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Shattering_Steel

Old: paul7322000 2021-08-20 03:22:13

New: Yueren 2021-08-21 19:57:28

OldNewDifferences
1-# Siege Ballista
1+# Shattering Steel
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4-Siege Ballista is a bow attack skill. It summons a ballista totem that fires a powerful, piercing bolt after a build-up time. The bolts scale on the player's weapon damage. The totem suffers an attack speed penalty but deals increased base damage. Siege Ballista's range is 80 units.
4+**Shattering Steel** is an attack which uses your sword or axe to launch a projectile which shatters and hits enemies in an area of effect cone on impact or after a short time. The projectiles have a chance to impale on hit and deal more damage the closer you are to the target. This skill consumes Steel Shards from Call of Steel to fire multiple projectiles and generate Steel Wards which grant additional attack projectile block chance.
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9-## Skill Functions and Interactions
9+## Skill functions and interactions
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11-**Ballista**: Siege Ballista is part of the ballista sub-class of totems. Ballista totems have inherent added totem limit. They have a much shorter summoning range, spawning much closer to the summoner.
11+- **Steel Shards**: Equipping this skill grants the [[Call of Steel]] ability, which is used to generate Steel Shards. This skill consumes 2 Steel Shards to launch two additional projectiles and generate Steel Wards when used.
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13-**Bow**: Siege Ballista requires that a bow is equipped in order to be cast and has a Bow Gem tag.
13+- **Steel Ward**: Each Steel Ward has a duration of 5 seconds, which are individually timed.
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15-Since Siege Ballista's attacks are also bow attacks, effects such as Point Blank and [[Chin Sol's]]
16- close range bonus apply. For the range-dependent effects, bonus damage is based on the target's distance from the totem making the attacks.
15+- **Additional Projectiles**: If you use the skill without any Steel Shards, it will always launch only one projectile, even if you have additional projectiles from other sources.
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18-**Attack**: Siege Ballista fires ranged attacks that scale off of base attack damage, and thus scale directly off of the player's equipped bow and other attack stats. Siege Ballista fires at 50% of the attack speed of the equipped bow. Siege Ballista attacks can be evaded.
17+- **Projectile Speed**: Shattering Steel projectiles shatter after a fixed duration, so Projectile Speed will increase the distance the projectiles can travel.
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20-With the unique [[Iron Commander]], one can summon 1 additional Siege Ballista Totem per 200 Dexterity.
19+- **Melee**: Shattering Steel is not considered a melee attack despite using melee weapons, similarly to [[Spectral Throw]].
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21+- **Area of Effect**: Modifiers to area of effect size or damage only affect the secondary shatter cone AoE of the projectile.