칼데루스
구조물
지역: 골목길 지도
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Calderus
Spectre | N |
---|---|
Area | 골목길 지도 |
Tags | bludgeoning_weapon, 시전, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, stone_armour |
생명력
400%
방어구
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
레벨
69
생명력
649,329
방어구
62,316
회피
4,907
에너지 보호막
0
Damage
723
주문 피해
1,079
정확도
301
Attack Time
1.47735
경험치
115,357
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1148–1722
치명타 확률: 5%
Attack Time: 2.205 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
UtulaBossMortarBarrageMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
뼈 박격포
치명타 확률: 5%
시전 속도: 3.3 초
재사용 대기시간: 15 초
857.7~1287 화염 피해
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 1148–1722
치명타 확률: 5%
Attack Time: 2.205 초
재사용 대기시간: 8 초
주는 피해 100% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1148–1722
치명타 확률: 5%
공격 피해: 48%
공격 피해: 48%
Attack Time: 2.205 초
재사용 대기시간: 3 초
주는 공격 피해 52% 감폭
투사체 속도 40% 증가
base is projectile [1]
투사체 속도 40% 증가
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1148–1722
치명타 확률: 5%
공격 피해: 60%
공격 피해: 60%
Attack Time: 2.205 초
재사용 대기시간: 10 초
주는 공격 피해 40% 감폭
투사체 4개 추가 발사
원형으로 투사체 발사
base is projectile [1]
투사체 4개 추가 발사
원형으로 투사체 발사
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMap"] = { name = "Calderus", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "UtulaBossMortarBarrageMap", "UtulaRemoteSlam", "AnimatedThrownWeapon", "MassAnimatedThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaBossMortarBarrageMap"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaRemoteSlam"] = { name = "UtulaRemoteSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {40, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedThrownWeapon"] = { name = "AnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassAnimatedThrownWeapon"] = { name = "MassAnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
칼데루스
구조물
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Calderus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, standalone_map_boss, stone_armour |
생명력
400%
방어구
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses(ex: Thirst for Knowledge -70% damage taken).
레벨
68
생명력
557,385
방어구
57,580
회피
4,739
에너지 보호막
0
Damage
681
주문 피해
1,016
정확도
290
Attack Time
1.47735
경험치
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 1081–1622
치명타 확률: 5%
Attack Time: 2.205 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
UtulaBossMortarBarrageMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
뼈 박격포
치명타 확률: 5%
시전 속도: 3.3 초
재사용 대기시간: 15 초
829.5~1244 화염 피해
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 1081–1622
치명타 확률: 5%
Attack Time: 2.205 초
재사용 대기시간: 8 초
주는 피해 100% 증폭
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
물리 피해의 40%를 화염 피해로 전환
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 48%
공격 피해: 48%
Attack Time: 2.205 초
재사용 대기시간: 3 초
주는 공격 피해 52% 감폭
투사체 속도 40% 증가
base is projectile [1]
투사체 속도 40% 증가
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1081–1622
치명타 확률: 5%
공격 피해: 60%
공격 피해: 60%
Attack Time: 2.205 초
재사용 대기시간: 10 초
주는 공격 피해 40% 감폭
투사체 4개 추가 발사
원형으로 투사체 발사
base is projectile [1]
투사체 4개 추가 발사
원형으로 투사체 발사
base is projectile [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandalone"] = { name = "Calderus", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "UtulaBossMortarBarrageMap", "UtulaRemoteSlam", "AnimatedThrownWeapon", "MassAnimatedThrownWeapon", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaBossMortarBarrageMap"] = { name = "Bone Mortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Projectile] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.3, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "projectile_spread_radius", "projectile_minimum_range", "mortar_cone_angle", "monster_projectile_variation", "number_of_projectiles_override", "is_area_damage", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["UtulaRemoteSlam"] = { name = "UtulaRemoteSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Damage] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "active_skill_damage_+%_final", "is_area_damage", }, levels = { [1] = {40, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AnimatedThrownWeapon"] = { name = "AnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_projectile_speed_+%", "base_is_projectile", }, levels = { [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MassAnimatedThrownWeapon"] = { name = "MassAnimatedThrownWeapon", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.Minion] = true, [SkillType.CreatesMinion] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_additional_projectiles", "base_is_projectile", "projectiles_nova", }, levels = { [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
칼데루스
구조물
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster dropped item rarity +% [15000]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Calderus
Spectre | N |
---|---|
Tags | bludgeoning_weapon, construct, elder_map_boss, fast_movement, golem, has_one_hand_mace, has_one_handed_melee, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour |
생명력
400%
방어구
+100%
Ailment Threshold
400%
저항
40 40 40 25
Damage
160%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapElder"] = { name = "Calderus", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.6, damageSpread = 0.2, attackTime = 2.205, attackRange = 14, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
몬스터가 주는 경험치 100% 증가
monster dropped item rarity +% [15000]
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.