Construto do Além
Ancestral
cannot be used as minion [1]
Void Construct
SpectreN
Tagsbludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
Packs
  • Construto do Além
  • Vida
    180%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    180%
    Resistência
    35 35 35 20
    Damage
    144%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    70%
    Type
    ClockworkGolemSpace
    Metadata
    ClockworkGolemSpace
    Nível
    68
    Vida
    11,580
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    538
    Dano Mágico
    538
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 430–645
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Monster
    {
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpace"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto do Além
    Ancestral
    Receba 100% do Dano Físico como Dano de Fogo Extra
    cannot be used as minion [1]
    Void Construct
    SpectreN
    Tagsbludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • Construto do Além, Construto do Além
  • Vida
    300%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    35 35 35 20
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    80%
    Type
    ClockworkGolemElemental2Space
    Metadata
    ClockworkGolemSpaceFire1
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemRighteousFire
    Spell, Buff, Area, CausesBurning, DamageOverTime, Fire, Totemable, Triggerable, Instant, AreaSpell, InstantNoRepeatWhenHeld, InstantShiftAttackForLeftMouse, Cooldown
    Círculo Ardente
    Tempo de Conjuração: 1 seg
    Envolve você em fogo mágico que rapidamente queima você e inimigos próximos. Seu dano mágico aumenta substancialmente enquanto você estiver sob este efeito. O efeito termina quando você tem 1 de vida restante.
    Causa 885.2 de Dano de Fogo Base por segundo
    O raio Base é de 1.8 metros

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceFire1"] = {
        name = "Void Construct",
        life = 3,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemRighteousFire",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemRighteousFire"] = {
        name = "Righteous Fire",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Engulfs you in magical fire that rapidly burns you and nearby enemies. Your spell damage is substantially increased while under this effect. The effect ends when you have 1 life remaining.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Buff] = true,
            [SkillType.Area] = true,
            [SkillType.CausesBurning] = true,
            [SkillType.DamageOverTime] = true,
            [SkillType.Fire] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Instant] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.InstantNoRepeatWhenHeld] = true,
            [SkillType.InstantShiftAttackForLeftMouse] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "buff_skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_fire_damage_to_deal_per_minute",
            "active_skill_base_area_of_effect_radius",
        },
        levels = {
            [1] = {1, 18, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto do Além
    Ancestral
    Receba 100% do Dano Físico como Dano de Fogo Extra
    cannot be used as minion [1]
    Void Construct
    SpectreN
    Tagsbludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • Construto do Além, Construto do Além
  • Vida
    180%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    180%
    Resistência
    35 35 35 20
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    70%
    Type
    ClockworkGolemElementalSpace
    Metadata
    ClockworkGolemSpaceFire2
    Nível
    68
    Vida
    11,580
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceFire2"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Fogo Extra
    IdMonsterPhysicalAddedAsFireSkeletonMaps
    FamilyPhysicalAddedAsFire
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as fire Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental fire
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto do Além
    Ancestral
    Receba 100% do Dano Físico como Dano de Gelo Extra
    cannot be used as minion [1]
    Void Construct
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, cold_affinity, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, ranged, shaper_monster, slow_movement, small_height
    Packs
  • Construto do Além, Construto do Além
  • Vida
    300%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    35 35 35 20
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    80%
    Type
    ClockworkGolemElemental2Space
    Metadata
    ClockworkGolemSpaceCold1
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemFrostBomb
    Spell, Area, Duration, Cold, Damage, Multicastable, Totemable, Trappable, Mineable, Triggerable, Cascadable, AreaSpell, Cooldown, Orb
    Bomba Congelante
    Chance de Crítico: 6%
    Tempo de Conjuração: 0.5 seg
    Recarga: 3.5 seg
    Cria um cristal que pulsa com gelo por um tempo. Cada pulso aplica um debuff aos inimigos próximos por uma duração secundária que reduz a regeneração de vida, e também inflige Exposição a Gelo. Quando a duração do cristal terminar, ele explode, causando muito dano de gelo aos inimigos ao redor.
