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Visión de Justicia
No muerto
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
immune to labyrinth degen effect [1]
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Antimaleficios
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Vision of Justice
Spectre
AreaHuerto, Mapa de Huerto
TagsLanzador de hechizos, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_unique_map_boss, not_dex, not_str, ranged, undead
Vida
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Resistencia
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
200%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
130%
Type
GoddessOfJusticeMapBoss
Metadata
GoddessOfJusticeMapBossSimplified
Nivel
77
Vida
2,565,615
Armadura
58,245
Evasión
6,448
Escudo de energía
42,640
Damage
1,451
Daño de hechizos
2,166
Precisión
824
Attack Time
1.005
Experiencia
134,112
Minion Life
514,567
Minion Energy Shield
8,552
Minion Damage
1,197
Ailment Threshold
1,282,807
Chill
4,056
Shock
4,056
Brittle
22,948
Scorch
4,056
Sap
11,207
Phys Convert Ele
285%
LabyrinthSpiritMortarMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 998.9 a 1498 de daño de fuego
Dispara 6 proyectiles
Velocidad de lanzamiento de hechizos reducida un 25%
base is projectile [1]
distribute projectiles over contact points [1]
ignite art variation [2]
is area damage [1]
monster projectile variation [1]
projectile minimum range [15]
projectile spread radius [20]
IzaroSummonSkeletonGhostflame
Spell, Projectile, Multicastable, Triggerable
Tiempo de lanzamiento: 0.25 seg
Tiempo de recarga: 20 seg
Inflige de 262.7 a 394.1 de daño de fuego
active skill area of effect radius +% final [-25]
alternate minion [76]
base is projectile [1]
number of monsters to summon [2]
projectile minimum range [25]
skill repeat count [6]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
IzarpWarpMap
Spell, Area, AreaSpell
Teletransporte de Izaro
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 10 seg
ShockwaveSlam
OfferingOfJudgement
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 6 segundos
base fire damage to deal per minute [212461]
base is projectile [1]
is area damage [1]
OfferingOfJudgementChaos
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 5 seg
La duración base es de 6 segundos
base chaos damage to deal per minute [56657]
base is projectile [1]
is area damage [1]
GoddessWarpNoSlow
Spell, Area, Damage, AreaSpell
Teletransporte de la Diosa
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 6 seg
Inflige de 1121 a 1682 de daño de fuego
is area damage [1]
ShockwaveSlam
GoddessOfJusticeFaceLastTarget
Enfrenta al último objetivo
IllusionaryWolf
GoddessBeam
Spell, Area, Damage, AreaSpell
Haz de la Diosa
Tiempo de lanzamiento: 1 seg
Tiempo de recarga: 12 seg
La duración base es de 6 segundos
base fire damage to deal per minute [212461]
is area damage [1]
ShockwaveSlam

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao"
}

Transitionable
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossSimplified"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Vision of Justice",
    life = 4,
    energyShield = 1,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "LabyrinthSpiritMortarMap",
        "OfferingOfJudgement",
        "OfferingOfJudgementChaos",
        "IzaroSummonSkeletonGhostflame",
        "GoddessOfJusticeFaceLastTarget",
        "IzarpWarpMap",
        "GoddessWarpNoSlow",
        "GoddessBeam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["LabyrinthSpiritMortarMap"] = {
    name = "LabyrinthSpiritMortarMap",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "base_cast_speed_+%",
        "projectile_minimum_range",
        "ignite_art_variation",
        "monster_projectile_variation",
        "base_number_of_projectiles",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OfferingOfJudgement"] = {
    name = "OfferingOfJudgement",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["OfferingOfJudgementChaos"] = {
    name = "OfferingOfJudgementChaos",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzaroSummonSkeletonGhostflame"] = {
    name = "IzaroSummonSkeletonGhostflame",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.25,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "skill_repeat_count",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoddessOfJusticeFaceLastTarget"] = {
    name = "Face Last Target",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.01,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["IzarpWarpMap"] = {
    name = "Izaro Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoddessWarpNoSlow"] = {
    name = "Goddess Warp",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GoddessBeam"] = {
    name = "Goddess Beam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeÚnicos (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • immune to labyrinth degen effect [1]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect 1 1 Global — Valor fijo
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    Antimaleficios
    FamilyMonsterImmuneToCurses
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hexproof 1 1 Global — Valor fijo
  • Craft TagsLanzador de hechizos Maldición
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Visión de Justicia
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    immune to labyrinth degen effect [1]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    Antimaleficios
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Vision of Justice
    Spectre
    TagsLanzador de hechizos, fire_affinity, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, not_dex, not_str, ranged, standalone_map_boss, undead
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    GoddessOfJusticeMapBoss
    Metadata
    GoddessOfJusticeMapBossSimplifiedStandalone__
    Nivel
    68
    Vida
    557,385
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    24,508
    Damage
    851
    Daño de hechizos
    1,270
    Precisión
    580
    Attack Time
    1.005
    Experiencia
    112,805
    Minion Life
    120,902
    Minion Energy Shield
    5,316
    Minion Damage
    680
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Phys Convert Ele
    240%
    LabyrinthSpiritMortarMap
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 1 seg
    Inflige de 572.2 a 858.3 de daño de fuego
    Dispara 6 proyectiles
    Velocidad de lanzamiento de hechizos reducida un 25%
    base is projectile [1]
    distribute projectiles over contact points [1]
    ignite art variation [2]
    is area damage [1]
    monster projectile variation [1]
    projectile minimum range [15]
    projectile spread radius [20]
    IzaroSummonSkeletonGhostflame
    Spell, Projectile, Multicastable, Triggerable
    Tiempo de lanzamiento: 0.25 seg
    Tiempo de recarga: 20 seg
    Inflige de 180.5 a 270.7 de daño de fuego
    active skill area of effect radius +% final [-25]
    alternate minion [76]
    base is projectile [1]
    number of monsters to summon [2]
    projectile minimum range [25]
    skill repeat count [6]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    OfferingOfJudgement
    Spell, Area, Duration, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    La duración base es de 6 segundos
    base fire damage to deal per minute [122751]
    base is projectile [1]
    is area damage [1]
    OfferingOfJudgementChaos
    Spell, Area, Duration, Damage, AreaSpell, Triggerable
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 5 seg
    La duración base es de 6 segundos
    base chaos damage to deal per minute [32734]
    base is projectile [1]
    is area damage [1]
    GoddessWarpNoSlow
    Spell, Area, Damage, AreaSpell
    Teletransporte de la Diosa
    Probabilidad de golpe crítico: 5%
    Tiempo de lanzamiento: 3 seg
    Tiempo de recarga: 6 seg
    Inflige de 709.9 a 1065 de daño de fuego
    is area damage [1]
    ShockwaveSlam
    GoddessOfJusticeFaceLastTarget
    Enfrenta al último objetivo
    IllusionaryWolf
    GoddessBeam
    Spell, Area, Damage, AreaSpell
    Haz de la Diosa
    Tiempo de lanzamiento: 1 seg
    Tiempo de recarga: 12 seg
    La duración base es de 6 segundos
    base fire damage to deal per minute [122751]
    is area damage [1]
    ShockwaveSlam

