正义之视
亡灵
区域: 密林果园
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vision of Justice
幽魂 | N |
---|---|
地区 | 密林果园 |
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossSimplified
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
10,136,607
护甲
92,477
闪避值
7,860
能量护盾
15,319
伤害
2,051
法术伤害
3,061
命中
518
攻击间隔
1.005
经验值
144,452
异常状态临界值
4,764,205
冰缓
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LabyrinthSpiritMortarMap
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 1439 - 2159 火焰伤害
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法术, 投射物, 法术可重复, 可触发
施放间隔: 0.25 秒
冷却时间: 20 秒
技能可重复施放 6 次
造成 335.4 - 503.1 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 335.4 - 503.1 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IzarpWarpMap
法术, 范围, 范围法术
伊泽洛传送
施放间隔: 3 秒
冷却时间: 10 秒
OfferingOfJudgement
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 5073.4 基础火焰伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 1352.9 基础混沌伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
GoddessWarpNoSlow
法术, 范围, 伤害, 范围法术
女神传送
暴击几率: 5%
施放间隔: 3 秒
冷却时间: 6 秒
造成 1512 - 2268 火焰伤害
is area damage [1]
is area damage [1]
GoddessOfJusticeFaceLastTarget
面对最后目标
GoddessBeam
法术, 范围, 伤害, 范围法术
女神光束
施放间隔: 1 秒
冷却时间: 12 秒
每秒造成 5073.4 基础火焰伤害
基础持续时间为 6 秒
is area damage [1]
基础持续时间为 6 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { } Targetable { no_highlight = true } Render { preload_buff_visual = "spinning_blades_damage" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossSimplified"] = { name = "Vision of Justice", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "IzarpWarpMap", "GoddessWarpNoSlow", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzarpWarpMap"] = { name = "Izaro Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarpNoSlow"] = { name = "Goddess Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
正义之视
亡灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vision of Justice
幽魂 | N |
---|---|
标签 | 施法, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, not_dex, not_str, ranged, standalone_map_boss, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossSimplifiedStandalone__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
LabyrinthSpiritMortarMap
投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 1 秒
造成 682.5 - 1024 火焰伤害
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
发射投射物 +6
施法速度减慢 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
法术, 投射物, 法术可重复, 可触发
施放间隔: 0.25 秒
冷却时间: 20 秒
技能可重复施放 6 次
造成 215.3 - 322.9 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
造成 215.3 - 322.9 火焰伤害
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
OfferingOfJudgement
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 2440.4 基础火焰伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
法术, 范围, 持续时间, 伤害, 范围法术, 可触发
施放间隔: 1 秒
冷却时间: 5 秒
每秒造成 650.8 基础混沌伤害
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
基础持续时间为 6 秒
base is projectile [1]
is area damage [1]
GoddessWarpNoSlow
法术, 范围, 伤害, 范围法术
女神传送
暴击几率: 5%
施放间隔: 3 秒
冷却时间: 6 秒
造成 846.8 - 1270 火焰伤害
is area damage [1]
is area damage [1]
GoddessOfJusticeFaceLastTarget
面对最后目标
GoddessBeam
法术, 范围, 伤害, 范围法术
女神光束
施放间隔: 1 秒
冷却时间: 12 秒
每秒造成 2440.4 基础火焰伤害
基础持续时间为 6 秒
is area damage [1]
基础持续时间为 6 秒
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/teleport/affected_buff/affected_buff.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/teleport/affected_buff/affected_buff.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossSimplifiedStandalone__"] = { name = "Vision of Justice", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { "LabyrinthSpiritMortarMap", "OfferingOfJudgement", "OfferingOfJudgementChaos", "IzaroSummonSkeletonGhostflame", "GoddessOfJusticeFaceLastTarget", "GoddessWarpNoSlow", "GoddessBeam", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["LabyrinthSpiritMortarMap"] = { name = "LabyrinthSpiritMortarMap", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "base_cast_speed_+%", "projectile_minimum_range", "ignite_art_variation", "monster_projectile_variation", "base_number_of_projectiles", "is_area_damage", "base_is_projectile", "distribute_projectiles_over_contact_points", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgement"] = { name = "OfferingOfJudgement", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OfferingOfJudgementChaos"] = { name = "OfferingOfJudgementChaos", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_chaos_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", "base_is_projectile", }, levels = { [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["IzaroSummonSkeletonGhostflame"] = { name = "IzaroSummonSkeletonGhostflame", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.25, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_monsters_to_summon", "alternate_minion", "projectile_minimum_range", "skill_repeat_count", "active_skill_area_of_effect_radius_+%_final", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessOfJusticeFaceLastTarget"] = { name = "Face Last Target", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.01, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessWarpNoSlow"] = { name = "Goddess Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GoddessBeam"] = { name = "Goddess Beam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_fire_damage_to_deal_per_minute", "base_skill_effect_duration", "is_area_damage", }, levels = { [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
正义之视
亡灵
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
immune to labyrinth degen effect [1]
行动速度不能调整至低于基础值的 50%
无咒的
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vision of Justice
幽魂 | N |
---|---|
标签 | elder_map_boss, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_attacking, not_dex, not_str, undead |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
130%
类型
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossSimplifiedElder__
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/Goddess_of_Justice/GoddessJusticeSplode.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossSimplifiedElder__"] = { name = "Vision of Justice", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 12, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
无咒的
Id | MonsterImplicitHexproof |
---|---|
Family | MonsterImmuneToCurses |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |