不朽战旗
构造体
map related item drop chance +% final from league [-70]
Vexillum Immortalis
幽魂 | N |
---|---|
标签 | adjudicator_monster, 施法, construct, immobile, influence_monster, is_unarmed, large_height, physical_affinity, wood_armour |
Packs |
生命
700%
异常状态临界值
700%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AdjudicatorBannerInfluence
Metadata
AdjudicatorInfluenceBanner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
45,033
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
45,033
冰缓
142
Shock
142
Brittle
806
Scorch
142
Sap
393
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasWarlordBannerSlam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 698.2 - 1047 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterBase" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Stats { immune_to_ally_buff_auras = 1 } Animated { animated_object = "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile4Banner/banner.ao" } Pathfinding { immobile = true }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterBase" StateMachine { create_state_visible_0 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_emerge/banner_emerge.epk ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao, start ); " on_state_visible_2 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao, end ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, , 1.59 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, start ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/start.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); " create_state_visible_2 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, , 1.59 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, loop ); " } Life { on_death = " RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/AdjudicatorMonsters/spawn/spawn_in.epk ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, end ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/start.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/end.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_fadeout/banner_fadeout.epk ); " } Actor { on_end_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_emerge/banner_emerge.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_buff_epk/immortal_buff.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_buff_epk/immortal_buff_start.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorInfluenceBanner"] = { name = "Vexillum Immortalis", life = 7, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AtlasWarlordBannerSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordBannerSlam"] = { name = "AtlasWarlordBannerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
不朽战旗
构造体
无法被击退
Vexillum Immortalis
幽魂 | N |
---|---|
标签 | adjudicator_monster, 施法, construct, immobile, influence_monster, is_unarmed, large_height, physical_affinity, wood_armour |
生命
100%
异常状态临界值
100%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AdjudicatorBanner
Metadata
AdjudicatorBanner
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasWarlordBannerSlam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 698.2 - 1047 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 } Animated { animated_object = "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile4Banner/banner.ao" } Pathfinding { immobile = true } StateMachine { define_shared_state = " emerge; buff_boss; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerge_0 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_emerge/banner_emerge.epk ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao, start ); " on_state_emerge_2 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao, end ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, , 1.59 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, start ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/start.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); " create_state_emerge_2 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, , 1.59 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, loop ); " } Life { on_death = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, end ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/start.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/end.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_fadeout/banner_fadeout.epk ); " } Actor { on_end_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_emerge/banner_emerge.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_buff_epk/immortal_buff.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_buff_epk/immortal_buff_start.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AdjudicatorBanner"] = { name = "Vexillum Immortalis", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AtlasWarlordBannerSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordBannerSlam"] = { name = "AtlasWarlordBannerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
不朽战旗
构造体
无法被击退
Vexillum Immortalis
幽魂 | N |
---|---|
标签 | adjudicator_monster, 施法, construct, immobile, influence_monster, is_unarmed, physical_affinity, wood_armour |
生命
100%
异常状态临界值
100%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 6
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
AdjudicatorBanner
Metadata
AdjudicatorBannerStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
6,433
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
747
法术伤害
747
命中
290
攻击间隔
1.5
经验值
20,510
异常状态临界值
6,433
冰缓
20
Shock
20
Brittle
115
Scorch
20
Sap
56
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AtlasWarlordBannerSlam
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 698.2 - 1047 物理伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "ChangeToStance1" basic_action = "ChangeToStance2" } Life { corpse_usable = false } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 immune_to_ally_buff_auras = 1 } Animated { animated_object = "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile4Banner/banner.ao" } Pathfinding { immobile = true } StateMachine { define_shared_state = " emerge; buff_boss; " }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { create_state_emerge_0 = " AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_emerge/banner_emerge.epk ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao, start ); " on_state_emerge_2 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Marker/marker.ao, end ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, , 1.59 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, start ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/start.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); " create_state_emerge_2 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, , 1.59 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, loop ); " } Life { on_death = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao, end ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/start.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/end.epk, Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_Bubble/rig.ao ); AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_fadeout/banner_fadeout.epk ); " } Actor { on_end_ChangeToStance1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_emerge/banner_emerge.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_buff_epk/immortal_buff.epk" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasExiles/Adjudicator/Banner_buff_epk/immortal_buff_start.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/AdjudicatorBannerStandalone"] = { name = "Vexillum Immortalis", life = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AtlasWarlordBannerSlam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AtlasWarlordBannerSlam"] = { name = "AtlasWarlordBannerSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |