悪夢のアマルガム
悪魔
trigger cascade target variation [1]
trigger cascade behaviour variation [3]
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Amalgam of Nightmares
SpectreN
Area死骸のマップ
Tagsbludgeoning_weapon, キャスター, chaos_affinity, demon, extra_extra_large_height, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, lightning_affinity, melee, non_unique_map_boss, physical_affinity, ranged, red_blood, unholy_trio_combined_boss_map
ライフ
400%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 18
Attack Time
1.8 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
UnholyTrioMap
Metadata
UnholyTrioMap
レベル
69
ライフ
649,329
アーマー
31,158
回避力
4,907
エナジーシールド
0
Damage
723
スペルダメージ
1,079
命中
301
Attack Time
1.206
経験値
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1148–1722
クリティカル率: 5%
Attack Time: 1.8 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
UnholyTrioCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
クリーヴ
Base Damage: 1148–1722
クリティカル率: 5%
アタックダメージ: 150%
アタックダメージ: 162%
Attack Time: 1.8 秒
武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
アタックダメージが62%上昇する
アタックスピードが30%低下する
active skill area of effect radius +% final [20]
cleave disable predictive damage [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [20]
UnholyTrioShavronneStormCall
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
ストームコール
クリティカル率: 5%
キャストタイム: 1.8 秒
指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
720.1から2160の雷ダメージを与える
基礎持続時間は2
100%の確率で敵を感電させる
active skill area of effect radius +% final [-30]
cast on trigger cascade event % [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-65]
trigger skill restriction [1]
UnholyTrioBloodProjectile
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 2 秒
クールダウン時間: 6 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
272.1から408.2の物理ダメージを与える
追加の投射物を7個放つ
active skill area of effect radius +% final [-33]
base is projectile [1]
projectile minimum range [20]
projectile spread radius [30]
spell maximum action distance +% [-60]
DoedreBubbleBurstUnholyTrio
Spell, Damage, Area, Triggerable, Triggered, AreaSpell
キャストタイム: 1 秒
381.3から571.9の物理ダメージを与える
キネティックブラストは爆発を追加で1回起こす
active skill area of effect radius +% final [60]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
UnholyTrioTriggerCascade1
Triggerable
クールダウン時間: 10 秒
trigger cascade A [2]
trigger cascade B [45]
trigger cascade angle [16]
trigger cascade angle between arms [120]
trigger cascade ms between spikes [70]
trigger cascade number of arms [2]
trigger cascade number of spikes [8]
trigger skill restriction [1]
MaligaroBladefallFirestorm2
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
ファイヤーストーム
キャストタイム: 1 秒
炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
264.3から396.5の物理ダメージを与える
基礎持続時間は0.13
物理ダメージの50%を混沌ダメージに変換する
0.12秒ごとに一回の衝突
基礎半径は1m
cast on trigger cascade event % [100]
firestorm base area of effect +% [-40]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-60]
UnholyTrioTriggerCascade2
Triggerable
クールダウン時間: 8 秒
trigger cascade B [100]
trigger cascade angle [5]
trigger cascade angle between arms [90]
trigger cascade ms between spikes [250]
trigger cascade number of arms [3]
trigger cascade number of spikes [6]
UnholyTrioHide
skill cannot be interrupted [1]
skill cannot be stunned [1]
UnholyTrioCurseSludgeWithMortar1
Spell, Projectile, Multicastable, Triggerable
キャストタイム: 1.27 秒
クールダウン時間: 8 秒
678.4から1018の物理ダメージを与える
active skill area of effect radius +% final [30]
alternate minion [261]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [5]
number of monsters to summon [1]
projectile minimum range [30]
projectile spread radius [5]
projectile uses contact position [1]
summoned monsters are minions [1]
UnholyTrioCurseSludgeWithMortar2
Spell, Projectile, Multicastable, Triggerable
キャストタイム: 1.27 秒
クールダウン時間: 8 秒
678.4から1018の物理ダメージを与える
active skill area of effect radius +% final [30]
alternate minion [262]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-30]
monster projectile variation [6]
number of monsters to summon [1]
projectile minimum range [30]
projectile spread radius [5]
projectile uses contact position [1]
summoned monsters are minions [1]
UnholyTrioSlam
Attack, Area, Melee, Triggerable
Base Damage: 1148–1722
クリティカル率: 5%
アタックダメージ: 50%
Attack Time: 1.8 秒
アタックダメージが50%低下する
active skill area of effect radius +% final [-10]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
UnholyTrioSlamActive
Attack, Area, Triggerable
Base Damage: 1148–1722
クリティカル率: 5%
アタックダメージ: 160%
Attack Time: 1.8 秒
クールダウン時間: 3 秒
アタックダメージが60%上昇する
アタックスピードが42%低下する
active skill area of effect radius +% final [125]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
UnholyTrioBallLightning
Spell, Projectile
キャストタイム: 3 秒
クールダウン時間: 6 秒
1031から1546の雷ダメージを与える
基礎持続時間は30
base is projectile [1]
projectile uses contact position [1]
SSMSentinelSummonScorpions
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
alternate minion [616]
minion dies when parent deleted [1]
minion dies when parent dies [1]
monster no drops or experience [1]
number of monsters to summon [3]
summon specific monsters radius +% [100]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Transitionable {}

