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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Calderus
Alleyways Map

Calderus

SpectreN
AreaAlleyways Map
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsmud_blood, not_dex, not_int
Life+400%
Armour+100%
Resistance
Part 11515157
Part 230303020
Epilogue40404025
Damage+160%
Accuracy+100%
Critical Strike Chance5%
Critical Strike Multiplier130%
Attack Distance6 ~ 14
Attack Time2.205 Second
Damage Spread20%
Ailment Threshold400%
Experience200%
TypeBlacksmithGolemMap
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
UtulaBossMortarBarrageMap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 3.3 Second
Cooldown Time: 15 Second
Bone Mortar
projectile spread radius [543]
projectile minimum range [217]
Deals 1686 to 2529 Fire Damage
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
UtulaRemoteSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Cooldown Time: 8 Second
40% of Physical Damage Converted to Fire Damage
Deals 100% more Damage

is_area_damage Attack Area Hit
AnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 48%
Attack Time: 2.205 Second
Cooldown Time: 3 Second
40% increased Projectile Speed
Deals 52% less Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
MassAnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 60%
Attack Time: 2.205 Second
Cooldown Time: 10 Second
Fires 4 additional Projectiles
Deals 40% less Attack Damage

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
84Calderus862585464.72.20538094325308548040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
UtulaBossMortarBarrageMap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 3.3 Second
Cooldown Time: 15 Second
Bone Mortar
projectile spread radius [543]
projectile minimum range [217]
Deals 1543 to 2315 Fire Damage
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
UtulaRemoteSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Cooldown Time: 8 Second
40% of Physical Damage Converted to Fire Damage
Deals 100% more Damage

is_area_damage Attack Area Hit
AnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 48%
Attack Time: 2.205 Second
Cooldown Time: 3 Second
40% increased Projectile Speed
Deals 52% less Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
MassAnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 60%
Attack Time: 2.205 Second
Cooldown Time: 10 Second
Fires 4 additional Projectiles
Deals 40% less Attack Damage

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
82Calderus772564874.92.20531670288507945040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
UtulaBossMortarBarrageMap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 3.3 Second
Cooldown Time: 15 Second
Bone Mortar
projectile spread radius [543]
projectile minimum range [217]
Deals 1291 to 1937 Fire Damage
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
UtulaRemoteSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Cooldown Time: 8 Second
40% of Physical Damage Converted to Fire Damage
Deals 100% more Damage

is_area_damage Attack Area Hit
AnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 48%
Attack Time: 2.205 Second
Cooldown Time: 3 Second
40% increased Projectile Speed
Deals 52% less Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
MassAnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 60%
Attack Time: 2.205 Second
Cooldown Time: 10 Second
Fires 4 additional Projectiles
Deals 40% less Attack Damage

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
78Calderus597813870.42.20521341226566852040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
UtulaBossMortarBarrageMap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 3.3 Second
Cooldown Time: 15 Second
Bone Mortar
projectile spread radius [543]
projectile minimum range [217]
Deals 1030 to 1545 Fire Damage
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
UtulaRemoteSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Cooldown Time: 8 Second
40% of Physical Damage Converted to Fire Damage
Deals 100% more Damage

is_area_damage Attack Area Hit
AnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 48%
Attack Time: 2.205 Second
Cooldown Time: 3 Second
40% increased Projectile Speed
Deals 52% less Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
MassAnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 60%
Attack Time: 2.205 Second
Cooldown Time: 10 Second
Fires 4 additional Projectiles
Deals 40% less Attack Damage

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
73Calderus444132887.12.20513579166965676040404025
Melee
iconbasicattack
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Default Attack
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
UtulaBossMortarBarrageMap
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Cast Time: 3.3 Second
Cooldown Time: 15 Second
Bone Mortar
projectile spread radius [543]
projectile minimum range [217]
Deals 857.7 to 1287 Fire Damage
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
UtulaRemoteSlam
Critical Strike Chance: 5%
Effectiveness of Added Damage: 100%
Attack Time: 2.205 Second
Cooldown Time: 8 Second
40% of Physical Damage Converted to Fire Damage
Deals 100% more Damage

is_area_damage Attack Area Hit
AnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 48%
Attack Time: 2.205 Second
Cooldown Time: 3 Second
40% increased Projectile Speed
Deals 52% less Attack Damage

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
MassAnimatedThrownWeapon
Critical Strike Chance: 5%
Effectiveness of Added Damage: 60%
Attack Time: 2.205 Second
Cooldown Time: 10 Second
Fires 4 additional Projectiles
Deals 40% less Attack Damage

