Rampant de l'agonie
Bête
40% des Dégâts physiques sont Convertis en Dégâts de chaos
Ne peut pas subir de Dégâts
Agony Crawler
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
Vie
150%
Ailment Threshold
150%
Résistance
0 0 0 0
Damage
150%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 12
Attack Time
1.3 Second
Damage Spread
±20%
Expérience
150%
Model Size
62%
Type
HeraldOfAgonyMinion
Metadata
HeraldOfAgonySpiderPlated
IsSummoned
Y
Niveau
68
Vie
9,650
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
560
Dégâts des sorts
560
Précision
986
Attack Time
1.3
Expérience
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
HeraldOfAgonyMinionMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Chances de coup critique: 5%
Dégâts d'Attaque: 40%
Dégâts d'Attaque: 40%
Attack Time: 1.3 sec.
Temps de recharge: 7.5 sec.
Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
60% de Perte de Dégâts d'Attaque
Tire +6 Projectiles
35% de Perte de Vitesse d'attaque
active skill area of effect radius +% final [20]
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.3 sec.
Tire 4 Projectiles supplémentaires
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Taillade
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.3 sec.
Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 448–672
Chances de coup critique: 5%
Attack Time: 1.3 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	untargetable_by_monster_ai = 1
	cannot_taunt_enemies = 1
	minion_aggro_range_scaled_by_distance_to_parent_target = 1
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
}

