Iron_Reflexes
Old: Yueren 2021-08-23 14:09:29
New: horsepowerhsu#5244 2021-08-23 04:12:51
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # | |
| 1 | + | # Iron Reflexes | |
| 2 | 2 | ||
| 3 | - | ||
| 3 | + | **Iron Reflexes** is a [[keystone]] [[passive skill]] that removes all [[evasion]] rating and converts it to [[armour]] rating. However, the increased evasion rating bonus from [[dexterity]] is not applied. | |
| 4 | 4 | ||
| 5 | - | ||
| 5 | + | ## Mechanics | |
| 6 | 6 | ||
| 7 | - | - 50 life and gains additional 12 life per level. | |
| 8 | - | - 40 mana and gains additional 6 mana per level. | |
| 9 | - | - 53 evasion rating and gains 3 additional evasion rating per level. | |
| 7 | + | ### Conversion Formulae | |
| 10 | 8 | ||
| 11 | - | ||
| 9 | + | The final armour is calculated with the following formula: | |
| 12 | 10 | ||
| 13 | - | ## Pure Characters | |
| 14 | - | There are three "pure" characters, classes that are aligned with one of the three core attributes. | |
| 11 | + | <pre> | |
| 12 | + | Final Armour = Base Evasion * ( 1 + <span class="explicitMod">% increased Evasion Rating</span> + <span class="explicitMod">% increased Armour</span> + <span class="explicitMod">%increased Evasion Rating and Armour</span> ) | |
| 13 | + | + Base Armour * ( 1 + <span class="explicitMod">% increased Armour</span><span class="explicitMod"> </span>+ <span class="explicitMod">% increased Evasion Rating and Armour</span> ) | |
| 14 | + | </pre> | |
| 15 | 15 | ||
| 16 | - | ||
| 16 | + | [[Bravery]] (which grants <span class="explicitMod">% increased Evasion Rating and Armour</span>) and similar passive skills do **not** get included into <span class="explicitMod">% increased Evasion Rating</span> nor <span class="explicitMod">% increased Armour</span>. These are only included into <span class="explicitMod">% increased Evasion Rating and Armour</span>. | |
| 17 | 17 | ||
| 18 | - | ||
| 18 | + | <span class="explicitMod">% increased Evasion Rating</span> does **not** get included into <span class="explicitMod">% increased Evasion Rating and Armour</span>. | |
| 19 | 19 | ||
| 20 | - | ||
| 20 | + | <span class="explicitMod">% increased Armour</span> does **not** get included into <span class="explicitMod">% increased Evasion Rating and Armour</span>. | |
| 21 | 21 | ||
| 22 | - | ||
| 22 | + | ### Example | |
| 23 | 23 | ||
| 24 | - | - 32 STR | |
| 25 | - | - 14 DEX | |
| 26 | - | - 14 INT | |
| 24 | + | 1000 Armour | |
| 27 | 25 | ||
| 28 | - | ||
| 26 | + | 1000 Evasion Rating | |
| 29 | 27 | ||
| 30 | - | ||
| 28 | + | <span class="explicitMod">80% increased Armour from Armour</span> and Steel Skin passive skills | |
| 31 | 29 | ||
| 32 | - | ||
| 30 | + | <span class="explicitMod">40% increased Evasion Rating from Evasion</span> passive skills | |
| 33 | 31 | ||
| 34 | - | ||
| 32 | + | <span class="explicitMod">24% increased Evasion Rating and Armour</span> from the Bravery passive | |
| 35 | 33 | ||
| 36 | - | - 14 STR | |
| 37 | - | - 32 DEX | |
| 38 | - | - 14 INT | |
| 34 | + | <pre> | |