    Causa 980.5 a 1471 de Dano de Gelo
    Duração base é de 4 segundos
    Duração Base Secundária é de 2 segundos
    Velocidade de Regeneração de Vida reduzida em 50%
    O raio Base é de 2.4 metros
    Exposição a Gelo aplica -20% de Resistência a Gelo
    is area damage [1]
    ClockworkGolemFrostbolt
    Spell, Projectile, ProjectilesFromUser, Damage, Trappable, Totemable, Mineable, Multicastable, Cold, Triggerable, CanRapidFire
    Disparo Congelante
    Chance de Crítico: 5%
    Tempo de Conjuração: 0.75 seg
    Recarga: 1.5 seg
    Dispara um projétil lento que atravessa os inimigos, causando dano de gelo.
    Causa 812.4 a 1219 de Dano de Gelo
    Projéteis Perfuram todos Alvos
    Velocidade de Projéteis aumentada em 20%
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceCold1"] = {
        name = "Void Construct",
        life = 3,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemFrostBomb",
            "ClockworkGolemFrostbolt",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemFrostBomb"] = {
        name = "Frost Bomb",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a crystal that pulses with cold for a duration. Each pulse applies a debuff to nearby enemies for a secondary duration which reduces life regeneration rate, and also inflicts Cold Exposure. When the crystal's duration ends, it explodes, dealing heavy cold damage to enemies around it.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Cold] = true,
            [SkillType.Damage] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cascadable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "debuff_skill_stat_descriptions",
        castTime = 0.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "active_skill_base_area_of_effect_radius",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "base_cold_damage_resistance_%",
            "life_regeneration_rate_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 24, 4000, 2000, -20, -50, critChance = 6, levelRequirement = 2, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemFrostbolt"] = {
        name = "Frostbolt",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that pierces through enemies, dealing cold damage.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Cold] = true,
            [SkillType.Triggerable] = true,
            [SkillType.CanRapidFire] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_cold_damage",
            "spell_maximum_base_cold_damage",
            "base_projectile_speed_+%",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto do Além
    Ancestral
    Receba 100% do Dano Físico como Dano de Gelo Extra
    cannot be used as minion [1]
    Void Construct
    SpectreN
    Tagsbludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • Construto do Além, Construto do Além
  • Vida
    180%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    180%
    Resistência
    35 35 35 20
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    70%
    Type
    ClockworkGolemElementalSpace
    Metadata
    ClockworkGolemSpaceCold2
    Nível
    68
    Vida
    11,580
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceCold2"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Gelo Extra
    IdMonsterPhysicalAddedAsColdSkeletonMaps
    FamilyPhysicalAddedAsCold
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto do Além
    Ancestral
    Receba 100% do Dano Físico como Dano de Raio Extra
    cannot be used as minion [1]
    Void Construct
    SpectreN
    Tagsbludgeoning_weapon, Conjurador, construct, eldritch, golem, influence_monster, is_unarmed, lightning_affinity, melee, metal_armour, not_dex, physical_affinity, ranged, shaper_monster, slow_movement, small_height
    Packs
  • Construto do Além, Construto do Além
  • Vida
    300%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    300%
    Resistência
    35 35 35 20
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    150%
    Model Size
    80%
    Type
    ClockworkGolemElemental2Space
    Metadata
    ClockworkGolemSpaceLightning1
    Nível
    68
    Vida
    19,300
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    ClockworkGolemOrbOfStorms
    Spell, Damage, Lightning, Area, Chains, Triggerable, Trappable, Mineable, Totemable, AreaSpell, Cooldown, Orb
    Orbe Trovejante
    Tempo de Conjuração: 1.2 seg
    Recarga: 5 seg
    Cria um orbe elétrico fixo que atinge os inimigos em sua área de efeito com feixes elétricos que podem se dividir para acertar mais inimigos. Modificadores à velocidade de conjuração aumentarão a frequência destes acertos. Conjurar esta habilidade novamente substitui o orbe anterior.
