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Resistance_penetration

Old: horsepowerhsu#5244 2021-08-26 14:09:00

New: horsepowerhsu#5244 2021-08-26 12:15:32

OldNewDifferences
1-# Critical strike
2-
3-A **critical strike** is a skill or default attack dealing increased [[damage]] and possibly inflicting [[elemental ailment]]s. Whenever the player or a monster uses a skill, they have a chance to deal a critical strike by default.
4-
5-Critical strikes are rolled on a per-action basis, not per-target. So each time a creature uses a skill, the critical strike roll is made once and only once. If someone rolls a critical strike, critical damage will be dealt to all targets hit by that skill.
1+# Resistance penetration
2+**Resistance penetration** is a property of [[hit]]s that reduces the target's effective [[resistance]] to specific [[damage]] types.
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74 ## Mechanics
5+When a target is struck by a hit with resistance penetration, that target's effective resistance is reduced for determining the amount of [[damage]] dealt by the hit. Resistance penetration does not modify the target's resistance or maximum resistance [[stat]]s.
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9-Critical strike chance and critical strike damage multiplier are calculated separately for each spell and weapon attack. All weapons list a base critical strike chance, which only affects attacks using that weapon. Damage-dealing spells also have their own base critical strike chance, which is independent of the weapon used to cast the spell. For instance: the critical strike chance on a wand does not affect the chance to score a critical strike with [[Fireball]], even when the player uses that wand to cast the spell.
7+The target's effective resistance to damage type ![](https://wikimedia.org/api/rest_v1/media/math/render/png/a560ca97a4463f425319717b6466fa4540ae76e0) is
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11-### Critical strike chance
9+![](https://wikimedia.org/api/rest_v1/media/math/render/png/0aa84286d24a44c710afff8c9d632d5b4f6c6966)
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13-The chance to deal a critical strike is taken from the weapon used to perform an attack or attack skill. This chance is based on the weapon's base critical strike plus any local critical strike mods on the weapon. In the case of [[spell]]s, each spell has its own critical strike chance, which is listed in the skill gem's description. This value can be increased by various modifiers according to
11+where ![](https://wikimedia.org/api/rest_v1/media/math/render/png/30c1bf2d57330bc958dff4e09a6e08bbd9dbf3b1) is the target's resistance to damage type ![](https://wikimedia.org/api/rest_v1/media/math/render/png/a560ca97a4463f425319717b6466fa4540ae76e0) , ![](https://wikimedia.org/api/rest_v1/media/math/render/png/4a1328dd4ff9ddcf59753c40c5869894fb03df6e) is the target's maximum resistance to damage type ![](https://wikimedia.org/api/rest_v1/media/math/render/png/a560ca97a4463f425319717b6466fa4540ae76e0) and ![](https://wikimedia.org/api/rest_v1/media/math/render/png/b697b6e9935205894de4724c18106c837acc49ed) is the resistance penetration of the hit for damage type ![](https://wikimedia.org/api/rest_v1/media/math/render/png/a560ca97a4463f425319717b6466fa4540ae76e0) .
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15-![Imgur](https://i.imgur.com/TMZ7Xee.png)
13+Just like resistance stats, effective resistance can be a negative number. There is no minimum limit on effective resistance imposed by the game mechanics.
1614
17-where BaseCriticalStrikeChance is the base critical strike chance of the skill or weapon, AdditionalCriticalStrikeChance is the sum of all relevant <span class="explicitMod">+#% to Critical Strike Chance</span> and IncreasedCriticalStrikeChance is the sum of all relevant <span class="explicitMod">#% increased Critical Strike Chance</span>.
15+Due to the fact that resistance penetration is a property of hits, it cannot apply to damage over time.
1816
19-For example, if the player is using a weapon with 5% chance to crit, and has <span class="explicitMod">+1% to Critical Strike Chance</span> and <span class="explicitMod">50% increased Critical Strike Chance</span>, he will have a 9% chance to score a critical strike.
17+<div>
18+<img align="center" valign="center" src="https://i.imgur.com/vsTHSiI.png" style="float: right; margin: 10px; width: 40%">
