荒野头领
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monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Chieftain
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2Spectre |
标签 | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, ranged, red_blood |
生命
450%
异常状态临界值
450%
抗性
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伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.275 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
HarvestChieftain
Metadata
HarvestChieftainT2_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
28,950
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.275
经验值
15,383
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.275 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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EASHarvestChieftainVolatileSpawnToss
法术
施放间隔: 3 秒
冷却时间: 12 秒
GTHarvestChieftainVolatileSpawn
可触发, 法术
施放间隔: 1 秒
SSMHarvestChieftainVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [491]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
HarvestChieftainVolatileMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.275 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestChieftainMoltenStrike
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 5 秒
GAHarvestChieftainMoltenStrike
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.275 秒
攻击伤害总增 50%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
MMAHarvestChieftainMoltenStrike
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.275 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
攻击伤害总增 15%
伤害总增 18.25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 18.25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASHarvestEmerge
法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Life { corpse_sink_delay_ms = 1900 corpse_sink_time_ms = 3000 }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase" Animated {} Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao" } Animated { //on_event_contact_for_attack_03 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" } Actor { on_event_grab_for_EmptyActionSpell = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao, L_Weapon );" on_event_throw_for_EmptyActionSpell = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao );" } Life { on_death = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thorn.ao ); Call( Vines1100 ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2_"] = { name = "Wild Chieftain", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.275, attackRange = 16, accuracy = 1, skillList = { "Melee", "SSMHarvestChieftainVolatile", "HarvestChieftainVolatileMortar", "MMAHarvestChieftainMoltenStrike", "GAHarvestChieftainMoltenStrike", "EASHarvestChieftainVolatileSpawnToss", "EASHarvestEmerge", "GTHarvestChieftainVolatileSpawn", "GTHarvestChieftainMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMHarvestChieftainVolatile"] = { name = "SSMHarvestChieftainVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 491, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestChieftainVolatileMortar"] = { name = "HarvestChieftainVolatileMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {5, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHarvestChieftainMoltenStrike"] = { name = "MMAHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestChieftainMoltenStrike"] = { name = "GAHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestChieftainVolatileSpawnToss"] = { name = "EASHarvestChieftainVolatileSpawnToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestChieftainVolatileSpawn"] = { name = "GTHarvestChieftainVolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestChieftainMoltenStrike"] = { name = "GTHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
荒野头领
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monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Chieftain
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_height, medium_movement, melee, physical_affinity, primate_beast, ranged, red_blood |
Packs |
生命
450%
异常状态临界值
450%
抗性
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伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.275 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
HarvestChieftain
Metadata
HarvestChieftainT2MemoryLine
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
28,950
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.275
经验值
15,383
异常状态临界值
28,950
冰缓
92
Shock
92
Brittle
518
Scorch
92
Sap
253
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.275 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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EASHarvestChieftainVolatileSpawnToss
法术
施放间隔: 3 秒
冷却时间: 12 秒
GTHarvestChieftainVolatileSpawn
可触发, 法术
施放间隔: 1 秒
SSMHarvestChieftainVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [491]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
HarvestChieftainVolatileMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.275 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestChieftainMoltenStrike
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 5 秒
GAHarvestChieftainMoltenStrike
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.275 秒
攻击伤害总增 50%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
MMAHarvestChieftainMoltenStrike
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.275 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
攻击伤害总增 15%
伤害总增 18.25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 18.25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASHarvestEmerge
法术
施放间隔: 1 秒