    Causa 239.7 a 719.2 de Dano de Raio
    Duração base é de 3 segundos
    Ataca a cada 1 segundo, e quando você usar uma Habilidade de Raio próximo do Orbe
    Feixe se Divide para 2 alvos adicionais
    storm cloud destroy when caster dies [1]
    ClockworkGolemBallLightning
    Spell, Damage, Projectile, ProjectilesFromUser, Area, Totemable, Trappable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell
    Esfera Trovejante
    Tempo de Conjuração: 0.8 seg
    Recarga: 1.6 seg
    Dispara um projétil lento que causa dano repetidamente nos inimigos em uma área ao seu redor com feixes de raio.
    Causa 110.3 a 331 de Dano de Raio
    Velocidade de Projéteis reduzida em 25%
    O raio Base é de 1.8 metros
    active skill area of effect radius +% final [-11]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceLightning1"] = {
        name = "Void Construct",
        life = 3,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
            "ClockworkGolemBallLightning",
            "ClockworkGolemOrbOfStorms",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, -25, -11, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ClockworkGolemOrbOfStorms"] = {
        name = "Orb of Storms",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Creates a stationary electrical orb that strikes enemies in its area of effect with beams of lightning that can then split to hit more enemies. Modifiers to cast speed will increase how frequently it does this. Casting this skill again will replace the previous orb.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Lightning] = true,
            [SkillType.Area] = true,
            [SkillType.Chains] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Cooldown] = true,
            [SkillType.Orb] = true,
        },
        statDescriptionScope = "beam_skill_stat_descriptions",
        castTime = 1.2,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "projectile_number_to_split",
            "orb_of_storms_base_bolt_frequency_ms",
            "storm_cloud_destroy_when_caster_dies",
        },
        levels = {
            [1] = {0.5, 1.5, 3000, 2, 1000, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Raio Extra
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto do Além
    Ancestral
    Receba 100% do Dano Físico como Dano de Raio Extra
    cannot be used as minion [1]
    Void Construct
    SpectreN
    Tagsbludgeoning_weapon, construct, eldritch, golem, influence_monster, is_unarmed, melee, metal_armour, not_dex, physical_affinity, shaper_monster, slow_movement, small_height
    Packs
  • Construto do Além, Construto do Além
  • Vida
    180%
    Energy Shield From Life
    60%
    Armadura
    +50%
    Ailment Threshold
    180%
    Resistência
    35 35 35 20
    Damage
    120%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    70%
    Type
    ClockworkGolemElementalSpace
    Metadata
    ClockworkGolemSpaceLightning2
    Nível
    68
    Vida
    11,580
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    3,676
    Damage
    448
    Dano Mágico
    448
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    11,580
    Chill
    37
    Shock
    37
    Brittle
    207
    Scorch
    37
    Sap
    101
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 359–538
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ClockworkGolem/ClockworkGolem"
    
    Life
    {
    	on_death = "RemoveEffects();"
    	on_spawned_dead = "RemoveEffects();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ClockworkGolem/ClockworkGolemSpaceLightning2"] = {
        name = "Void Construct",
        life = 1.8,
        energyShield = 0.6,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Receba 100% do Dano Físico como Dano de Raio Extra
    IdMonsterPhysicalAddedAsLightningSkeletonMaps
    FamilyPhysicalAddedAsLightning
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as lightning Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental lightning
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Construto Vazio
    Ancestral
    Void Construct
    SpectreY
    Spectre OverrideMetadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarFodder1Spectre_
    TagsConjurador, cleaving_weapon, construct, eldritch, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, not_dex, physical_affinity, red_blood
    Packs
  • Demônio, Construto Vazio
  • Vida
    156%
    Energy Shield From Life
    100%
    Armadura
    +50%
    Ailment Threshold
    156%
    Resistência
    75 0 0 0
    Damage
    96%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    AtlasInvadersBlackStarFodder1
    Metadata
    BlackStarFodder1
    Nível
    68
    Vida
    10,036
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    359
    Dano Mágico
    359
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 287–430
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSAtlasInvadersBlackStarFodder1Sun
