召喚されたファンタズム
不死者
Summoned Phantasm
Spectre | N |
---|---|
Tags | キャスター, flesh_armour, ghost, is_unarmed, medium_movement, melee, not_dex, not_str, physical_affinity, ranged, red_blood, slashing_weapon, small_height, undead |
ライフ
158%
Energy Shield From Life
50%
Ailment Threshold
158%
耐性
40 40 40 20
Damage
110%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.17 Second
Damage Spread
±20%
経験値
110%
Model Size
100%
Type
SummonedPhantasm
Metadata
SummonedPhantasm
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
10,165
アーマー
28,790
回避力
4,739
エナジーシールド
3,064
Damage
411
スペルダメージ
411
命中
290
Attack Time
1.17
経験値
11,281
Ailment Threshold
10,165
Chill
32
Shock
32
Brittle
182
Scorch
32
Sap
89
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 329–493
クリティカル率: 5%
Attack Time: 1.17 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SummonPhantasmFadingProjectile
Spell, Projectile, Damage
クリティカル率: 5%
追加ダメージ効率: 150%
キャストタイム: 1.17 秒
547.3から820.9の物理ダメージを与える
投射物は全ての対象を貫通する
base is projectile [1]
投射物は全ての対象を貫通する
base is projectile [1]
SummonPhantasmFadingProjectile2
Spell, Projectile, Damage
クリティカル率: 5%
追加ダメージ効率: 150%
キャストタイム: 1.17 秒
547.3から820.9の物理ダメージを与える
投射物は全ての対象を貫通する
base is projectile [1]
投射物は全ての対象を貫通する
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 set_cannot_spawn_support_ghosts = 1 } Actor { basic_action = "Emerge" } Life { corpse_usable = false } Animated { animated_object = "Metadata/Monsters/SummonedPhantasm/SummonedPhantasm.ao" } DiesAfterTime { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasm"] = { name = "Summoned Phantasm", life = 1.58, energyShield = 0.5, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 1.1, damageSpread = 0.2, attackTime = 1.17, attackRange = 6, accuracy = 1, skillList = { "Melee", "SummonPhantasmFadingProjectile", "SummonPhantasmFadingProjectile2", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonPhantasmFadingProjectile"] = { name = "SummonPhantasmFadingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SummonPhantasmFadingProjectile2"] = { name = "SummonPhantasmFadingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, }