Wilder Stammesführer
Bestie
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
monster no map drops [1]
Wild Chieftain
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2Spectre
Tagsanimal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, ranged, red_blood
Leben
450%
Rüstung
+20%
Ailment Threshold
450%
Widerstand
75 0 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 16
Attack Time
1.275 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
HarvestChieftain
Metadata
HarvestChieftainT2_
Stufe
68
Leben
28,950
Rüstung
34,548
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.275
Erfahrung
15,383
Ailment Threshold
28,950
Chill
92
Shock
92
Brittle
518
Scorch
92
Sap
253
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.275 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
EASHarvestChieftainVolatileSpawnToss
Spell
Zauberzeit: 3 Sek.
Abklingzeit: 12 Sek.
GTHarvestChieftainVolatileSpawn
Triggerable, Spell
Zauberzeit: 1 Sek.
SSMHarvestChieftainVolatile
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
alternate minion [491]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
HarvestChieftainVolatileMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.275 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
base is projectile [1]
is area damage [1]
mortar projectile scale animation speed instead of projectile speed [1]
number of projectiles override [1]
projectile minimum range [5]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestChieftainMoltenStrike
Triggerable, Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 5 Sek.
GAHarvestChieftainMoltenStrike
Triggerable, Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 150%
Attack Time: 1.275 Sek.
Verursacht 50% mehr Angriffsschaden
50% des physischen Schadens werden in Feuerschaden umgewandelt
is area damage [1]
MMAHarvestChieftainMoltenStrike
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 115%
Attack Time: 1.275 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 15% mehr Angriffsschaden
Verursacht 18.25% mehr Schaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
EASHarvestEmerge
Spell
Zauberzeit: 1 Sek.

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Life
{
	corpse_sink_delay_ms = 1900
	corpse_sink_time_ms = 3000
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBase"

Animated {}

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao"
}

Animated
{
	//on_event_contact_for_attack_03 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
}

Actor
{
	on_event_grab_for_EmptyActionSpell = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao, L_Weapon );"
	on_event_throw_for_EmptyActionSpell = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao );"
}

Life
{
	on_death =
	"
		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thorn.ao );
		Call( Vines1100 );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2_"] = {
    name = "Wild Chieftain",
    life = 4.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.275,
    attackRange = 16,
    accuracy = 1,
    skillList = {
        "Melee",
        "SSMHarvestChieftainVolatile",
        "HarvestChieftainVolatileMortar",
        "MMAHarvestChieftainMoltenStrike",
        "GAHarvestChieftainMoltenStrike",
        "EASHarvestChieftainVolatileSpawnToss",
        "EASHarvestEmerge",
        "GTHarvestChieftainVolatileSpawn",
        "GTHarvestChieftainMoltenStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMHarvestChieftainVolatile"] = {
    name = "SSMHarvestChieftainVolatile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 491, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestChieftainVolatileMortar"] = {
    name = "HarvestChieftainVolatileMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_minimum_range",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
    },
    levels = {
        [1] = {5, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHarvestChieftainMoltenStrike"] = {
    name = "MMAHarvestChieftainMoltenStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {-30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {24, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestChieftainMoltenStrike"] = {
    name = "GAHarvestChieftainMoltenStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestChieftainVolatileSpawnToss"] = {
    name = "EASHarvestChieftainVolatileSpawnToss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestChieftainVolatileSpawn"] = {
    name = "GTHarvestChieftainVolatileSpawn",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestChieftainMoltenStrike"] = {
    name = "GTHarvestChieftainMoltenStrike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Wilder Stammesführer
    Bestie
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    monster no map drops [1]
    Wild Chieftain
    SpectreY
    Tagsanimal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_height, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, ranged, red_blood
    Packs
  • Wilder Dornenrücken, Wilder Stammesführer
  • Leben
    450%
    Rüstung
    +20%
    Ailment Threshold
    450%
    Widerstand
    75 0 0 0
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    HarvestChieftain
    Metadata
    HarvestChieftainT2MemoryLine
    Stufe
    68
    Leben
    28,950
    Rüstung
    34,548
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    290
    Attack Time
    1.275
    Erfahrung
    15,383
    Ailment Threshold
    28,950
    Chill
    92
    Shock
    92
    Brittle
    518
    Scorch
    92
    Sap
    253
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.275 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EASHarvestChieftainVolatileSpawnToss
    Spell
    Zauberzeit: 3 Sek.
    Abklingzeit: 12 Sek.
    GTHarvestChieftainVolatileSpawn
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    SSMHarvestChieftainVolatile
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [491]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    HarvestChieftainVolatileMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.275 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestChieftainMoltenStrike
    Triggerable, Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 5 Sek.
    GAHarvestChieftainMoltenStrike
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.275 Sek.
    Verursacht 50% mehr Angriffsschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    is area damage [1]
    MMAHarvestChieftainMoltenStrike
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 115%
    Attack Time: 1.275 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 15% mehr Angriffsschaden
    Verursacht 18.25% mehr Schaden
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASHarvestEmerge
    Spell
    Zauberzeit: 1 Sek.
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeMemoryLine"
    
    Animated {}
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao"
    }
    
    Animated
    {
    	//on_event_contact_for_attack_03 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Actor
    {
    	on_event_grab_for_EmptyActionSpell = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao, L_Weapon );"
    	on_event_throw_for_EmptyActionSpell = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao );"
    }
    
