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Recovery

Old: chuanhsing#2097 2022-07-25 20:44:40

New: Yueren 2022-08-11 14:12:55

OldNewDifferences
1-# Elevated Sextant
1+# 回復率
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3-Elevated Sextant is a sextant.
3+**Recovery** refers most often to [[life]], [[mana]] or [[energy shield]] recovery. All gaining of life, mana and energy shield is considered recovery. Generic sources of recovery can be found for example in flasks but is not unique to it.
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5-## Item acquisition
5+There are multiple types of recovery, for example:
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7-### Monster restrictions
7+* [[Energy shield]] Recharge
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9-This item can be acquired from the following monsters:
9+* [[Regeneration]] over time either permanently or for a fixed duration
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11-- [[The Maven]]
11+* [[Leech]] granting recovery based on damage dealt to an enemy
12+Instant leech (e.g [[Bloodseeker]])
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13-## See Also
14+* [[Recoup]]
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15-* [[Awakened Sextant]]
16+* [[Flasks]] granting recovery over time
17+Instant flasks (e.g. <span class="explicitMod">Seething</span> prefix or [[Forbidden Taste]]
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19+* All "[[Gain on hit]]", "[[Gain on kill]]", or other "Gain" or "Recover" effects (e.g. [[Master Surgeon]])
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21+Modifiers to Recovery affect all of the above sources, though this modifier is extremely rare currently. The more common modifier, Recovery Rate, applies to any form of recovery over a non-zero duration. Most modifiers to <span class="explicitMod">Recovery Rate</span>, such as [[Patient Reaper]] or "of Smothering" map modifiers are actually a misnomer, and affect the recovery (the amount gained over time) but do not modify duration (e.g. Leech, Recoup, flasks, etc.). According to a GGG developer, this modifier was initially intended to be increased recovery per second; however, was changed to the simpler (but technically wrong) Recovery Rate.
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23+Interestingly, recovery rate modifiers that can roll on Flasks as well as <span class="explicitMod">Flask Recovery Rate/Speed</span> modifiers (like from [[Belly of the Beast]] or [[Herbalism]]) will make you recover the same total amount over a shorter period of time.