StateMachine
{
	define_shared_state = "visible = 1;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render {}

Animated
{
	on_end_submerge_slam_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
}

StateMachine
{
	create_state_visible_0 = "DisableRendering();"

	on_state_visible_0 =
	"
		DisableRendering();
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );
	"

	on_state_visible_1 = "EnableRendering();"
}

Transitionable
{
	create_untransitioned =
	"
		PlayAnimation( emerge_slam_01 );
		PauseAnimation();
	"

	create_transitioned = "EnableTargetable();"
	on_transition = "EnableTargetable();"
}

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/UnholyTrio/UnholyTrioMap"] = {
    name = "Amalgam of Nightmares",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 1.8,
    attackRange = 18,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "UnholyTrioCleave",
        "Melee",
        "MaligaroBladefallFirestorm2",
        "UnholyTrioShavronneStormCall",
        "SSMSentinelSummonScorpions",
        "UnholyTrioBloodProjectile",
        "UnholyTrioCurseSludgeWithMortar1",
        "UnholyTrioCurseSludgeWithMortar2",
        "UnholyTrioSlam",
        "UnholyTrioSlamActive",
        "DoedreBubbleBurstUnholyTrio",
        "UnholyTrioTriggerCascade1",
        "UnholyTrioTriggerCascade2",
        "UnholyTrioHide",
        "UnholyTrioBallLightning",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "spell_maximum_action_distance_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cleave_disable_predictive_damage",
    },
    levels = {
        [1] = {-30, 20, -30, 20, baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroBladefallFirestorm2"] = {
    name = "Firestorm",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "fire_storm_fireball_delay_ms",
        "firestorm_base_area_of_effect_+%",
        "cast_on_trigger_cascade_event_%",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "firestorm_use_server_effects",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioShavronneStormCall"] = {
    name = "Storm Call",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Lightning] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cast_on_trigger_cascade_event_%",
        "trigger_skill_restriction",
        "base_chance_to_shock_%",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 2000, -65, 100, 1, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSentinelSummonScorpions"] = {
    name = "SSMSentinelSummonScorpions",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
        "minion_dies_when_parent_dies",
        "minion_dies_when_parent_deleted",
    },
    levels = {
        [1] = {3, 616, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioBloodProjectile"] = {
    name = "UnholyTrioBloodProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "spell_maximum_action_distance_+%",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_minimum_range",
        "active_skill_area_of_effect_radius_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {1.2000000476837, 1.7999999523163, -60, 30, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCurseSludgeWithMortar1"] = {
    name = "UnholyTrioCurseSludgeWithMortar1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 261, 30, 5, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioCurseSludgeWithMortar2"] = {
    name = "UnholyTrioCurseSludgeWithMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.27,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "projectile_uses_contact_position",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 262, 30, 6, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioSlam"] = {
    name = "UnholyTrioSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-75, -10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioSlamActive"] = {
    name = "UnholyTrioSlamActive",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-42, -50, 125, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreBubbleBurstUnholyTrio"] = {
    name = "DoedreBubbleBurstUnholyTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Triggered] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "cluster_burst_spawn_amount",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, -50, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade1"] = {
    name = "UnholyTrioTriggerCascade1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_A",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_skill_restriction",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {8, 2, 45, 16, 70, 1, 2, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioTriggerCascade2"] = {
    name = "UnholyTrioTriggerCascade2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.93,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "trigger_cascade_number_of_spikes",
        "trigger_cascade_B",
        "trigger_cascade_angle",
        "trigger_cascade_ms_between_spikes",
        "trigger_cascade_number_of_arms",
        "trigger_cascade_angle_between_arms",
    },
    levels = {
        [1] = {6, 100, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioHide"] = {
    name = "UnholyTrioHide",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UnholyTrioBallLightning"] = {
    name = "UnholyTrioBallLightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_skill_effect_duration",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
trigger cascade target variation [1]
IdTriggerCascadeTargetVariation1_
FamilyTriggerCascadeTargetVariation