    Life
    {
    	on_death =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thorn.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2MemoryLine"] = {
        name = "Wild Chieftain",
        life = 4.5,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMHarvestChieftainVolatile",
            "HarvestChieftainVolatileMortar",
            "MMAHarvestChieftainMoltenStrike",
            "GAHarvestChieftainMoltenStrike",
            "EASHarvestChieftainVolatileSpawnToss",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "GTHarvestChieftainVolatileSpawn",
            "GTHarvestChieftainMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHarvestChieftainVolatile"] = {
        name = "SSMHarvestChieftainVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 491, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestChieftainVolatileMortar"] = {
        name = "HarvestChieftainVolatileMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {5, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHarvestChieftainMoltenStrike"] = {
        name = "MMAHarvestChieftainMoltenStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {24, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestChieftainMoltenStrike"] = {
        name = "GAHarvestChieftainMoltenStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestChieftainVolatileSpawnToss"] = {
        name = "EASHarvestChieftainVolatileSpawnToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestChieftainVolatileSpawn"] = {
        name = "GTHarvestChieftainVolatileSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestChieftainMoltenStrike"] = {
        name = "GTHarvestChieftainMoltenStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Wilder Stammesführer
    Bestie
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Wild Chieftain
    SpectreY
    Tagsanimal_claw_weapon, beast, fire_affinity, flesh_armour, is_unarmed, large_model, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, primate_beast, ranged, red_blood
    Leben
    360%
    Rüstung
    +20%
    Ailment Threshold
    360%
    Widerstand
    75 0 0 0
    Damage
    150%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.275 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    HarvestChieftainSpectre
    Metadata
    HarvestChieftainT2Spectre
    Stufe
    68
    Leben
    23,160
    Rüstung
    34,548
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    560
    Zauberschaden
    560
    Genauigkeit
    290
    Attack Time
    1.275
    Erfahrung
    15,383
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.275 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    EASHarvestChieftainVolatileSpawnToss
    Spell
    Zauberzeit: 3 Sek.
    Abklingzeit: 12 Sek.
    GTHarvestChieftainVolatileSpawn
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    SSMHarvestChieftainVolatile
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    alternate minion [491]
    number of monsters to summon [1]
    summon specific monsters radius +% [-99]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    HarvestChieftainVolatileMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Attack Time: 1.275 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    base is projectile [1]
    is area damage [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    number of projectiles override [1]
    projectile minimum range [5]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestChieftainMoltenStrike
    Triggerable, Spell
    Zauberzeit: 1.5 Sek.
    Abklingzeit: 5 Sek.
    GAHarvestChieftainMoltenStrike
    Triggerable, Attack
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 150%
    Attack Time: 1.275 Sek.
    Verursacht 50% mehr Angriffsschaden
    50% des physischen Schadens werden in Feuerschaden umgewandelt
    is area damage [1]
    MMAHarvestChieftainMoltenStrike
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Kritische Trefferchance: 5%
    Angriffsschaden: 115%
    Attack Time: 1.275 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 15% mehr Angriffsschaden
    Verursacht 18.25% mehr Schaden
    base is projectile [1]
    is area damage [1]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASHarvestEmerge
    Spell
    Zauberzeit: 1 Sek.

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Red/HarvestRedBaseSpectre"
    
    Animated {}
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao"
    }
    
    Animated
    {
    	//on_event_contact_for_attack_03 = "PlayEffect( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/thorn/Chieftain/moltenstrike_impact.ao, default, 1, 1, 0, inherit, 0, 0, 0, ContactPosition );"
    }
    
    Actor
    {
    	on_event_grab_for_EmptyActionSpell = "AddAttachedObjectToBones( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao, L_Weapon );"
    	on_event_throw_for_EmptyActionSpell = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thornless.ao );"
    }
    
    Life
    {
    	on_death =
    	"
    		DetachAllOfType( Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/seed_Thorn.ao );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Red/HarvestChieftainT2Spectre"] = {
        name = "Wild Chieftain",
        life = 3.6,
        fireResist = 75,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.275,
        attackRange = 16,
        accuracy = 1,
        skillList = {
            "Melee",
            "SSMHarvestChieftainVolatile",
            "HarvestChieftainVolatileMortar",
            "MMAHarvestChieftainMoltenStrike",
            "GAHarvestChieftainMoltenStrike",
            "EASHarvestChieftainVolatileSpawnToss",
            "EASHarvestEmerge",
            "GTHarvestChieftainVolatileSpawn",
            "GTHarvestChieftainMoltenStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMHarvestChieftainVolatile"] = {
        name = "SSMHarvestChieftainVolatile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
        },
        levels = {
            [1] = {1, 491, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestChieftainVolatileMortar"] = {
        name = "HarvestChieftainVolatileMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_minimum_range",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "mortar_projectile_scale_animation_speed_instead_of_projectile_speed",
        },
        levels = {
            [1] = {5, 1, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHarvestChieftainMoltenStrike"] = {
        name = "MMAHarvestChieftainMoltenStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {-30, baseMultiplier = 1.15, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, baseMultiplier = 1.15, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, baseMultiplier = 1.15, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {24, baseMultiplier = 1.15, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestChieftainMoltenStrike"] = {
        name = "GAHarvestChieftainMoltenStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "is_area_damage",
        },
        levels = {
            [1] = {50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestChieftainVolatileSpawnToss"] = {
        name = "EASHarvestChieftainVolatileSpawnToss",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestChieftainVolatileSpawn"] = {
        name = "GTHarvestChieftainVolatileSpawn",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestChieftainMoltenStrike"] = {
        name = "GTHarvestChieftainMoltenStrike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Edit

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