活性刃肢
野兽
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Vivid Razorleg
幽魂Y
幽魂 取代Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2Spectre
标签beast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, slashing_weapon, spider
生命
300%
异常状态临界值
300%
抗性
0 0 40 0
伤害
115%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
4 ~ 12
攻击间隔
1.065 秒
伤害分布
±20%
经验值
100%
Model Size
140%
类型
HarvestSabreSpider
Metadata
HarvestSabreSpiderT2
等级
68
生命
19,300
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
430
法术伤害
430
命中
290
攻击间隔
1.065
经验值
10,255
异常状态临界值
19,300
冰缓
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleePartialChaos
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 344–515
攻击暴击率: 5%
攻击伤害: 75%
攻击间隔: 1.065 秒
对你的敌人无情痛击。
攻击伤害总降 25%
将物理伤害的 25% 转化为混沌伤害
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GAHarvestSabreSpiderDualStrike
可触发, 攻击
基本伤害: 344–515
攻击暴击率: 5%
攻击伤害: 140%
攻击间隔: 1.065 秒
冷却时间: 4 秒
攻击伤害总增 40%
将物理伤害的 25% 转化为混沌伤害
近战打击范围 +0.6
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
EAAHarvestSpiderLacerate
攻击
基本伤害: 344–515
攻击暴击率: 5%
攻击间隔: 1.065 秒
冷却时间: 8 秒
近战打击范围 +1.5
GAHarvestSpiderLacerateRight
可触发, 攻击
基本伤害: 344–515
攻击暴击率: 5%
攻击间隔: 1.065 秒
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestSpiderLacerateLeft
可触发, 攻击
基本伤害: 344–515
攻击暴击率: 5%
攻击间隔: 1.065 秒
将物理伤害的 25% 转化为混沌伤害
is area damage [1]
visual hit effect chaos is green [1]
EASHarvestEmerge
法术
施放间隔: 1 秒

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1500
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines700 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2"] = {
    name = "Vivid Razorleg",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GAHarvestSpiderLacerateRight",
        "GAHarvestSpiderLacerateLeft",
        "GAHarvestSabreSpiderDualStrike",
        "EAAHarvestSpiderLacerate",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateRight"] = {
    name = "GAHarvestSpiderLacerateRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateLeft"] = {
    name = "GAHarvestSpiderLacerateLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSabreSpiderDualStrike"] = {
    name = "GAHarvestSabreSpiderDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestSpiderLacerate"] = {
    name = "EAAHarvestSpiderLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 全域
  • 活性刃肢
    野兽
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Razorleg
    幽魂Y
    标签beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, slashing_weapon, spider
    生命
    300%
    异常状态临界值
    300%
    抗性
    0 0 40 0
    伤害
    115%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 12
    攻击间隔
    1.065 秒
    伤害分布
    ±20%
    经验值
    100%
    Model Size
    140%
    类型
    HarvestSabreSpider
    Metadata
    HarvestSabreSpiderT2Spectre
    等级
    68
    生命
    19,300
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    0
    伤害
    430
    法术伤害
    430
    命中
    290
    攻击间隔
    1.065
    经验值
    10,255
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleePartialChaos
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 344–515
    攻击暴击率: 5%
    攻击伤害: 75%
    攻击间隔: 1.065 秒
    对你的敌人无情痛击。
    攻击伤害总降 25%
    将物理伤害的 25% 转化为混沌伤害
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    GAHarvestSabreSpiderDualStrike
    可触发, 攻击
    基本伤害: 344–515
    攻击暴击率: 5%
    攻击伤害: 140%
    攻击间隔: 1.065 秒
    冷却时间: 4 秒
    攻击伤害总增 40%
    将物理伤害的 25% 转化为混沌伤害
    近战打击范围 +0.6
    cast time overrides attack duration [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    EAAHarvestSpiderLacerate
    攻击
    基本伤害: 344–515
    攻击暴击率: 5%
    攻击间隔: 1.065 秒
    冷却时间: 8 秒
    近战打击范围 +1.5
    GAHarvestSpiderLacerateRight
    可触发, 攻击
    基本伤害: 344–515
    攻击暴击率: 5%
    攻击间隔: 1.065 秒
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    GAHarvestSpiderLacerateLeft
    可触发, 攻击
    基本伤害: 344–515
    攻击暴击率: 5%
    攻击间隔: 1.065 秒
    将物理伤害的 25% 转化为混沌伤害
    is area damage [1]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    法术
    施放间隔: 1 秒

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2Spectre"] = {
        name = "Vivid Razorleg",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleePartialChaos",
            "GAHarvestSpiderLacerateRight",
            "GAHarvestSpiderLacerateLeft",
            "GAHarvestSabreSpiderDualStrike",
            "EAAHarvestSpiderLacerate",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSpiderLacerateRight"] = {
        name = "GAHarvestSpiderLacerateRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSpiderLacerateLeft"] = {
        name = "GAHarvestSpiderLacerateLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSabreSpiderDualStrike"] = {
        name = "GAHarvestSabreSpiderDualStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {6, 25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestSpiderLacerate"] = {
        name = "EAAHarvestSpiderLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 全域
  • monster beyond portal chance +% final Min: -66 Max: -66 全域
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.