고통의 벌레
야수
물리 피해의 40%를 카오스 피해로 전환
피해를 받을 수 없음
Agony Crawler
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
생명력
150%
Ailment Threshold
150%
저항
0 0 0 0
Damage
150%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.3 Second
Damage Spread
±20%
경험치
150%
Model Size
62%
Type
HeraldOfAgonyMinion
Metadata
HeraldOfAgonySpiderPlated
IsSummoned
Y
레벨
68
생명력
9,650
방어구
28,790
회피
4,739
에너지 보호막
0
Damage
560
주문 피해
560
정확도
986
Attack Time
1.3
경험치
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
HeraldOfAgonyMinionMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 40%
공격 피해: 40%
Attack Time: 1.3 초
재사용 대기시간: 7.5 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
주는 공격 피해 60% 감폭
투사체 +6개 발사
공격 속도 35% 감폭
active skill area of effect radius +% final [20]
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.3 초
투사체 4개 추가 발사
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
회전베기
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.3 초
무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.3 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	untargetable_by_monster_ai = 1
	cannot_taunt_enemies = 1
	minion_aggro_range_scaled_by_distance_to_parent_target = 1
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
}

Render
{
     //turn_duration = 0.35
}

Monster
{
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = {
    name = "Agony Crawler",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.3,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeraldOfAgonyMinionCleave",
        "Melee",
        "HeraldOfAgonyMinionMortar",
        "HeraldOfAgonyMinionTailSpike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionMortar"] = {
    name = "HeraldOfAgonyMinionMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_number_of_projectiles",
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionTailSpike"] = {
    name = "HeraldOfAgonyMinionTailSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {39, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
물리 피해의 40%를 카오스 피해로 전환
IdMonsterConvertToChaosHeraldOfAgony1
FamilyChaosDamageAsPortionOfDamage
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    62%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedFaithGuard
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarFaithGuard
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeFaithGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [41]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedFaithGuard"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarFaithGuard",
            "HeraldOfAgonyMinionTailSpikeFaithGuard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarFaithGuard"] = {
        name = "HeraldOfAgonyMinionMortarFaithGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeFaithGuard"] = {
        name = "HeraldOfAgonyMinionTailSpikeFaithGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {41, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    62%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedBloodGuard
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarBloodGuard
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeBloodGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [40]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedBloodGuard"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarBloodGuard",
            "HeraldOfAgonyMinionTailSpikeBloodGuard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarBloodGuard"] = {
        name = "HeraldOfAgonyMinionMortarBloodGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeBloodGuard"] = {
        name = "HeraldOfAgonyMinionTailSpikeBloodGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {40, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedCelestial
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarCelestial
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeCelestial
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [43]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedCelestial"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarCelestial",
            "HeraldOfAgonyMinionTailSpikeCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarCelestial"] = {
        name = "HeraldOfAgonyMinionMortarCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeCelestial"] = {
        name = "HeraldOfAgonyMinionTailSpikeCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {43, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDemonic
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDemonic
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDemonic
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [68]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDemonic"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDemonic",
            "HeraldOfAgonyMinionTailSpikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDemonic"] = {
        name = "HeraldOfAgonyMinionMortarDemonic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDemonic"] = {
        name = "HeraldOfAgonyMinionTailSpikeDemonic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {68, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedEmpyrean
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarEmpyrean
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeEmpyrean
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [80]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedEmpyrean"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarEmpyrean",
            "HeraldOfAgonyMinionTailSpikeEmpyrean",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarEmpyrean"] = {
        name = "HeraldOfAgonyMinionMortarEmpyrean",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeEmpyrean"] = {
        name = "HeraldOfAgonyMinionTailSpikeEmpyrean",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {80, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedPolarisWhite
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarPolarisWhite
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikePolarisWhite
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [81]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedPolarisWhite"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarPolarisWhite",
            "HeraldOfAgonyMinionTailSpikePolarisWhite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarPolarisWhite"] = {
        name = "HeraldOfAgonyMinionMortarPolarisWhite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikePolarisWhite"] = {
        name = "HeraldOfAgonyMinionTailSpikePolarisWhite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {81, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDragonHunter
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDragonHunter
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDragonHunter
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [106]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDragonHunter"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDragonHunter",
            "HeraldOfAgonyMinionTailSpikeDragonHunter",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDragonHunter"] = {
        name = "HeraldOfAgonyMinionMortarDragonHunter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDragonHunter"] = {
        name = "HeraldOfAgonyMinionTailSpikeDragonHunter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {106, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedStygian
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarStygian
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeStygian
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [105]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedStygian"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarStygian",
            "HeraldOfAgonyMinionTailSpikeStygian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarStygian"] = {
        name = "HeraldOfAgonyMinionMortarStygian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeStygian"] = {
        name = "HeraldOfAgonyMinionTailSpikeStygian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {105, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedGlimmerwood
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarGlimmerwood
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeGlimmerwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [107]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedGlimmerwood"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarGlimmerwood",
            "HeraldOfAgonyMinionTailSpikeGlimmerwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarGlimmerwood"] = {
        name = "HeraldOfAgonyMinionMortarGlimmerwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeGlimmerwood"] = {
        name = "HeraldOfAgonyMinionTailSpikeGlimmerwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {107, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDarkwood
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDarkwood
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDarkwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [120]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDarkwood"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDarkwood",
            "HeraldOfAgonyMinionTailSpikeDarkwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDarkwood"] = {
        name = "HeraldOfAgonyMinionMortarDarkwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDarkwood"] = {
        name = "HeraldOfAgonyMinionTailSpikeDarkwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {120, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    고통의 벌레
    야수
    물리 피해의 40%를 카오스 피해로 전환
    피해를 받을 수 없음
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, energy_armour, has_one_hand_sword, has_one_handed_melee, insect, melee, physical_affinity, very_fast_movement
    생명력
    150%
    Ailment Threshold
    150%
    저항
    0 0 0 0
    Damage
    150%
    정확도
    340%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    경험치
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDespair
    IsSummoned
    Y
    레벨
    68
    생명력
    9,650
    방어구
    28,790
    회피
    4,739
    에너지 보호막
    0
    Damage
    560
    주문 피해
    560
    정확도
    986
    Attack Time
    1.3
    경험치
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDespair
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    공격 피해: 40%
    공격 피해: 40%
    Attack Time: 1.3 초
    재사용 대기시간: 7.5 초
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    주는 공격 피해 60% 감폭
    투사체 +6개 발사
    공격 속도 35% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDespair
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    투사체 4개 추가 발사
    base is projectile [1]
    monster projectile variation [138]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    회전베기
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    무기(쌍수일 경우 2개 모두)를 크게 휘둘러 범위 내 몬스터들에게 피해를 줍니다. 도끼와 검으로만 사용할 수 있습니다.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 448–672
    치명타 확률: 5%
    Attack Time: 1.3 초
    강력한 일격으로 적들을 쓰러트립니다.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDespair"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDespair",
            "HeraldOfAgonyMinionTailSpikeDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDespair"] = {
        name = "HeraldOfAgonyMinionMortarDespair",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDespair"] = {
        name = "HeraldOfAgonyMinionTailSpikeDespair",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {138, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    물리 피해의 40%를 카오스 피해로 전환
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    피해를 받을 수 없음
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged
    Edit

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