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Body_Armour

Old: Yueren 2021-08-25 14:49:17

New: Yueren 2021-08-26 00:13:23

OldNewDifferences
1-# Heist league
2-The Heist league is a challenge league. It launched on September 18, 2020 (UTC), alongside the Version 3.12.0 patch.
1+# Body Armour
2+**Body armour** is a type of armour equipment. Like [[shields]], body armours have inherent [[movement speed]] penalties. In general, all STR and STR/INT body armours come with a larger reduced movement speed penalty and all other body armours have a smaller penalty.
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4-The Heist league has the player organizing [[Heist]]s to infiltrate and steal from fortified caches of valuables. After finding a Rogue's Marker, the player can use it to visit the Rogue Harbour and run Contracts for the rogue's guild known as the Ring. The player is tasked to infiltrate an area containing a valuable item with a help of a Rogue for hire. They must secure the item and take as many other valuables as possible before lockdown occurs, then make their escape through a hoard of guards alive. Smaller contracts can lead into Blueprints used to plan more elaborate [[Grand Heist]]s for an even bigger payout and exclusive rewards. Players can equip Trinkets and train and gear up their Rogues to improve the heisting experience and rewards. Exclusive rewards in the Heist league include experimented base items with new implicit mods, skill gems with alternate quality modifiers, weapon and body armour enchantments, and replica unique items with similar but different properties to its original.
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6-## Minimap
7-These new icons are introduced to the minimap:
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9-<img alt="HeistRewardCurrency" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardCurrency.png?scale=1"><img alt="HeistRewardUniques" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardUniques.png?scale=1"><img alt="HeistRewardGems" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardGems.png?scale=1"><img alt="HeistRewardMaps" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardMaps.png?scale=1"><img alt="HeistRewardTrinkets" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardTrinkets.png?scale=1"><img alt="HeistRewardArmour" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardArmour.png?scale=1"><img alt="HeistRewardWeapon" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardWeapon.png?scale=1"><img alt="HeistRewardAbyss" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardAbyss.png?scale=1"><img alt="HeistRewardHarbinger" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardHarbinger.png?scale=1"><img alt="HeistRewardBreach" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardBreach.png?scale=1"><img alt="HeistRewardEssences" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardEssences.png?scale=1"><img alt="HeistRewardFragments" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardFragments.png?scale=1"><img alt="HeistRewardFossils" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardFossils.png?scale=1"><img alt="HeistRewardProphecies" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardProphecies.png?scale=1"><img alt="HeistRewardDivination" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardDivination.png?scale=1"><img alt="HeistRewardGeneric" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardGeneric.png?scale=1"><img alt="HeistRewardTalismans" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardTalismans.png?scale=1"><img alt="HeistRewardLegion" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardLegion.png?scale=1"><img alt="HeistRewardBlight" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardBlight.png?scale=1"><img alt="HeistRewardMetamorph" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardMetamorph.png?scale=1"><img alt="HeistRewardDelirium" src="https://web.poecdn.com/image/Art/2DArt/UIImages/InGame/Heist/Blueprints/Rewards/HeistRewardDelirium.png?scale=1">
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11-## League mechanic
12-Enemies can randomly drop stacks of [[Rogue's Marker]] or Contracts, which are used for Heists. Occasionally, a zone contains a Smuggler's Cache containing both. Quest Contract can only be obtained from Smuggler's Caches. Using a Rogue's Marker open a portal to the Rogue Harbour. Players can use contracts there to open a portal to perform a heist. Each heist requires a Rogue with the required Heist Job skill and level, as well as a fee.
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14-During the heist, the player must retrieve the target item before lockdown. Opening chests raises the Alert gauge. Maxing out the gauge starts a Countdown phase before the item is locked out. Retrieving the item or running out the timer starts the Escape phase, where the player must reach the escape point without dying. All items taken during a heist are marked as Contraband, which cannot be used and drop on death until the heist is over. Selling the target item rewards you with additional Rogue's Markers.
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16-Blueprints are used to perform Grand Heists. You can use Markers to pay to reveal additional wings and rooms in a blueprint. Grand Heists require multiple Rogues to perform and contain special items in the safe.
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18-## Modifiers
19-All map and most area have the modifiers:
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21-- <span class="text-mod">MapHeistLeague</span>
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4+Some top tier Body Armour don't have this hidden movement speed penalties at all: e.g. [[Glorious Plate]], [[Assassin's Garb]], etc.