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Elusive

Old: Yueren 2021-08-28 00:23:53

New: Yueren 2021-09-10 21:23:29

OldNewDifferences
1-# Arena Challenger
2-**Arena Challenger** is a notable Ascendancy passive skill for the [[Gladiator]] that interacts with [[Blood Stance and Sand Stance]]. While in Sand Stance, you gain a Challenger Charge on kill. While in Blood Stance, you have a chance to gain a Challenger Charge when hit a Rare or Unique enemy. Each Challenger Charge grants more [[attack speed]] and [[movement speed]], stacking up to 10 times. Charges last 10 seconds and can be refreshed upon reaching the maximum amount (unlike e.g. Divine Charges which reset back to zero).
1+# Elusive
2+**Elusive** is a [[buff]] which grants 15% chance to Dodge Spell and Attack Hits, and 30% increased Movement Speed.
3+
4+It grants a large amount of dodge chance and movement speed when it is first applied, and the effectiveness of it decays over time. In most cases, you must wait for Elusive to expire before you can re-apply it at full strength.
5+
6+## Mechanics
7+Unlike most other effects, Elusive loses its effectiveness over time, at a rate of 20% per second, and lasts until it decays to 0% effectiveness. This causes Elusive to have its duration be based on its buff effect. Modifiers to skill effect duration will not affect the duration of Elusive, but buff effects will.
8+
9+You cannot refresh the effectiveness of Elusive by reapplying it. You must wait until Elusive expires to be able to reapply Elusive again. The only exception to this is [[Withering Step]].