Profecía Perandus Rampage
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Piernafilada vívida
Vivid Razorleg

Piernafilada vívida

SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2Spectre
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsinsect_blood, beast, spider
Damage115%
Vida300%
Ailment Threshold300%
Daño de golpe crítico5%
TypeHarvestSabreSpider
Attack Distance4 ~ 12
Attack Time1.065 Second
Damage Spread20%
Precisión+100%

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Piernafilada vívida287531167.41.06522857162658548000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Piernafilada vívida257521041.41.06519002144257945000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Piernafilada vívida19927826.81.06512804113286852000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Piernafilada vívida14804616.81.065814783485676000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Piernafilada vívida10768457.51.065516661274681000400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
EmptyActionAttack3ForceTargetEnemy TargetMediumNear
GeometryAttackGAHarvestSabreSpiderDualStrike60 ForceTargetEnemy TargetIsPlayer TargetNear
GeometryAttackGAHarvestSabreSpiderDualStrike3 ForceTargetEnemy TargetNear

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1500
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines700 );"
}
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2"] = {
    name = "Vivid Razorleg",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GAHarvestSpiderLacerateRight",
        "GAHarvestSpiderLacerateLeft",
        "GAHarvestSabreSpiderDualStrike",
        "EAAHarvestSpiderLacerate",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateRight"] = {
    name = "GAHarvestSpiderLacerateRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateLeft"] = {
    name = "GAHarvestSpiderLacerateLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSabreSpiderDualStrike"] = {
    name = "GAHarvestSabreSpiderDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestSpiderLacerate"] = {
    name = "EAAHarvestSpiderLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
SpectreY
Area
Modmonster slain experience +% [0]
monster dropped item quantity +% [320]
monster dropped item rarity +% [900]
monster no map drops [1]
monster beyond portal chance +% final [-66]
Tagsinsect_blood, beast, spider
Damage115%
Vida300%
Ailment Threshold300%
Daño de golpe crítico5%
TypeHarvestSabreSpider
Attack Distance4 ~ 12
Attack Time1.065 Second
Damage Spread20%
Precisión+100%

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
84Piernafilada vívida287531167.41.06522857162658548000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
82Piernafilada vívida257521041.41.06519002144257945000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
78Piernafilada vívida19927826.81.06512804113286852000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
73Piernafilada vívida14804616.81.065814783485676000400

MeleePartialChaos
iconbasicattack
Ataque estándar
Derriba a tus enemigos con un poderoso embate.
El 25% del daño físico se convierte en daño de caos
Inflige un 25% menos de daño de ataque

skill_can_fire_arrows skill_can_fire_wand_projectiles visual_hit_effect_chaos_is_green Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

GAHarvestSabreSpiderDualStrike
+6 al rango de golpes cuerpo a cuerpo
skill physical damage % to convert to chaos [25]
active skill attack damage final permyriad [4000]

is_area_damage cast_time_overrides_attack_duration visual_hit_effect_chaos_is_green Triggerable Attack
Tiempo de recarga: 4 Second

EAAHarvestSpiderLacerate
+15 al rango de golpes cuerpo a cuerpoTiempo de recarga: 8 Second

GAHarvestSpiderLacerateRight
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

GAHarvestSpiderLacerateLeft
skill physical damage % to convert to chaos [25]
is_area_damage visual_hit_effect_chaos_is_green Triggerable Attack

EASHarvestEmerge
NivelNombreExperienciaDamageAttack TimeAlly LifeArmaduraEvasiónEscudo de energíaResiste FuegoResiste HieloResiste RayoResiste Caos
68Piernafilada vívida10768457.51.065516661274681000400
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
EmptyActionAttack60ForceTargetEnemy TargetIsPlayer TargetMediumNear
EmptyActionAttack3ForceTargetEnemy TargetMediumNear
GeometryAttackGAHarvestSabreSpiderDualStrike60 ForceTargetEnemy TargetIsPlayer TargetNear
GeometryAttackGAHarvestSabreSpiderDualStrike3 ForceTargetEnemy TargetNear

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
Resiste FuegoResiste HieloResiste RayoResiste Caos
0000
00200
00400
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2Spectre"] = {
    name = "Vivid Razorleg",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GAHarvestSpiderLacerateRight",
        "GAHarvestSpiderLacerateLeft",
        "GAHarvestSabreSpiderDualStrike",
        "EAAHarvestSpiderLacerate",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_damage_+%_final",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, 0, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {1, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateRight"] = {
    name = "GAHarvestSpiderLacerateRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateLeft"] = {
    name = "GAHarvestSpiderLacerateLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSabreSpiderDualStrike"] = {
    name = "GAHarvestSabreSpiderDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestSpiderLacerate"] = {
    name = "EAAHarvestSpiderLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
Mesa de fabricación herbaria /1

Mesa de fabricación herbaria /1

La decoración Mesa de fabricación herbaria ya está disponible en tu guarida
TierObjetoDescriptionLvl
2Piernafilada vívida
#21
YellowSeedTier2SabreSpider
Cuando la cosechas, revela un efecto de fabricación aleatorio gemas
  • Transforma una gema en otra gema, y traslada su experiencia y calidad si es posible
    • change_gem()
  • Sacrifica una gema corrupta para obtener un 20% de la calidad de la gema en forma de Prismas del tallador de gemas
    • sacrifice_gem_for_currency(quality 20)
  • Sacrifica una gema corrupta para obtener un 30% de la calidad de la gema en forma de Prismas del tallador de gemas
    • sacrifice_gem_for_currency(quality 30)
  • Sacrifica una gema corrupta para obtener un 40% de la calidad de la gema en forma de Prismas del tallador de gemas
    • sacrifice_gem_for_currency(quality 40)
  • Sacrifica una gema corrupta para obtener un 50% de la calidad de la gema en forma de Prismas del tallador de gemas
    • sacrifice_gem_for_currency(quality 50)
  • Sacrifica una gema corrupta para obtener un 20% de la experiencia total de la gema almacenada en forma de una Lente del facetador
    • sacrifice_gem_for_currency(experience 20)
  • Sacrifica una gema corrupta para obtener un 30% de la experiencia total de la gema almacenada en forma de una Lente del facetador
    • sacrifice_gem_for_currency(experience 30)
  • Sacrifica una gema corrupta para obtener un 40% de la experiencia total de la gema almacenada en forma de una Lente del facetador
    • sacrifice_gem_for_currency(experience 40)
  • Sacrifica una gema corrupta para obtener un 50% de la experiencia total de la gema almacenada en forma de una Lente del facetador
    • sacrifice_gem_for_currency(experience 50)
  • Intenta despertar una gema de asistencia de nivel 20 que se pueda despertar con un 5% de probabilidad. Si no se despierta, se destruirá
    • awaken_gem()