Arácnido de Agonía
Bestia
El 40% del daño físico se convierte en daño de caos
No puede ser dañado
Agony Crawler
SpectreN
Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
Vida
150%
Ailment Threshold
150%
Resistencia
0 0 0 0
Damage
150%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.3 Second
Damage Spread
±20%
Experiencia
150%
Model Size
62%
Type
HeraldOfAgonyMinion
Metadata
HeraldOfAgonySpiderPlated
IsSummoned
Y
Nivel
68
Vida
9,650
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
986
Attack Time
1.3
Experiencia
15,383
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
HeraldOfAgonyMinionMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 40%
Daño de ataque: 40%
Attack Time: 1.3 seg
Tiempo de recarga: 7.5 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige un 60% menos de daño de ataque
Dispara +6 proyectiles
35% menos Velocidad de Ataque
active skill area of effect radius +% final [20]
base is projectile [1]
distribute projectiles over contact points [1]
is area damage [1]
main hand base maximum attack distance [50]
projectile minimum range [10]
projectile spread radius [20]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionTailSpike
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.3 seg
Dispara 4 proyectiles adicionales
base is projectile [1]
monster projectile variation [39]
visual hit effect chaos is green [1]
HeraldOfAgonyMinionCleave
Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
Hendidura
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.3 seg
El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
active skill area of effect radius +% final [30]
is area damage [1]
visual hit effect chaos is green [1]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.3 seg
Derriba a tus enemigos con un golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Stats
{
	set_item_drop_slots = 0
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	untargetable_by_monster_ai = 1
	cannot_taunt_enemies = 1
	minion_aggro_range_scaled_by_distance_to_parent_target = 1
}

Life
{
	corpse_usable = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Preload
{
	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
}

Render
{
     //turn_duration = 0.35
}

Monster
{
}

Targetable
{
	no_highlight = true
	targetable = false
}

Transitionable
{
	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlated"] = {
    name = "Agony Crawler",
    life = 1.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.3,
    attackRange = 12,
    accuracy = 3.4,
    weaponType1 = "One Hand Sword",
    skillList = {
        "HeraldOfAgonyMinionCleave",
        "Melee",
        "HeraldOfAgonyMinionMortar",
        "HeraldOfAgonyMinionTailSpike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionCleave"] = {
    name = "Cleave",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ThresholdJewelArea] = true,
        [SkillType.Physical] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionMortar"] = {
    name = "HeraldOfAgonyMinionMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "base_number_of_projectiles",
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "distribute_projectiles_over_contact_points",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeraldOfAgonyMinionTailSpike"] = {
    name = "HeraldOfAgonyMinionTailSpike",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "number_of_additional_projectiles",
        "base_is_projectile",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {39, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
El 40% del daño físico se convierte en daño de caos
IdMonsterConvertToChaosHeraldOfAgony1
FamilyChaosDamageAsPortionOfDamage
Domainsmonstruo (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de Agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    62%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedFaithGuard
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarFaithGuard
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeFaithGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [41]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedFaithGuard"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarFaithGuard",
            "HeraldOfAgonyMinionTailSpikeFaithGuard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarFaithGuard"] = {
        name = "HeraldOfAgonyMinionMortarFaithGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeFaithGuard"] = {
        name = "HeraldOfAgonyMinionTailSpikeFaithGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {41, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de Agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    62%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedBloodGuard
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarBloodGuard
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeBloodGuard
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [40]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedBloodGuard"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarBloodGuard",
            "HeraldOfAgonyMinionTailSpikeBloodGuard",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarBloodGuard"] = {
        name = "HeraldOfAgonyMinionMortarBloodGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeBloodGuard"] = {
        name = "HeraldOfAgonyMinionTailSpikeBloodGuard",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {40, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de Agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedCelestial
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarCelestial
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeCelestial
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [43]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedCelestial"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarCelestial",
            "HeraldOfAgonyMinionTailSpikeCelestial",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarCelestial"] = {
        name = "HeraldOfAgonyMinionMortarCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeCelestial"] = {
        name = "HeraldOfAgonyMinionTailSpikeCelestial",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {43, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de Agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDemonic
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDemonic
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDemonic
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [68]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDemonic"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDemonic",
            "HeraldOfAgonyMinionTailSpikeDemonic",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDemonic"] = {
        name = "HeraldOfAgonyMinionMortarDemonic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDemonic"] = {
        name = "HeraldOfAgonyMinionTailSpikeDemonic",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {68, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedEmpyrean
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarEmpyrean
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeEmpyrean
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [80]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedEmpyrean"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarEmpyrean",
            "HeraldOfAgonyMinionTailSpikeEmpyrean",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarEmpyrean"] = {
        name = "HeraldOfAgonyMinionMortarEmpyrean",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeEmpyrean"] = {
        name = "HeraldOfAgonyMinionTailSpikeEmpyrean",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {80, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, medium_height, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedPolarisWhite
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarPolarisWhite
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikePolarisWhite
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [81]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedPolarisWhite"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarPolarisWhite",
            "HeraldOfAgonyMinionTailSpikePolarisWhite",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarPolarisWhite"] = {
        name = "HeraldOfAgonyMinionMortarPolarisWhite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikePolarisWhite"] = {
        name = "HeraldOfAgonyMinionTailSpikePolarisWhite",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {81, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDragonHunter
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDragonHunter
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDragonHunter
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [106]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDragonHunter"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDragonHunter",
            "HeraldOfAgonyMinionTailSpikeDragonHunter",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDragonHunter"] = {
        name = "HeraldOfAgonyMinionMortarDragonHunter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDragonHunter"] = {
        name = "HeraldOfAgonyMinionTailSpikeDragonHunter",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {106, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedStygian
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarStygian
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeStygian
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [105]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedStygian"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarStygian",
            "HeraldOfAgonyMinionTailSpikeStygian",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarStygian"] = {
        name = "HeraldOfAgonyMinionMortarStygian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeStygian"] = {
        name = "HeraldOfAgonyMinionTailSpikeStygian",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {105, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedGlimmerwood
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarGlimmerwood
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeGlimmerwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [107]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedGlimmerwood"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarGlimmerwood",
            "HeraldOfAgonyMinionTailSpikeGlimmerwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarGlimmerwood"] = {
        name = "HeraldOfAgonyMinionMortarGlimmerwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeGlimmerwood"] = {
        name = "HeraldOfAgonyMinionTailSpikeGlimmerwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {107, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect, insect_blood, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDarkwood
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDarkwood
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDarkwood
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [120]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDarkwood"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDarkwood",
            "HeraldOfAgonyMinionTailSpikeDarkwood",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDarkwood"] = {
        name = "HeraldOfAgonyMinionMortarDarkwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDarkwood"] = {
        name = "HeraldOfAgonyMinionTailSpikeDarkwood",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {120, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Arácnido de agonía
    Bestia
    El 40% del daño físico se convierte en daño de caos
    No puede ser dañado
    Agony Crawler
    SpectreN
    Tagsanimal_claw_weapon, beast, energy_armour, has_one_hand_sword, has_one_handed_melee, insect, melee, physical_affinity, very_fast_movement
    Vida
    150%
    Ailment Threshold
    150%
    Resistencia
    0 0 0 0
    Damage
    150%
    Precisión
    340%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de Golpe Crítico
    +130%
    Attack Distance
    6 ~ 12
    Attack Time
    1.3 Second
    Damage Spread
    ±20%
    Experiencia
    150%
    Model Size
    68%
    Type
    HeraldOfAgonyMinion
    Metadata
    HeraldOfAgonySpiderPlatedDespair
    IsSummoned
    Y
    Nivel
    68
    Vida
    9,650
    Armadura
    28,790
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    560
    Daño de hechizos
    560
    Precisión
    986
    Attack Time
    1.3
    Experiencia
    15,383
    Ailment Threshold
    9,650
    Chill
    31
    Shock
    31
    Brittle
    173
    Scorch
    31
    Sap
    84
    HeraldOfAgonyMinionMortarDespair
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Daño de ataque: 40%
    Daño de ataque: 40%
    Attack Time: 1.3 seg
    Tiempo de recarga: 7.5 seg
    Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
    Inflige un 60% menos de daño de ataque
    Dispara +6 proyectiles
    35% menos Velocidad de Ataque
    active skill area of effect radius +% final [20]
    base is projectile [1]
    distribute projectiles over contact points [1]
    is area damage [1]
    main hand base maximum attack distance [50]
    projectile minimum range [10]
    projectile spread radius [20]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionTailSpikeDespair
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Dispara 4 proyectiles adicionales
    base is projectile [1]
    monster projectile variation [138]
    visual hit effect chaos is green [1]
    HeraldOfAgonyMinionCleave
    Attack, Area, Multistrikeable, Melee, ThresholdJewelArea, Physical
    Hendidura
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    El personaje golpea en arco con su arma (o ambas armas si empuña dos) para infligir daño a los monstruos en un área delante de él. Solo funciona con hachas y espadas.
    active skill area of effect radius +% final [30]
    is area damage [1]
    visual hit effect chaos is green [1]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 448–672
    Probabilidad de golpe crítico: 5%
    Attack Time: 1.3 seg
    Derriba a tus enemigos con un golpe poderoso.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_cannot_die = 1
    	set_maximum_life_is_one = 1
    	untargetable_by_monster_ai = 1
    	cannot_taunt_enemies = 1
    	minion_aggro_range_scaled_by_distance_to_parent_target = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Transitionable
    {
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk"
    }
    