| 35 | + | Final Armour = 1000 * ( 1 + 80% + 40% + 24% ) + 1000 * ( 1 + 80% + 24% ) | |
| 36 | + | Final Armour = 1000 * ( 1 + 0.80 + 0.40 + 0.24 ) + 1000 * ( 1 + 0.80 + 0.24 ) | |
| 37 | + | Final Armour = 1000 * 2.44 + 1000 * 2.04 | |
| 38 | + | Final Armour = 2440 + 2040 | |
| 39 | + | Final Armour = 4480 | |
| 40 | + | </pre> | |
| 39 | 41 | ||
| 40 | - | ### | |
| 42 | + | ### Summary | |
| 41 | 43 | ||
| 42 | - | ||
| 44 | + | With Iron Reflexes: | |
| 43 | 45 | ||
| 44 | - | [[Intelligence]] confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the [[Witch]]. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is [[lightning]]. The Witch's Ascendancy classes are [[Necromancer]], [[Elementalist]], and [[Occultist]]. | |
| 46 | + | - <span class="explicitMod">% Increased Evasion Rating</span> mods are applied to base Evasion only. | |
| 47 | + | - <span class="explicitMod">% Increased Armour</span> mods are applied to base Armour and base Evasion. | |
| 48 | + | - <span class="explicitMod">% Increased Evasion Rating and Armour</span> mods get applied to base Armour and base Evasion. | |
| 45 | 49 | ||
| 46 | - | The | |
| 50 | + | Therefore, the mods that provide the most significant benefits in conjunction with Iron Reflexes are those that increase Armour or both Evasion Rating and Armour. | |
| 47 | 51 | ||
| 48 | - | - 14 STR | |
| 49 | - | - 14 DEX | |
| 50 | - | - 32 INT | |
| 52 | + | ## Location | |
| 51 | 53 | ||
| 52 | - | ## Hybrid Characters | |
| 53 | - | There are four "hybrid" character classes in Path of Exile that use a combination of attributes. | |
| 54 | + | Iron Reflexes is located in the Southern part of the tree near the Duelist Section. It is a stand alone keystone. | |
| 54 | 55 | ||
| 55 | - | ### Strength/Dexterity | |
| 56 | - | ||
| 57 | - |  | |
| 58 | - | ||
| 59 | - | The Duelist excels at both [[Strength]] and [[Dexterity]] skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks. The Duelist's Ascendancy classes are [[Slayer]], [[Gladiator]], and [[Champion]]. | |
| 60 | - | ||
| 61 | - | The Duelist starts with the following attributes: | |
| 62 | - | ||
| 63 | - | - 23 STR | |
| 64 | - | - 23 DEX | |
| 65 | - | - 14 INT | |
| 66 | - | ||
| 67 | - | ### Strength/Intelligence | |
| 68 | - | ||
| 69 | - |  | |
| 70 | - | ||
| 71 | - | The [[Templar]] represents Strength and Intelligence, and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks. The Templar's Ascendancy classes are [[Inquisitor]], [[Hierophant]], and [[Guardian]]. | |
| 72 | - | ||
| 73 | - | The Templar starts with the following attributes: | |
| 74 | - | ||
| 75 | - | - 23 STR | |
| 76 | - | - 14 DEX | |
| 77 | - | - 23 INT | |
| 78 | - | ||
| 79 | - | ### Dexterity/Intelligence | |
| 80 | - | ||
| 81 | - |  | |
| 82 | - | ||
| 83 | - | The [[Shadow]] is proficient with Dexterity and Intelligence skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage. The Shadow's Ascendancy classes are [[Assassin]], [[Saboteur]], and [[Trickster]]. | |
| 84 | - | ||
| 85 | - | The Shadow starts with the following attributes: | |
| 86 | - | ||
| 87 | - | - 14 STR | |
| 88 | - | - 23 DEX | |
