1Hellscape"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    Vengeful Soul
    幽魂N
    地区遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 永恒的实验室: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianMaleGhost
    Metadata
    OriathCivilianGhostMale2
    等级
    83
    生命
    41,622
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    6,128
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.65
    经验值
    13,132
    异常状态临界值
    41,622
    冰缓
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 720–1080
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale2"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    亡灵
    Vengeful Soul
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 复仇之魂, 绝望之魂, 复仇之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianMaleGhost
    Metadata
    OriathCivilianGhostMale2Hellscape
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.65
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostMale2Hellscape"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    Vengeful Soul
    幽魂N
    地区遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 永恒的实验室: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianFemaleGhost
    Metadata
    OriathCivilianGhostFemale1
    等级
    83
    生命
    41,622
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    6,128
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.65
    经验值
    13,132
    异常状态临界值
    41,622
    冰缓
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 720–1080
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale1"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    亡灵
    Vengeful Soul
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 复仇之魂, 绝望之魂, 复仇之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianFemaleGhost
    Metadata
    OriathCivilianGhostFemale1Hellscape
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.65
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale1Hellscape"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    Vengeful Soul
    幽魂N
    地区遗物圣所, 遗物圣所, 永恒的实验室, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_height, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 遗物圣所: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂
  • 永恒的实验室: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆碎片, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空, 回忆虚空: 复仇之魂, 复仇之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianFemaleGhost
    Metadata
    OriathCivilianGhostFemale2
    等级
    83
    生命
    41,622
    护甲
    92,477
    闪避值
    7,860
    能量护盾
    6,128
    伤害
    900
    法术伤害
    900
    命中
    518
    攻击间隔
    1.65
    经验值
    13,132
    异常状态临界值
    41,622
    冰缓
    132
    Shock
    132
    Brittle
    745
    Scorch
    132
    Sap
    364
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 720–1080
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale2"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    复仇之魂
    亡灵
    Vengeful Soul
    幽魂N
    标签cannot_be_monolith, ghost, ghost_armour, has_dagger, has_one_handed_melee, humanoid, medium_movement, melee, not_dex, not_str, physical_affinity, puncturing_weapon, undead, unusable_corpse
    Packs
  • 复仇之魂, 绝望之魂, 复仇之魂, 绝望之魂
  • 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂, 复仇之魂, 复仇之魂, 绝望之魂, 绝望之魂
  • 生命
    130%
    生命转为护盾
    40%
    异常状态临界值
    130%
    抗性
    0 0 0 0
    伤害
    100%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 10
    攻击间隔
    1.65 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    100%
    类型
    OriathCivilianFemaleGhost
    Metadata
    OriathCivilianGhostFemale2Hellscape
    等级
    68
    生命
    8,363
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    2,451
    伤害
    374
    法术伤害
    374
    命中
    290
    攻击间隔
    1.65
    经验值
    10,255
    异常状态临界值
    8,363
    冰缓
    26
    Shock
    26
    Brittle
    150
    Scorch
    26
    Sap
    73
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 299–448
    攻击暴击率: 5%
    攻击间隔: 1.65 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    	on_spawned_dead = "RemoveEffects(); HideWeapons(); AddEffectPack( Metadata/Effects/Spells/monsters_effects/oriathcivilians_spectral/bio_stuff.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/OriathCivilian/OriathCivilianGhostFemale2Hellscape"] = {
        name = "Vengeful Soul",
        life = 1.3,
        energyShield = 0.4,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.65,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.