    Render
    {
         //turn_duration = 0.35
    }
    
    Monster
    {
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	on_untransition = "RemoveEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/herald/agony/minion/minion_chargedup.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SpiderPlated/HeraldOfAgonySpiderPlatedDespair"] = {
        name = "Agony Crawler",
        life = 1.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.5,
        damageSpread = 0.2,
        attackTime = 1.3,
        attackRange = 12,
        accuracy = 3.4,
        weaponType1 = "One Hand Sword",
        skillList = {
            "HeraldOfAgonyMinionCleave",
            "Melee",
            "HeraldOfAgonyMinionMortarDespair",
            "HeraldOfAgonyMinionTailSpikeDespair",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionCleave"] = {
        name = "Cleave",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "The character swings their weapon (or both weapons if dual wielding) in an arc, damaging monsters in an area in front of them. Only works with Axes and Swords.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ThresholdJewelArea] = true,
            [SkillType.Physical] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionMortarDespair"] = {
        name = "HeraldOfAgonyMinionMortarDespair",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "base_number_of_projectiles",
            "active_skill_attack_speed_+%_final",
            "main_hand_base_maximum_attack_distance",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "distribute_projectiles_over_contact_points",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {20, 10, 6, -35, 50, 20, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeraldOfAgonyMinionTailSpikeDespair"] = {
        name = "HeraldOfAgonyMinionTailSpikeDespair",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "number_of_additional_projectiles",
            "base_is_projectile",
            "visual_hit_effect_chaos_is_green",
        },
        levels = {
            [1] = {138, 4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 40% del daño físico se convierte en daño de caos
    IdMonsterConvertToChaosHeraldOfAgony1
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 40 Max: 40 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    No puede ser dañado
    IdMonsterCannotBeDamaged
    FamilyCannotBeDamaged
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • No puedes ser dañado
    Inmune al Daño
    No puede ser dañado
    Cannot Be Damaged
    Edit

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