虚空造物
古灵
cannot be used as minion [1]
Void Construct
幽魂N
标签bludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
Packs
  • 虚空造物
  • 生命
    180%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    180%
    抗性
    35 35 35 20
    伤害
    144%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    70%
    类型
    ClockworkGolemSpace
    Metadata
    ClockworkGolemSpace
    等级
    68
    生命
    11,580
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    538
    法术伤害
    538
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    11,580
    冰缓
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 430–645
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpace"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    获得额外火焰伤害, 其数值等同于物理伤害的 100%
    cannot be used as minion [1]
    Void Construct
    幽魂N
    标签bludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • 虚空造物, 虚空造物
  • 生命
    300%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    300%
    抗性
    35 35 35 20
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    80%
    类型
    ClockworkGolemElemental2Space
    Metadata
    ClockworkGolemSpaceFire1
    等级
    68
    生命
    19,300
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemRighteousFire
    法术, 增益, 范围, 造成燃烧, DoT, 火焰, 图腾技能, 可触发, 立即, 范围法术, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, 冷却
    正义之火
    施放间隔: 1 秒
    以魔法之火快速地燃烧自己及周围的敌人。在此效果下,你的法术伤害大幅增加。当你的生命只剩下 1 时将会自动停止此法术。
    每秒造成 885.2 基础火焰伤害
    基础范围为 1.8

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceFire1"] = {
        name = "Void Construct",
        life = 3,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemRighteousFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    获得额外火焰伤害, 其数值等同于物理伤害的 100%
    cannot be used as minion [1]
    Void Construct
    幽魂N
    标签bludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • 虚空造物, 虚空造物
  • 生命
    180%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    180%
    抗性
    35 35 35 20
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    70%
    类型
    ClockworkGolemElementalSpace
    Metadata
    ClockworkGolemSpaceFire2
    等级
    68
    生命
    11,580
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    11,580
    冰缓
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceFire2"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外火焰伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    cannot be used as minion [1]
    Void Construct
    幽魂N
    标签bludgeoning_weapon, 施法, cold_affinity, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, ranged, shaper_monster, slow_movement, small_height
    Packs
  • 虚空造物, 虚空造物
  • 生命
    300%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    300%
    抗性
    35 35 35 20
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    80%
    类型
    ClockworkGolemElemental2Space
    Metadata
    ClockworkGolemSpaceCold1
    等级
    68
    生命
    19,300
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemFrostBomb
    法术, 范围, 持续时间, 冰冷, 伤害, 法术可重复, 图腾技能, 陷阱技能, 地雷技能, 可触发, 可秘能爆发, 范围法术, 冷却, Orb
    寒霜爆
    攻击暴击率: 6%
    施放间隔: 0.5 秒
    冷却时间: 3.5 秒
    创造一个冰晶,在一段时间内脉冲冰霜能量。每次脉冲都会给周围敌人施加一个有单独持续时间的减益效果,降低其生命回复率,同时给它们施加冰霜曝露。冰晶持续时间结束后会爆炸,对周围敌人造成大量冰霜伤害。
    造成 980.5 - 1471 冰霜伤害
    基础持续时间为 4
    基础额外效果持续时间 2
    生命回复速度减慢 50%
    基础范围为 2.4
    冰霜曝露 -20% 冰霜抗性
    is area damage [1]
    ClockworkGolemFrostbolt
    法术, 投射物, 玩家投射物, 伤害, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 冰冷, 可触发, 可齐射
    寒冰弹
    攻击暴击率: 5%
    施放间隔: 0.75 秒
    冷却时间: 1.5 秒
    发射出一个缓慢移动并可以穿透敌人的投射物,造成冰霜伤害。
    造成 812.4 - 1219 冰霜伤害
    投射物贯穿所有目标
    投射物速度加快 20%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceCold1"] = {
        name = "Void Construct",
        life = 3,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemFrostBomb",
            "ClockworkGolemFrostbolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemFrostBomb"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemFrostbolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    cannot be used as minion [1]
    Void Construct
    幽魂N
    标签bludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • 虚空造物, 虚空造物
  • 生命
    180%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    180%
    抗性
    35 35 35 20
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    70%
    类型
    ClockworkGolemElementalSpace
    Metadata
    ClockworkGolemSpaceCold2
    等级
    68
    生命
    11,580
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    11,580
    冰缓
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceCold2"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外冰霜伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    获得额外闪电伤害, 其数值等同于物理伤害的 100%
    cannot be used as minion [1]
    Void Construct
    幽魂N
    标签bludgeoning_weapon, 施法, construct, eldritch, golem, influence_monster, is_unarmed, lightning_affinity, melee, metal_armour, not_dex, physical_affinity, ranged, shaper_monster, slow_movement, small_height
    Packs
  • 虚空造物, 虚空造物
  • 生命
    300%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    300%
    抗性
    35 35 35 20
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    150%
    Model Size
    80%
    类型
    ClockworkGolemElemental2Space
    Metadata
    ClockworkGolemSpaceLightning1
    等级
    68
    生命
    19,300
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    15,383
    异常状态临界值
    19,300
    冰缓
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemOrbOfStorms
    法术, 伤害, 闪电, 范围, 连锁, 可触发, 陷阱技能, 地雷技能, 图腾技能, 范围法术, 冷却, Orb
    风暴漩涡
    施放间隔: 1.2 秒
    冷却时间: 5 秒
    产生一个静止的电球,用闪电束打击它效果区域内的敌人,随后分裂的闪电束会击中更多敌人。施法速度词缀可以提高其攻击频率。重新施放该法术会取代原有的电球。
    造成 239.7 - 719.2 闪电伤害
    基础持续时间为 3
    1 秒打击一次,你在法球周围使用闪电技能时也会发动打击
    光线分裂并射向 2 个额外目标
    storm cloud destroy when caster dies [1]
    ClockworkGolemBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    冷却时间: 1.6 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 110.3 - 331 闪电伤害