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/labyrinth/summon_skeletons/death_smoke/death_smoke.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossSimplifiedStandalone__"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Vision of Justice",
        life = 4,
        energyShield = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
            "LabyrinthSpiritMortarMap",
            "OfferingOfJudgement",
            "OfferingOfJudgementChaos",
            "IzaroSummonSkeletonGhostflame",
            "GoddessOfJusticeFaceLastTarget",
            "GoddessWarpNoSlow",
            "GoddessBeam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["LabyrinthSpiritMortarMap"] = {
        name = "LabyrinthSpiritMortarMap",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "base_cast_speed_+%",
            "projectile_minimum_range",
            "ignite_art_variation",
            "monster_projectile_variation",
            "base_number_of_projectiles",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, -25, 15, 2, 1, 6, critChance = 5, levelRequirement = 81, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OfferingOfJudgement"] = {
        name = "OfferingOfJudgement",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["OfferingOfJudgementChaos"] = {
        name = "OfferingOfJudgementChaos",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {1, 6000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["IzaroSummonSkeletonGhostflame"] = {
        name = "IzaroSummonSkeletonGhostflame",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.25,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "skill_repeat_count",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 76, 25, 6, -25, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoddessOfJusticeFaceLastTarget"] = {
        name = "Face Last Target",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.01,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoddessWarpNoSlow"] = {
        name = "Goddess Warp",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GoddessBeam"] = {
        name = "Goddess Beam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 6000, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • immune to labyrinth degen effect [1]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect 1 1 Global — Valor fijo
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    Antimaleficios
    FamilyMonsterImmuneToCurses
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hexproof 1 1 Global — Valor fijo
  • Craft TagsLanzador de hechizos Maldición
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Visión de Justicia
    No muerto
    IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    immune to labyrinth degen effect [1]
    La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    Antimaleficios
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Vision of Justice
    Spectre
    Tagselder_map_boss, ghost, ghost_armour, ghost_blood, is_unarmed, large_height, medium_movement, non_attacking, not_dex, not_str, undead
    Vida
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Resistencia
    IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
    Damage
    200%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiencia
    200%
    Model Size
    130%
    Type
    GoddessOfJusticeMapBoss
    Metadata
    GoddessOfJusticeMapBossSimplifiedElder__

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Labyrinth/GoddessOfJusticeMapBossSimplifiedElder__"] = {
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        name = "Vision of Justice",
        life = 4,
        energyShield = 1,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 12,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • immune to labyrinth degen effect [1]
    FamilyLabyrinthTrapDamage
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • immune to labyrinth degen effect 1 1 Global — Valor fijo
  • La velocidad de acción no se puede modificar por debajo del 50% de su valor base
    FamilyCannotBeSlowedBelowValue
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsVelocidad
    Antimaleficios
    FamilyMonsterImmuneToCurses
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • hexproof 1 1 Global — Valor fijo
  • Craft TagsLanzador de hechizos Maldición
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeÚnicos (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Valor fijo
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • Edit

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