カルデラス
コンストラクト
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Calderus
SpectreN
Area路地のマップ
Tagsbludgeoning_weapon, キャスター, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, stone_armour
ライフ
400%
アーマー
+100%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
160%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
経験値
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMap
レベル
82
ライフ
8,370,908
アーマー
171,302
回避力
7,608
エナジーシールド
0
Damage
1,550
スペルダメージ
2,313
命中
499
Attack Time
1.47735
経験値
143,066
Ailment Threshold
3,934,327
Chill
12,440
Shock
12,440
Brittle
70,381
Scorch
12,440
Sap
34,370
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2461–3691
クリティカル率: 5%
Attack Time: 2.205 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
UtulaBossMortarBarrageMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
ボーンモーター
クリティカル率: 5%
キャストタイム: 3.3 秒
クールダウン時間: 15 秒
1543から2315の火ダメージを与える
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 2461–3691
クリティカル率: 5%
Attack Time: 2.205 秒
クールダウン時間: 8 秒
ダメージが100%上昇する
物理ダメージの40%を火ダメージに変換する
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 2461–3691
クリティカル率: 5%
アタックダメージ: 48%
アタックダメージ: 48%
Attack Time: 2.205 秒
クールダウン時間: 3 秒
アタックダメージが52%低下する
投射物スピードが40%増加する
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 2461–3691
クリティカル率: 5%
アタックダメージ: 60%
アタックダメージ: 60%
Attack Time: 2.205 秒
クールダウン時間: 10 秒
アタックダメージが40%低下する
追加の投射物を4個放つ
放射状に投射物を放つ
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMap"] = {
    name = "Calderus",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "UtulaBossMortarBarrageMap",
        "UtulaRemoteSlam",
        "AnimatedThrownWeapon",
        "MassAnimatedThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaBossMortarBarrageMap"] = {
    name = "Bone Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "projectile_spread_radius",
        "projectile_minimum_range",
        "mortar_cone_angle",
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaRemoteSlam"] = {
    name = "UtulaRemoteSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimatedThrownWeapon"] = {
    name = "AnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassAnimatedThrownWeapon"] = {
    name = "MassAnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsモンスター (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • カルデラス
    コンストラクト
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Calderus
    SpectreN
    Tagsbludgeoning_weapon, キャスター, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, standalone_map_boss, stone_armour
    ライフ
    400%
    アーマー
    +100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    BlacksmithGolemMap
    Metadata
    BlacksmithGolemMapStandalone
    レベル
    68
    ライフ
    557,385
    アーマー
    57,580
    回避力
    4,739
    エナジーシールド
    0
    Damage
    681
    スペルダメージ
    1,016
    命中
    290
    Attack Time
    1.47735
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 1081–1622
    クリティカル率: 5%
    Attack Time: 2.205 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    UtulaBossMortarBarrageMap
    Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    ボーンモーター
    クリティカル率: 5%
    キャストタイム: 3.3 秒
    クールダウン時間: 15 秒
    966.4から1450の火ダメージを与える
    base is projectile [1]
    is area damage [1]
    monster projectile variation [1]
    mortar cone angle [120]
    number of projectiles override [2]
    projectile minimum range [217]
    projectile spread radius [543]
    UtulaRemoteSlam
    Attack, Area, Damage
    Base Damage: 1081–1622
    クリティカル率: 5%
    Attack Time: 2.205 秒
    クールダウン時間: 8 秒
    ダメージが100%上昇する
    物理ダメージの40%を火ダメージに変換する
    is area damage [1]
    AnimatedThrownWeapon
    Attack, RangedAttack, Projectile, Minion, CreatesMinion
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 48%
    アタックダメージ: 48%
    Attack Time: 2.205 秒
    クールダウン時間: 3 秒
    アタックダメージが52%低下する
    投射物スピードが40%増加する
    base is projectile [1]
    MassAnimatedThrownWeapon
    Attack, RangedAttack, Projectile, Minion, CreatesMinion
    Base Damage: 1081–1622
    クリティカル率: 5%
    アタックダメージ: 60%
    アタックダメージ: 60%
    Attack Time: 2.205 秒
    クールダウン時間: 10 秒
    アタックダメージが40%低下する
    追加の投射物を4個放つ
    放射状に投射物を放つ
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandalone"] = {
        name = "Calderus",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "UtulaBossMortarBarrageMap",
            "UtulaRemoteSlam",
            "AnimatedThrownWeapon",
            "MassAnimatedThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaBossMortarBarrageMap"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "projectile_spread_radius",
            "projectile_minimum_range",
            "mortar_cone_angle",
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaRemoteSlam"] = {
        name = "UtulaRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimatedThrownWeapon"] = {
        name = "AnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassAnimatedThrownWeapon"] = {
        name = "MassAnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • カルデラス
    コンストラクト
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Calderus
    SpectreN
    Tagsbludgeoning_weapon, construct, elder_map_boss, fast_movement, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour
    ライフ
    400%
    アーマー
    +100%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    160%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    2.205 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    100%
    Type
    BlacksmithGolemMap
    Metadata
    BlacksmithGolemMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapElder"] = {
        name = "Calderus",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsモンスター (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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