Render
{
     //turn_duration = 0.35
}

Monster
{
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = {
    name = "Agony Crawler",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.3,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeraldOfAgonyMinionCleave",
        "Melee",
        "HeraldOfAgonyMinionMortar",
        "HeraldOfAgonyMinionTailSpike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionMortar"] = {
    name = "HeraldOfAgonyMinionMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_number_of_projectiles",
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionTailSpike"] = {
    name = "HeraldOfAgonyMinionTailSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {39, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
40% des Dégâts physiques sont Convertis en Dégâts de chaos
IdMonsterConvertToChaosHeraldOfAgony1
FamilyChaosDamageAsPortionOfDamage
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    62%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedFaithGuard
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarFaithGuard
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeFaithGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [41]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedFaithGuard"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarFaithGuard",
            "HeraldOfAgonyMinionTailSpikeFaithGuard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarFaithGuard"] = {
        name = "HeraldOfAgonyMinionMortarFaithGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeFaithGuard"] = {
        name = "HeraldOfAgonyMinionTailSpikeFaithGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {41, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    62%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedBloodGuard
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarBloodGuard
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeBloodGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [40]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedBloodGuard"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarBloodGuard",
            "HeraldOfAgonyMinionTailSpikeBloodGuard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarBloodGuard"] = {
        name = "HeraldOfAgonyMinionMortarBloodGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeBloodGuard"] = {
        name = "HeraldOfAgonyMinionTailSpikeBloodGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {40, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedCelestial
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarCelestial
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeCelestial
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [43]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedCelestial"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarCelestial",
            "HeraldOfAgonyMinionTailSpikeCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarCelestial"] = {
        name = "HeraldOfAgonyMinionMortarCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeCelestial"] = {
        name = "HeraldOfAgonyMinionTailSpikeCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {43, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDemonic
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDemonic
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDemonic
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [68]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDemonic"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDemonic",
            "HeraldOfAgonyMinionTailSpikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDemonic"] = {
        name = "HeraldOfAgonyMinionMortarDemonic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDemonic"] = {
        name = "HeraldOfAgonyMinionTailSpikeDemonic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {68, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedEmpyrean
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarEmpyrean
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeEmpyrean
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [80]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedEmpyrean"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarEmpyrean",
            "HeraldOfAgonyMinionTailSpikeEmpyrean",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarEmpyrean"] = {
        name = "HeraldOfAgonyMinionMortarEmpyrean",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeEmpyrean"] = {
        name = "HeraldOfAgonyMinionTailSpikeEmpyrean",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {80, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedPolarisWhite
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarPolarisWhite
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikePolarisWhite
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [81]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedPolarisWhite"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarPolarisWhite",
            "HeraldOfAgonyMinionTailSpikePolarisWhite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarPolarisWhite"] = {
        name = "HeraldOfAgonyMinionMortarPolarisWhite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikePolarisWhite"] = {
        name = "HeraldOfAgonyMinionTailSpikePolarisWhite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {81, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDragonHunter
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDragonHunter
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDragonHunter
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [106]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDragonHunter"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDragonHunter",
            "HeraldOfAgonyMinionTailSpikeDragonHunter",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDragonHunter"] = {
        name = "HeraldOfAgonyMinionMortarDragonHunter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDragonHunter"] = {
        name = "HeraldOfAgonyMinionTailSpikeDragonHunter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {106, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedStygian
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarStygian
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeStygian
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [105]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedStygian"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarStygian",
            "HeraldOfAgonyMinionTailSpikeStygian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarStygian"] = {
        name = "HeraldOfAgonyMinionMortarStygian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeStygian"] = {
        name = "HeraldOfAgonyMinionTailSpikeStygian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {105, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedGlimmerwood
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarGlimmerwood
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeGlimmerwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [107]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedGlimmerwood"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarGlimmerwood",
            "HeraldOfAgonyMinionTailSpikeGlimmerwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarGlimmerwood"] = {
        name = "HeraldOfAgonyMinionMortarGlimmerwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeGlimmerwood"] = {
        name = "HeraldOfAgonyMinionTailSpikeGlimmerwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {107, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDarkwood
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDarkwood
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDarkwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [120]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDarkwood"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDarkwood",
            "HeraldOfAgonyMinionTailSpikeDarkwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDarkwood"] = {
        name = "HeraldOfAgonyMinionMortarDarkwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDarkwood"] = {
        name = "HeraldOfAgonyMinionTailSpikeDarkwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {120, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Rampant de l'agonie
    Bête
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    Ne peut pas subir de Dégâts
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, energy_armour, has_one_hand_sword, has_one_handed_melee, insect, melee, physical_affinity, very_fast_movement
    Vie
    150%
    Ailment Threshold
    150%
    Résistance
    0 0 0 0
    Damage
    150%
    Précision
    340%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Expérience
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDespair
    IsSummoned
    Y
    Niveau
    68
    Vie
    9,650
    Armure
    28,790
    Évasion
    4,739
    Bouclier d'énergie
    0
    Damage
    560
    Dégâts des sorts
    560
    Précision
    986
    Attack Time
    1.3
    Expérience
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDespair
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Dégâts d'Attaque: 40%
    Dégâts d'Attaque: 40%
    Attack Time: 1.3 sec.
    Temps de recharge: 7.5 sec.
    Compétence de mortier de monstre générique. Idem au Projectile de monstre, mais a un effet d'impact.
    60% de Perte de Dégâts d'Attaque
    Tire +6 Projectiles
    35% de Perte de Vitesse d'attaque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDespair
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Tire 4 Projectiles supplémentaires
    base is projectile [1]
    monster projectile variation [138]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Taillade
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Le personnage attaque en arc de cercle devant lui avec son arme (ou les deux s'il a une arme secondaire d'équipée), infligeant des dégâts de zone. Fonctionne uniquement avec les épées ou les haches.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 448–672
    Chances de coup critique: 5%
    Attack Time: 1.3 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDespair"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDespair",
            "HeraldOfAgonyMinionTailSpikeDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDespair"] = {
        name = "HeraldOfAgonyMinionMortarDespair",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDespair"] = {
        name = "HeraldOfAgonyMinionTailSpikeDespair",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {138, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    40% des Dégâts physiques sont Convertis en Dégâts de chaos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Ne peut pas subir de Dégâts
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Invincibilité
    Immunité aux Dégâts.
    Ne peut pas subir de Dégâts
    Cannot Be Damaged
    Edit

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