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 Global
  • モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 悪夢のアマルガム
    悪魔
    trigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Amalgam of Nightmares
    SpectreN
    Tagsbludgeoning_weapon, キャスター, chaos_affinity, demon, extra_extra_large_height, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, lightning_affinity, melee, physical_affinity, ranged, red_blood, standalone_map_boss
    ライフ
    400%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    UnholyTrioMap
    Metadata
    UnholyTrioMapStandalone
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    681
    スペルダメージ
    1,016
    命中
    290
    Attack Time
    1.206
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1081–1622
    クリティカル率: 5%
    Attack Time: 1.8 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UnholyTrioCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea
    クリーヴ
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 150%
    アタックダメージ: 162%
    Attack Time: 1.8 秒
    武器(二刀流の場合は両方の武器)を弧をかくように振り、前方範囲内のモンスターにダメージを与える。使用するには斧または剣を装備する必要がある。
    アタックダメージが62%上昇する
    アタックスピードが30%低下する
    active skill area of effect radius +% final [20]
    cleave disable predictive damage [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    spell maximum action distance +% [20]
    UnholyTrioShavronneStormCall
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
    ストームコール
    クリティカル率: 5%
    キャストタイム: 1.8 秒
    指定地点にマーカーを設置する。短い時間の後に雷がそのマーカーに落ち、周囲にダメージを与える。このとき、すでに設置した他のマーカーにも雷が落ちる。
    694.6から2084の雷ダメージを与える
    基礎持続時間は2
    100%の確率で敵を感電させる
    active skill area of effect radius +% final [-30]
    cast on trigger cascade event % [100]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-65]
    trigger skill restriction [1]
    UnholyTrioBloodProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    キャストタイム: 2 秒
    クールダウン時間: 6 秒
    一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
    263.3から394.9の物理ダメージを与える
    追加の投射物を7個放つ
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [30]
    spell maximum action distance +% [-60]
    DoedreBubbleBurstUnholyTrio
    Spell, Damage, Area, Triggerable, Triggered, AreaSpell
    キャストタイム: 1 秒
    370.2から555.3の物理ダメージを与える
    キネティックブラストは爆発を追加で1回起こす
    active skill area of effect radius +% final [60]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    UnholyTrioTriggerCascade1
    Triggerable
    クールダウン時間: 10 秒
    trigger cascade A [2]
    trigger cascade B [45]
    trigger cascade angle [16]
    trigger cascade angle between arms [120]
    trigger cascade ms between spikes [70]
    trigger cascade number of arms [2]
    trigger cascade number of spikes [8]
    trigger skill restriction [1]
    MaligaroBladefallFirestorm2
    Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
    ファイヤーストーム
    キャストタイム: 1 秒
    炎の矢が対象の範囲に降り注ぐ。地面に達すると爆発し、近くにいる敵にダメージを与える。
    255.9から383.8の物理ダメージを与える
    基礎持続時間は0.13
    物理ダメージの50%を混沌ダメージに変換する
    0.12秒ごとに一回の衝突
    基礎半径は1m
    cast on trigger cascade event % [100]
    firestorm base area of effect +% [-40]
    firestorm use server effects [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-60]
    UnholyTrioTriggerCascade2
    Triggerable
    クールダウン時間: 8 秒
    trigger cascade B [100]
    trigger cascade angle [5]
    trigger cascade angle between arms [90]
    trigger cascade ms between spikes [250]
    trigger cascade number of arms [3]
    trigger cascade number of spikes [6]
    UnholyTrioCurseSludgeWithMortar1
    Spell, Projectile, Multicastable, Triggerable
    キャストタイム: 1.27 秒
    クールダウン時間: 8 秒
    655.4から983.1の物理ダメージを与える
    active skill area of effect radius +% final [30]
    alternate minion [261]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [5]
    number of monsters to summon [1]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    UnholyTrioCurseSludgeWithMortar2
    Spell, Projectile, Multicastable, Triggerable
    キャストタイム: 1.27 秒
    クールダウン時間: 8 秒
    655.4から983.1の物理ダメージを与える
    active skill area of effect radius +% final [30]
    alternate minion [262]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [6]
    number of monsters to summon [1]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    UnholyTrioSlam
    Attack, Area, Melee, Triggerable
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 50%
    Attack Time: 1.8 秒
    アタックダメージが50%低下する
    active skill area of effect radius +% final [-10]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-75]
    UnholyTrioSlamActive
    Attack, Area, Triggerable
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 160%
    Attack Time: 1.8 秒
    クールダウン時間: 3 秒
    アタックダメージが60%上昇する
    アタックスピードが42%低下する
    active skill area of effect radius +% final [125]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-50]
    UnholyTrioBallLightningStandalone
    Spell, Projectile
    キャストタイム: 3 秒
    クールダウン時間: 6 秒
    995.7から1493の雷ダメージを与える
    基礎持続時間は30
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    }
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/unholy_trio_shav_glow.epk, Metadata/Monsters/UnholyTrio/UnholyTrioLegsStandalone.ao );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/UnholyTrio/UnholyTrioMapStandalone"] = {
        name = "Amalgam of Nightmares",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "UnholyTrioCleave",
            "Melee",
            "MaligaroBladefallFirestorm2",
            "UnholyTrioShavronneStormCall",
            "UnholyTrioBloodProjectile",
            "UnholyTrioCurseSludgeWithMortar1",
