SpectreY
Area聖域のマップ, 城塞のマップ, 要塞のマップ, 醜態のマップ, ジッグラトのマップ
Tagsanimal_claw_weapon, beast, キャスター, has_one_hand_sword, has_one_handed_melee, large_height, large_model, light_armour, mammal_beast, medium_movement, melee, not_dex, not_int, physical_affinity, red_blood, standalone_map_boss, ursine_beast
Packs
  • ジッグラトのマップ, 要塞のマップ, 城塞のマップ, 醜態のマップ, 聖域のマップ: 頂点の怪物, グリズリービースト
  • ライフ
    390%
    防具
    +25%
    Ailment Threshold
    390%
    耐性
    40 40 40 25
    Damage
    198%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 21
    Attack Time
    1.095 Second
    Damage Spread
    ±20%
    経験値
    300%
    Model Size
    132%
    Type
    BeastMapBossAtlasUber
    Metadata
    MapBeastBossWhiteStandalone_AtlasUber
    レベル
    84
    ライフ
    137,651
    防具
    124,793
    回避力
    8,120
    エナジーシールド
    0
    Damage
    1,887
    スペルダメージ
    1,887
    命中
    538
    Attack Time
    1.095
    経験値
    39,750
    Ailment Threshold
    137,651
    Chill
    435
    Shock
    435
    Brittle
    2,462
    Scorch
    435
    Sap
    1,203
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1510–2265
    クリティカル率: 5%
    Attack Time: 1.095 秒
    強力な一撃で敵を打ち倒す。
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    AtlasCharge
    Attack, Melee, MeleeSingleTarget, Movement, Travel
    シールドチャージ
    Base Damage: 1510–2265
    クリティカル率: 5%
    Attack Time: 1.095 秒
    クールダウン時間: 8 秒
    敵に向かって突進し、盾で強打することで、敵をはねつけ、スタンさせる。道を塞いでいる敵は、横に押しのけられる。ダメージとスタンは、移動距離に比例する。マルチストライクでサポートすることができない。
    ダメージが50%低下する
    最大チャージ距離で敵に対するスタン閾値軽減率が50%増加する
    最大チャージ距離でヒットダメージが215%上昇する
    移動スピードが200%増加する
    ignores proximity shield [1]
    is area damage [1]
    shield charge continue past target [1]
    shield charge extra distance [150]
    skill cannot be interrupted [1]
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    GeometryAttackBeastBossSlam
    Triggerable, Attack
    Base Damage: 1510–2265
    クリティカル率: 5%
    Attack Time: 1.095 秒
    is area damage [1]
    BeastChargeShakeItOff
    クールダウン時間: 3 秒
    DoLiterallyNothing

    Object Type

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    
    Animated
    {
    	animated_object = "Metadata/Monsters/Beasts/RabidBeast/RabidBeast.ao"
    	on_end_charge_end_dizzy = "ConsumeSkillUse( ChangeToStance1 );"
    }
    
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Beasts/Beast"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Beasts/MapBeastBossWhiteStandalone_AtlasUber"] = {
        name = "Apex Monstrosity",
        life = 3.9,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.98,
        damageSpread = 0.2,
        attackTime = 1.095,
        attackRange = 21,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "AtlasCharge",
            "BeastChargeShakeItOff",
            "GeometryAttackBeastBossSlam",
            "DoLiterallyNothing",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AtlasCharge"] = {
        name = "Shield Charge",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "shield_charge_scaling_stun_threshold_reduction_+%_at_maximum_range",
            "base_movement_velocity_+%",
            "shield_charge_damage_+%_maximum",
            "active_skill_damage_+%_final",
            "shield_charge_extra_distance",
            "ignores_proximity_shield",
            "is_area_damage",
            "skill_cannot_be_interrupted",
            "skill_cannot_be_stunned",
            "skill_cannot_be_knocked_back",
            "shield_charge_continue_past_target",
        },
        levels = {
            [1] = {50, 200, 215, -50, 150, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BeastChargeShakeItOff"] = {
        name = "BeastChargeShakeItOff",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GeometryAttackBeastBossSlam"] = {
        name = "GeometryAttackBeastBossSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoLiterallyNothing"] = {
        name = "DoLiterallyNothing",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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