| 89 | - | - 23 INT | |
| 90 | - | ||
| 91 | - | ### Strength/Dexterity/Intelligence | |
| 92 | - | ||
| 93 | - |  | |
| 94 | - | ||
| 95 | - | The [[Scion]] is aligned with all three attributes, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree. The Scion has one Ascendancy Class: the [[Ascendant]]. | |
| 96 | - | ||
| 97 | - | The Scion starts with the following attributes: | |
| 98 | - | ||
| 99 | - | - 20 STR | |
| 100 | - | - 20 DEX | |
| 101 | - | - 20 INT | |
| 102 | - | ||
| 103 | - | ## Other | |
| 104 | - | Characters, monsters, and items can all be associated with multiple attributes at once. For example, a staff weapon is generally about 70% strength and 30% intelligence. It differs from a maul (which could be 100% strength) because it is better at scoring critical strikes, but doesn't hit for as much raw physical damage. | |
| 105 | - | ||
| 106 | - | **<center>Character Classes</center>** | |
| 107 | - | ||
| 108 | - | Marauder | |
| 109 | - |  | |
| 110 | - | Juggernaut | |
| 111 | - |  | |
| 112 | - | Berserker | |
| 113 | - |  | |
| 114 | - | Chieftain | |
| 115 | - |  | |
| 116 | - | ||
| 117 | - | Duelist | |
| 118 | - |  | |
| 119 | - | Slayer | |
| 120 | - |  | |
| 121 | - | Gladiator | |
| 122 | - |  | |
| 123 | - | Champion | |
| 124 | - |  | |
| 125 | - | ||
| 126 | - | Ranger | |
| 127 | - |  | |
| 128 | - | Deadeye | |
| 129 | - |  | |
| 130 | - | Raider | |
| 131 | - |  | |
| 132 | - | Pathfinder | |
| 133 | - |  | |
| 134 | - | ||
| 135 | - | Shadow | |
| 136 | - |  | |
| 137 | - | Assassin | |
| 138 | - |  | |
| 139 | - | Saboteur | |
| 140 | - |  | |
| 141 | - | Trickster | |
| 142 | - |  | |
| 143 | - | ||
| 144 | - | Witch | |
| 145 | - |  | |
| 146 | - | Necromancer | |
| 147 | - |  | |
| 148 | - | Occultist | |
| 149 | - |  | |
| 150 | - | Elementalist | |
| 151 | - |  | |
| 152 | - | ||
| 153 | - | Templar | |
| 154 | - |  | |
| 155 | - | Inquisitor | |
| 156 | - |  | |
| 157 | - | Hierophant | |
| 158 | - |  | |
| 159 | - | Guardian | |
| 160 | - |  | |
| 161 | - | ||
| 162 | - | Scion | |
| 163 | - |  | |
| 164 | - | Ascendant | |
| 165 | - |  | |
| 56 | + | <div><table style="text-align: center"> | |
| 57 | + | <thead><tr> | |
| 58 | + | <th>Class | |
| 59 | + | </th> | |
| 60 | + | <th>Distance from start | |
| 61 | + | </th></tr></thead><tbody> | |
| 62 | + | <tr> | |
| 63 | + | <td>[[Duelist]]</td> | |
| 64 | + | <td>12 | |
| 65 | + | </td></tr> | |
| 66 | + | <tr> | |
| 67 | + | <td>[[Ranger]]</td> | |
| 68 | + | <td>11 | |
| 69 | + | </td></tr> | |
| 70 | + | <tr> | |
| 71 | + | <td>[[Scion]]</td> | |
| 72 | + | <td>16 | |
| 73 | + | </td></tr> | |
| 74 | + | <tr> | |
| 75 | + | <td>[[Marauder]]</td> | |
| 76 | + | <td>16 | |
| 77 | + | </td></tr> | |
| 78 | + | <tr> | |
| 79 | + | <td>[[Shadow]]</td> | |
| 80 | + | <td>18 | |
| 81 | + | </td></tr> | |
| 82 | + | <tr> | |
| 83 | + | <td>[[Templar]]</td> | |
| 84 | + | <td>22 | |
| 85 | + | </td></tr> | |
| 86 | + | <tr> | |
| 87 | + | <td>[[Witch]]</td> | |
| 88 | + | <td>26 | |
| 89 | + | </td></tr></tbody><tfoot></tfoot></table></div> | |
| 166 | 90 |