    投射物速度减慢 25%
    基础范围为 1.8
    active skill area of effect radius +% final [-11]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceLightning1"] = {
        name = "Void Construct",
        life = 3,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemBallLightning",
            "ClockworkGolemOrbOfStorms",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -11, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemOrbOfStorms"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "projectile_number_to_split",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 2, 1000, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    获得额外闪电伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    获得额外闪电伤害, 其数值等同于物理伤害的 100%
    cannot be used as minion [1]
    Void Construct
    幽魂N
    标签bludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • 虚空造物, 虚空造物
  • 生命
    180%
    生命转为护盾
    60%
    护甲
    +60%
    异常状态临界值
    180%
    抗性
    35 35 35 20
    伤害
    120%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    70%
    类型
    ClockworkGolemElementalSpace
    Metadata
    ClockworkGolemSpaceLightning2
    等级
    68
    生命
    11,580
    护甲
    46,064
    闪避值
    4,739
    能量护盾
    3,676
    伤害
    448
    法术伤害
    448
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    11,580
    冰缓
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 359–538
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceLightning2"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    获得额外闪电伤害, 其数值等同于物理伤害的 100%
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 全域
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 全域
  • 虚空造物
    古灵
    Void Construct
    幽魂Y
    幽魂 取代Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarFodder1Spectre_
    标签施法, cleaving_weapon, construct, eldritch, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
    Packs
  • 恶魔, 虚空造物
  • 生命
    156%
    生命转为护盾
    100%
    异常状态临界值
    156%
    抗性
    75 0 0 0
    伤害
    96%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    AtlasInvadersBlackStarFodder1
    Metadata
    BlackStarFodder1
    等级
    68
    生命
    10,036
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    359
    法术伤害
    359
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    10,036
    冰缓
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 287–430
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSAtlasInvadersBlackStarFodder1Sun
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2.5 秒
    冷却时间: 4 秒
    你的击中始终具有点燃效果
    造成 1412 - 2118 火焰伤害
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAtlasInvadersBlackStarFodder1SuperNova
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 1412 - 2118 火焰伤害
    is area damage [1]
    GSAtlasInvadersBlackStarFodder1HyperNova
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2.333 秒
    冷却时间: 3 秒
    造成 2946 - 4419 火焰伤害
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarFodder1"] = {
        name = "Void Construct",
        life = 1.56,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSAtlasInvadersBlackStarFodder1Sun",
            "GSAtlasInvadersBlackStarFodder1SuperNova",
            "GSAtlasInvadersBlackStarFodder1HyperNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSAtlasInvadersBlackStarFodder1Sun"] = {
        name = "GPSAtlasInvadersBlackStarFodder1Sun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1SuperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1SuperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1HyperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1HyperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    虚空造物
    古灵
    Void Construct
    幽魂Y
    标签施法, cleaving_weapon, construct, eldritch, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, red_blood
    生命
    156%
    生命转为护盾
    100%
    异常状态临界值
    156%
    抗性
    75 0 0 0
    伤害
    96%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    4 ~ 11
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    120%
    Model Size
    100%
    类型
    AtlasInvadersBlackStarFodder1
    Metadata
    BlackStarFodder1Spectre_
    等级
    68
    生命
    10,036
    护甲
    28,790
    闪避值
    4,739
    能量护盾
    6,127
    伤害
    359
    法术伤害
    359
    命中
    290
    攻击间隔
    1.5
    经验值
    12,306
    异常状态临界值
    10,036
    冰缓
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
    普通攻击
    基本伤害: 287–430
    攻击暴击率: 5%
    攻击间隔: 1.5 秒
    对你的敌人无情痛击。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSAtlasInvadersBlackStarFodder1Sun
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2.5 秒
    冷却时间: 4 秒
    你的击中始终具有点燃效果
    造成 1412 - 2118 火焰伤害
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAtlasInvadersBlackStarFodder1SuperNova
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 1 秒
    造成 1412 - 2118 火焰伤害
    is area damage [1]
    GSAtlasInvadersBlackStarFodder1HyperNova
    法术, 可触发
    攻击暴击率: 5%
    施放间隔: 2.333 秒
    冷却时间: 3 秒
    造成 2946 - 4419 火焰伤害
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarFodder1Spectre_"] = {
        name = "Void Construct",
        life = 1.56,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSAtlasInvadersBlackStarFodder1Sun",
            "GSAtlasInvadersBlackStarFodder1SuperNova",
            "GSAtlasInvadersBlackStarFodder1HyperNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSAtlasInvadersBlackStarFodder1Sun"] = {
        name = "GPSAtlasInvadersBlackStarFodder1Sun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1SuperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1SuperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1HyperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1HyperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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