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Vexillum Immortalis
Konstrukt
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
map related item drop chance +% final from league [-70]
Spectre
Tagsadjudicator_monster, Zauberer, construct, immobile, influence_monster, is_unarmed, large_height, physical_affinity, wood_armour
Packs
  • Vexillum Immortalis
  • Leben
    700%
    Ailment Threshold
    700%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    AdjudicatorBannerInfluence
    Metadata
    AdjudicatorInfluenceBanner
    Stufe
    68
    Leben
    45,033
    Rüstung
    28,790
    Ausweichwert
    4,739
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    20,510
    Minion Life
    9,768
    Minion Damage
    597
    Ailment Threshold
    45,033
    Chill
    142
    Shock
    142
    Brittle
    806
    Scorch
    142
    Sap
    393
    Phys Convert Ele
    240%
    AtlasWarlordBannerSlam
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    is area damage [1]
    spell maximum base physical damage [1047]
    spell minimum base physical damage [698.2]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorMonsterBase"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	immune_to_ally_buff_auras = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile4Banner/banner.ao"
    }
    
    Pathfinding
    {
    	immobile = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AdjudicatorInfluenceMonsters/AdjudicatorInfluenceBanner"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Vexillum Immortalis",
        life = 7,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AtlasWarlordBannerSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasWarlordBannerSlam"] = {
        name = "AtlasWarlordBannerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    map related item drop chance +% final from league [-70]
    FamilyLeagueDropPenalty
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • map related item drop chance +% final from league -70 -70 Global
  • Vexillum Immortalis
    Konstrukt
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Kann nicht zurückgestoßen werden
    Spectre
    Tagsadjudicator_monster, Zauberer, construct, immobile, influence_monster, is_unarmed, large_height, physical_affinity, wood_armour
    Leben
    100%
    Ailment Threshold
    100%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    AdjudicatorBanner
    Metadata
    AdjudicatorBanner
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichwert
    4,739
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    20,510
    Minion Life
    1,395
    Minion Damage
    597
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    AtlasWarlordBannerSlam
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    is area damage [1]
    spell maximum base physical damage [1047]
    spell minimum base physical damage [698.2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile4Banner/banner.ao"
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		emerge;
    		buff_boss;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AdjudicatorBanner"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Vexillum Immortalis",
        life = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AtlasWarlordBannerSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasWarlordBannerSlam"] = {
        name = "AtlasWarlordBannerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Vexillum Immortalis
    Konstrukt
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    Kann nicht zurückgestoßen werden
    Spectre
    Tagsadjudicator_monster, Zauberer, construct, immobile, influence_monster, is_unarmed, physical_affinity, wood_armour
    Leben
    100%
    Ailment Threshold
    100%
    Widerstand
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    AdjudicatorBanner
    Metadata
    AdjudicatorBannerStandalone
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichwert
    4,739
    Damage
    747
    Zauberschaden
    747
    Genauigkeit
    580
    Attack Time
    1.5
    Erfahrung
    20,510
    Minion Life
    1,395
    Minion Damage
    597
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    Phys Convert Ele
    240%
    AtlasWarlordBannerSlam
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    is area damage [1]
    spell maximum base physical damage [1047]
    spell minimum base physical damage [698.2]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "ChangeToStance1"
    	basic_action = "ChangeToStance2"
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	immune_to_ally_buff_auras = 1
    }
    
    Animated
    {
    	animated_object = "Metadata/Monsters/AtlasExiles/ArenaMechanics/AtlasExile4Banner/banner.ao"
    }
    
    Pathfinding
    {
    	immobile = true
    }
    
    StateMachine
    {
    	define_shared_state =
    	"
    		emerge;
    		buff_boss;
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasExiles/AdjudicatorBannerStandalone"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Vexillum Immortalis",
        life = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "AtlasWarlordBannerSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasWarlordBannerSlam"] = {
        name = "AtlasWarlordBannerSlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • Edit

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