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21-These types of modifiers can be found on various [[item]]s, [[skill gem]]s, the [[passive skill]] tree or [[power charge]]s.
20+### Efficacy of resistance penetration versus resistances
21+<p>
22+It can be shown that resistance penetration is more effective in terms of damage dealt against targets with higher resistances.
2223
23-### Accuracy
24+The percentage increase to damage type ![](https://wikimedia.org/api/rest_v1/media/math/render/png/a560ca97a4463f425319717b6466fa4540ae76e0) as a result of resistance penetration is
2425
25-Accuracy measures the chance for an [[attack]] to hit. Accuracy-dependent attacks make a second accuracy check to confirm the critical strike. If the check fails only a normal hit is dealt. Thus accuracy can play an important role in quantity of critical strikes.
26+![](https://wikimedia.org/api/rest_v1/media/math/render/png/c1732cd6c3c2c89dae82a084af66462ec242086e)
27+</p>
28+</div>
2629
27-### Critical strike multiplier
30+## Sources of resistance penetration
31+Currently, resistance penetration exists only for [[elemental damage]] types.
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29-Critical strikes deal more damage than normal, based on critical strike multiplier. All characters have a base critical strike multiplier of 150%. The damage will be multiplied according to
33+'Damage Penetrates x% Fire Resistance' on weapon affects player's skills and spells, not minions (Source: PoB).
3034
31-<pre>
32-CriticalStrikeDamage = Damage * (BaseCriticalStrikeMultiplier + AdditionalCriticalStrikeMultiplier)
33-</pre>
34-Where Damage is the base damage, *BaseCriticalStrikeMultiplier = 150% and AdditionalCriticalStrikeMultiplier* is the sum of all <span class="explicitMod">+#% to Critical Strike Multiplier</span>.
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36-This multiplier will be applied to all damage types of a hit. For instance, with <span class="explicitMod">+100% to Critical Strike Multiplier</span>, if the player scores a critical strike with an attack that normally deals 100 physical damage and 10 cold damage, he will instead deal 250 physical damage and 25 cold damage.
37-
38-Critical strike multipliers do not affect the critical strike multiplier on [[ailment]]s, including global critical strike modifiers. Ailments have a base 150% multiplier when applied by a critical strike. The only way to increase the critical strike multiplier on ailments is with the [[Perfect Agony]] keystone.
39-
40-[[Monster]]s have a base critical strike multiplier of Template:Monster query%.[2] It can be increased by various [monster affixes](Monster#MonsterDefault) and monster auras.
41-
42-### Status effects
43-
44-A critical strike that deals elemental damage also inflicts elemental [[ailment]]s: [[ignite]] from fire damage, [[freeze]] from cold damage, and [[shock]] from lightning damage.
45-
46-### Effect on DPS
47-
48-Ignoring Accuracy/Evasion and Armour, the DPS contributed by critical strikes is
49-
50-<pre>
51-net DPS = base DPS * (1 + base Critical Strike Chance * (1 + increased Critical Strike Chance) * (0.5 + increased Critical Strike Multiplier))
52-</pre>
53-- With no increased Critical modifiers, 1% base critical strike chance corresponds to 0.5% increased dps.
54-
55-The marginal net DPS with respect to increased Critical Strike Chance is
56-
57-<pre>
58-marginal DPS = base DPS * base Critical Strike Chance * (0.5 + increased Critical Strike Multiplier)
59-</pre>
60-- At a typical base Critical Strike Chance of 5% and no increased Critical Strike Multiplier, 100% increased Critical Strike Chance corresponds to 2.5% increased dps.
61-- With 100% increased Critical Strike Multiplier, this increases threefold to 7.5% increased dps.
62-
63-The marginal net DPS with respect to increased Critical Strike Multiplier is
64-
65-<pre>
66-marginal DPS * base Critical Strike Chance * (1 + increased Critical Strike Chance) * increased Critical Strike Multiplier
67-</pre>
68-
69-- At a typical base Critical Strike Chance of 5% and no increased Critical Strike Chance, 100% increased Critical Strike Multiplier corresponds to 5% increased dps.
70-- With 100% increased Critical Strike Chance, this doubles to 10% increased dps.
71-
72-Note that this does not take into account effects such as status [[ailment]]s.
36+