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.5 seg
    Recarga: 4 seg
    Seus Acertos empre Incendeiam
    Causa 1412 a 2118 de Dano de Fogo
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAtlasInvadersBlackStarFodder1SuperNova
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1412 a 2118 de Dano de Fogo
    is area damage [1]
    GSAtlasInvadersBlackStarFodder1HyperNova
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.333 seg
    Recarga: 3 seg
    Causa 2946 a 4419 de Dano de Fogo
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarMonsterBase"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarFodder1"] = {
        name = "Void Construct",
        life = 1.56,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSAtlasInvadersBlackStarFodder1Sun",
            "GSAtlasInvadersBlackStarFodder1SuperNova",
            "GSAtlasInvadersBlackStarFodder1HyperNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSAtlasInvadersBlackStarFodder1Sun"] = {
        name = "GPSAtlasInvadersBlackStarFodder1Sun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1SuperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1SuperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1HyperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1HyperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Construto Vazio
    Ancestral
    Void Construct
    SpectreY
    TagsConjurador, cleaving_weapon, construct, eldritch, fire_affinity, flesh_armour, is_unarmed, medium_movement, melee, not_dex, physical_affinity, red_blood
    Vida
    156%
    Energy Shield From Life
    100%
    Armadura
    +50%
    Ailment Threshold
    156%
    Resistência
    75 0 0 0
    Damage
    96%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    4 ~ 11
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    120%
    Model Size
    100%
    Type
    AtlasInvadersBlackStarFodder1
    Metadata
    BlackStarFodder1Spectre_
    Nível
    68
    Vida
    10,036
    Armadura
    43,185
    Evasão
    4,739
    Escudo de Energia
    6,127
    Damage
    359
    Dano Mágico
    359
    Precisão
    290
    Attack Time
    1.5
    Experiência
    12,306
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 287–430
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    GPSAtlasInvadersBlackStarFodder1Sun
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.5 seg
    Recarga: 4 seg
    Seus Acertos empre Incendeiam
    Causa 1412 a 2118 de Dano de Fogo
    base is projectile [1]
    number of projectiles override [1]
    projectile uses contact position [1]
    spell maximum action distance +% [-40]
    use scaled contact offset [1]
    GSAtlasInvadersBlackStarFodder1SuperNova
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 1 seg
    Causa 1412 a 2118 de Dano de Fogo
    is area damage [1]
    GSAtlasInvadersBlackStarFodder1HyperNova
    Spell, Triggerable
    Chance de Crítico: 5%
    Tempo de Conjuração: 2.333 seg
    Recarga: 3 seg
    Causa 2946 a 4419 de Dano de Fogo
    is area damage [1]
    spell maximum action distance +% [-90]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk );"
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/BlackStar_Minions/EPK/fodder_1_body.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Doom_Minions/EPK/monster_death_emissive_off.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/AtlasInvaders/BlackStarMonsters/BlackStarFodder1Spectre_"] = {
        name = "Void Construct",
        life = 1.56,
        energyShield = 1,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.96,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 11,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "GPSAtlasInvadersBlackStarFodder1Sun",
            "GSAtlasInvadersBlackStarFodder1SuperNova",
            "GSAtlasInvadersBlackStarFodder1HyperNova",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPSAtlasInvadersBlackStarFodder1Sun"] = {
        name = "GPSAtlasInvadersBlackStarFodder1Sun",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "number_of_projectiles_override",
            "base_is_projectile",
            "use_scaled_contact_offset",
            "projectile_uses_contact_position",
            "always_ignite",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -40, 1, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1SuperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1SuperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSAtlasInvadersBlackStarFodder1HyperNova"] = {
        name = "GSAtlasInvadersBlackStarFodder1HyperNova",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.333,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "spell_maximum_action_distance_+%",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -90, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Edit

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