Piernafilada vívida
Bestia
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Vivid Razorleg
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2Spectre
Tagsbeast, chaos_affinity, extra_extra_small_height, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, slashing_weapon, spider
Vida
300%
Ailment Threshold
300%
Resistencia
0 0 40 0
Damage
115%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Experiencia
100%
Model Size
140%
Type
HarvestSabreSpider
Metadata
HarvestSabreSpiderT2
Nivel
68
Vida
19,300
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
430
Daño de hechizos
430
Precisión
290
Attack Time
1.065
Experiencia
10,255
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 344–515
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.065 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
El 25% del daño físico se convierte en daño de caos
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
GAHarvestSabreSpiderDualStrike
Triggerable, Attack
Base Damage: 344–515
Probabilidad de golpe crítico: 5%
Daño de ataque: 140%
Attack Time: 1.065 seg
Tiempo de recarga: 4 seg
Inflige un 40% más de daño de ataque
El 25% del daño físico se convierte en daño de caos
+0.6 metros al alcance de los golpes cuerpo a cuerpo
cast time overrides attack duration [1]
is area damage [1]
visual hit effect chaos is green [1]
EAAHarvestSpiderLacerate
Attack
Base Damage: 344–515
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
Tiempo de recarga: 8 seg
+1.5 metros al alcance de los golpes cuerpo a cuerpo
GAHarvestSpiderLacerateRight
Triggerable, Attack
Base Damage: 344–515
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
El 25% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
GAHarvestSpiderLacerateLeft
Triggerable, Attack
Base Damage: 344–515
Probabilidad de golpe crítico: 5%
Attack Time: 1.065 seg
El 25% del daño físico se convierte en daño de caos
is area damage [1]
visual hit effect chaos is green [1]
EASHarvestEmerge
Spell
Tiempo de lanzamiento: 1 seg

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
	main_hand_unarmed_type = "Dagger"
}

Life
{
	corpse_sink_delay_ms = 1500
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBase"

Life
{
	on_death = "Call( Vines700 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2"] = {
    name = "Vivid Razorleg",
    life = 3,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.15,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GAHarvestSpiderLacerateRight",
        "GAHarvestSpiderLacerateLeft",
        "GAHarvestSabreSpiderDualStrike",
        "EAAHarvestSpiderLacerate",
        "EASHarvestEmerge",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateRight"] = {
    name = "GAHarvestSpiderLacerateRight",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSpiderLacerateLeft"] = {
    name = "GAHarvestSpiderLacerateLeft",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestSabreSpiderDualStrike"] = {
    name = "GAHarvestSabreSpiderDualStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EAAHarvestSpiderLacerate"] = {
    name = "EAAHarvestSpiderLacerate",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
    },
    levels = {
        [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Piernafilada vívida
    Bestia
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Vivid Razorleg
    SpectreY
    Tagsbeast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, medium_movement, melee, slashing_weapon, spider
    Vida
    300%
    Ailment Threshold
    300%
    Resistencia
    0 0 40 0
    Damage
    115%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    4 ~ 12
    Attack Time
    1.065 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    140%
    Type
    HarvestSabreSpider
    Metadata
    HarvestSabreSpiderT2Spectre
    Nivel
    68
    Vida
    19,300
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    430
    Daño de hechizos
    430
    Precisión
    290
    Attack Time
    1.065
    Experiencia
    10,255
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleePartialChaos
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 344–515
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 75%
    Attack Time: 1.065 seg
    Derriba a tus enemigos con un golpe poderoso.
    Inflige un 25% menos de daño de ataque
    El 25% del daño físico se convierte en daño de caos
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    visual hit effect chaos is green [1]
    GAHarvestSabreSpiderDualStrike
    Triggerable, Attack
    Base Damage: 344–515
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 140%
    Attack Time: 1.065 seg
    Tiempo de recarga: 4 seg
    Inflige un 40% más de daño de ataque
    El 25% del daño físico se convierte en daño de caos
    +0.6 metros al alcance de los golpes cuerpo a cuerpo
    cast time overrides attack duration [1]
    is area damage [1]
    visual hit effect chaos is green [1]
    EAAHarvestSpiderLacerate
    Attack
    Base Damage: 344–515
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.065 seg
    Tiempo de recarga: 8 seg
    +1.5 metros al alcance de los golpes cuerpo a cuerpo
    GAHarvestSpiderLacerateRight
    Triggerable, Attack
    Base Damage: 344–515
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.065 seg
    El 25% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    GAHarvestSpiderLacerateLeft
    Triggerable, Attack
    Base Damage: 344–515
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.065 seg
    El 25% del daño físico se convierte en daño de caos
    is area damage [1]
    visual hit effect chaos is green [1]
    EASHarvestEmerge
    Spell
    Tiempo de lanzamiento: 1 seg

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Green/HarvestGreenBaseSpectre"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Green/HarvestSabreSpiderT2Spectre"] = {
        name = "Vivid Razorleg",
        life = 3,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.15,
        damageSpread = 0.2,
        attackTime = 1.065,
        attackRange = 12,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "One Hand Sword",
        skillList = {
            "MeleePartialChaos",
            "GAHarvestSpiderLacerateRight",
            "GAHarvestSpiderLacerateLeft",
            "GAHarvestSabreSpiderDualStrike",
            "EAAHarvestSpiderLacerate",
            "EASHarvestEmerge",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleePartialChaos"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_chaos",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSpiderLacerateRight"] = {
        name = "GAHarvestSpiderLacerateRight",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSpiderLacerateLeft"] = {
        name = "GAHarvestSpiderLacerateLeft",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {25, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestSabreSpiderDualStrike"] = {
        name = "GAHarvestSabreSpiderDualStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.87,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
            "skill_physical_damage_%_to_convert_to_chaos",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {6, 25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EAAHarvestSpiderLacerate"] = {
        name = "EAAHarvestSpiderLacerate",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.13,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "melee_range_+",
        },
        levels = {
            [1] = {15, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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