            "UnholyTrioCurseSludgeWithMortar2",
            "UnholyTrioSlam",
            "UnholyTrioSlamActive",
            "DoedreBubbleBurstUnholyTrio",
            "UnholyTrioTriggerCascade1",
            "UnholyTrioTriggerCascade2",
            "UnholyTrioBallLightningStandalone",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "spell_maximum_action_distance_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cleave_disable_predictive_damage",
        },
        levels = {
            [1] = {-30, 20, -30, 20, baseMultiplier = 1.62, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroBladefallFirestorm2"] = {
        name = "Firestorm",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Fire] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "fire_storm_fireball_delay_ms",
            "firestorm_base_area_of_effect_+%",
            "cast_on_trigger_cascade_event_%",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "firestorm_use_server_effects",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 125, 120, -40, 100, 50, -60, 10, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioShavronneStormCall"] = {
        name = "Storm Call",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Lightning] = true,
            [SkillType.Cascadable] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "cast_on_trigger_cascade_event_%",
            "trigger_skill_restriction",
            "base_chance_to_shock_%",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 2000, -65, 100, 1, 100, -30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioBloodProjectile"] = {
        name = "UnholyTrioBloodProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 30, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCurseSludgeWithMortar1"] = {
        name = "UnholyTrioCurseSludgeWithMortar1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 261, 30, 5, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioCurseSludgeWithMortar2"] = {
        name = "UnholyTrioCurseSludgeWithMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 262, 30, 6, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioSlam"] = {
        name = "UnholyTrioSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-75, -10, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioSlamActive"] = {
        name = "UnholyTrioSlamActive",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {-42, -50, 125, baseMultiplier = 1.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBubbleBurstUnholyTrio"] = {
        name = "DoedreBubbleBurstUnholyTrio",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Triggered] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "cluster_burst_spawn_amount",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, -50, 60, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade1"] = {
        name = "UnholyTrioTriggerCascade1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.8,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_A",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_skill_restriction",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {8, 2, 45, 16, 70, 1, 2, 120, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioTriggerCascade2"] = {
        name = "UnholyTrioTriggerCascade2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.93,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "trigger_cascade_number_of_spikes",
            "trigger_cascade_B",
            "trigger_cascade_angle",
            "trigger_cascade_ms_between_spikes",
            "trigger_cascade_number_of_arms",
            "trigger_cascade_angle_between_arms",
        },
        levels = {
            [1] = {6, 100, 5, 250, 3, 90, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UnholyTrioBallLightningStandalone"] = {
        name = "UnholyTrioBallLightningStandalone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_skill_effect_duration",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 30000, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 Global
  • モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 悪夢のアマルガム
    悪魔
    trigger cascade target variation [1]
    trigger cascade behaviour variation [3]
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Amalgam of Nightmares
    SpectreN
    Tagsbludgeoning_weapon, demon, elder_map_boss, extra_extra_large_height, fast_movement, flesh_armour, has_one_hand_sword, has_one_handed_melee, human, humanoid, large_model, non_attacking, red_blood
    ライフ
    400%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 18
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    UnholyTrioMap
    Metadata
    UnholyTrioMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/Boss/bodyfx/looping_bodyfx.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/UnholyTrio/UnholyTrioMapElder"] = {
        name = "Amalgam of Nightmares",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 18,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    trigger cascade target variation [1]
    IdTriggerCascadeTargetVariation1_
    FamilyTriggerCascadeTargetVariation
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • trigger cascade target variation Min: 1 Max: 1 Global
  • trigger cascade behaviour variation [3]
    IdTriggerCascadeBehaviourVariation3_
    FamilyTriggerCascadeTargetVariation
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • trigger cascade behaviour variation Min: 3 Max: 3 Global
  • モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global