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine" extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine" Animated {} Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao" } Animated { //on_event_contact_for_attack_03 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" } Actor { on_event_grab_for_EmptyActionSpell = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao, L_Weapon );" on_event_throw_for_EmptyActionSpell = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao );" } Life { on_death = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thorn.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2MemoryLine"] = { name = "Wild Chieftain", life = 4.5, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.275, attackRange = 16, accuracy = 1, skillList = { "Melee", "SSMHarvestChieftainVolatile", "HarvestChieftainVolatileMortar", "MMAHarvestChieftainMoltenStrike", "GAHarvestChieftainMoltenStrike", "EASHarvestChieftainVolatileSpawnToss", "EASHarvestEmerge", "WalkEmergeBestiaryHellion", "GTHarvestChieftainVolatileSpawn", "GTHarvestChieftainMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMHarvestChieftainVolatile"] = { name = "SSMHarvestChieftainVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 491, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestChieftainVolatileMortar"] = { name = "HarvestChieftainVolatileMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {5, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHarvestChieftainMoltenStrike"] = { name = "MMAHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestChieftainMoltenStrike"] = { name = "GAHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestChieftainVolatileSpawnToss"] = { name = "EASHarvestChieftainVolatileSpawnToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBestiaryHellion"] = { name = "WalkEmergeBestiaryHellion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestChieftainVolatileSpawn"] = { name = "GTHarvestChieftainVolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestChieftainMoltenStrike"] = { name = "GTHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
荒野头领
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monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster hellscape charge +% [-66]
Wild Chieftain
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_movement, melee, physical_affinity, primate_beast, ranged, red_blood |
生命
360%
异常状态临界值
360%
抗性
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伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 16
攻击间隔
1.275 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
HarvestChieftainSpectre
Metadata
HarvestChieftainT2Spectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
选择 怪物等级
等级
68
生命
23,160
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.275
经验值
15,383
异常状态临界值
23,160
冰缓
73
Shock
73
Brittle
414
Scorch
73
Sap
202
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.275 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
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EASHarvestChieftainVolatileSpawnToss
法术
施放间隔: 3 秒
冷却时间: 12 秒
GTHarvestChieftainVolatileSpawn
可触发, 法术
施放间隔: 1 秒
SSMHarvestChieftainVolatile
法术, 法术可重复, 可触发
施放间隔: 1 秒
alternate minion [491]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
HarvestChieftainVolatileMortar
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.275 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestChieftainMoltenStrike
可触发, 法术
施放间隔: 1.5 秒
冷却时间: 5 秒
GAHarvestChieftainMoltenStrike
可触发, 攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 150%
攻击间隔: 1.275 秒
攻击伤害总增 50%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
MMAHarvestChieftainMoltenStrike
投射物, 玩家投射物, 攻击, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 115%
攻击间隔: 1.275 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
攻击伤害总增 15%
伤害总增 18.25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 18.25%
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASHarvestEmerge
法术
施放间隔: 1 秒
Object Type
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre" Animated {} Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao" } Animated { //on_event_contact_for_attack_03 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );" } Actor { on_event_grab_for_EmptyActionSpell = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao, L_Weapon );" on_event_throw_for_EmptyActionSpell = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao );" } Life { on_death = " DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thorn.ao ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2Spectre"] = { name = "Wild Chieftain", life = 3.6, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.275, attackRange = 16, accuracy = 1, skillList = { "Melee", "SSMHarvestChieftainVolatile", "HarvestChieftainVolatileMortar", "MMAHarvestChieftainMoltenStrike", "GAHarvestChieftainMoltenStrike", "EASHarvestChieftainVolatileSpawnToss", "EASHarvestEmerge", "GTHarvestChieftainVolatileSpawn", "GTHarvestChieftainMoltenStrike", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SSMHarvestChieftainVolatile"] = { name = "SSMHarvestChieftainVolatile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", }, levels = { [1] = {1, 491, -99, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["HarvestChieftainVolatileMortar"] = { name = "HarvestChieftainVolatileMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "projectile_minimum_range", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "mortar_projectile_scale_animation_speed_instead_of_projectile_speed", }, levels = { [1] = {5, 1, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MMAHarvestChieftainMoltenStrike"] = { name = "MMAHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Attack] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {-30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {24, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GAHarvestChieftainMoltenStrike"] = { name = "GAHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "is_area_damage", }, levels = { [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestChieftainVolatileSpawnToss"] = { name = "EASHarvestChieftainVolatileSpawnToss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EASHarvestEmerge"] = { name = "EASHarvestEmerge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestChieftainVolatileSpawn"] = { name = "GTHarvestChieftainVolatileSpawn", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GTHarvestChieftainMoltenStrike"] = { name = "GTHarvestChieftainMoltenStrike", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Id | BreachReducedBeyondPortalChance |
---|---|
Family | BeyondPortalChance |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
编辑
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.