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
69Calderus342922274.52.2059385130404867040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
AnimatedThrownWeaponProjectile AnimatedThrownWeapon100IHaveFewerThanFiveMinions
UtulaRemoteSlam200TargetNotNear
MortarInCone1000OnLessThan90PercentLife
AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan66PercentLife IHaveNotUsedSkill
AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMap"] = {
    name = "Calderus",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "UtulaBossMortarBarrageMap",
        "UtulaRemoteSlam",
        "AnimatedThrownWeapon",
        "MassAnimatedThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaBossMortarBarrageMap"] = {
    name = "Bone Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "mortar_cone_angle",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {543, 217, 0.8, 1.2, 120, 0, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaRemoteSlam"] = {
    name = "UtulaRemoteSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimatedThrownWeapon"] = {
    name = "AnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassAnimatedThrownWeapon"] = {
    name = "MassAnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]

monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]

Mod IdMonsterMapBoss
GroupMonsterMapBoss
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Calderus

    Calderus

    SpectreN
    Modmonster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    unique boss curse effect on self +% final [-33]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    Tagsmud_blood, not_dex, not_int
    Life+400%
    Armour+100%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+160%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 14
    Attack Time2.205 Second
    Damage Spread20%
    Ailment Threshold400%
    Experience200%
    TypeBlacksmithGolemMap
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    UtulaBossMortarBarrageMap
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Cast Time: 3.3 Second
    Cooldown Time: 15 Second
    Bone Mortar
    projectile spread radius [543]
    projectile minimum range [217]
    Deals 1686 to 2529 Fire Damage
    mortar cone angle [120]
    monster projectile variation [1]
    number of projectiles override [2]

    is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    UtulaRemoteSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Cooldown Time: 8 Second
    40% of Physical Damage Converted to Fire Damage
    Deals 100% more Damage

    is_area_damage Attack Area Hit
    AnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 48%
    Attack Time: 2.205 Second
    Cooldown Time: 3 Second
    40% increased Projectile Speed
    Deals 52% less Attack Damage

    base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
    MassAnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 60%
    Attack Time: 2.205 Second
    Cooldown Time: 10 Second
    Fires 4 additional Projectiles
    Deals 40% less Attack Damage

    base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    84Calderus862585464.72.20538094325308548040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    UtulaBossMortarBarrageMap
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Cast Time: 3.3 Second
    Cooldown Time: 15 Second
    Bone Mortar
    projectile spread radius [543]
    projectile minimum range [217]
    Deals 1543 to 2315 Fire Damage
    mortar cone angle [120]
    monster projectile variation [1]
    number of projectiles override [2]

    is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    UtulaRemoteSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Cooldown Time: 8 Second
    40% of Physical Damage Converted to Fire Damage
    Deals 100% more Damage

    is_area_damage Attack Area Hit
    AnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 48%
    Attack Time: 2.205 Second
    Cooldown Time: 3 Second
    40% increased Projectile Speed
    Deals 52% less Attack Damage

    base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
    MassAnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 60%
    Attack Time: 2.205 Second
    Cooldown Time: 10 Second
    Fires 4 additional Projectiles
    Deals 40% less Attack Damage

    base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    82Calderus772564874.92.20531670288507945040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    UtulaBossMortarBarrageMap
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Cast Time: 3.3 Second
    Cooldown Time: 15 Second
    Bone Mortar
    projectile spread radius [543]
    projectile minimum range [217]
    Deals 1291 to 1937 Fire Damage
    mortar cone angle [120]
    monster projectile variation [1]
    number of projectiles override [2]

    is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    UtulaRemoteSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Cooldown Time: 8 Second
    40% of Physical Damage Converted to Fire Damage
    Deals 100% more Damage

    is_area_damage Attack Area Hit
    AnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 48%
    Attack Time: 2.205 Second
    Cooldown Time: 3 Second
    40% increased Projectile Speed
    Deals 52% less Attack Damage

    base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
    MassAnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 60%
    Attack Time: 2.205 Second
    Cooldown Time: 10 Second
    Fires 4 additional Projectiles
    Deals 40% less Attack Damage

    base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    78Calderus597813870.42.20521341226566852040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    UtulaBossMortarBarrageMap
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Cast Time: 3.3 Second
    Cooldown Time: 15 Second
    Bone Mortar
    projectile spread radius [543]
    projectile minimum range [217]
    Deals 1030 to 1545 Fire Damage
    mortar cone angle [120]
    monster projectile variation [1]
    number of projectiles override [2]

    is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    UtulaRemoteSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Cooldown Time: 8 Second
    40% of Physical Damage Converted to Fire Damage
    Deals 100% more Damage

    is_area_damage Attack Area Hit
    AnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 48%
    Attack Time: 2.205 Second
    Cooldown Time: 3 Second
    40% increased Projectile Speed
    Deals 52% less Attack Damage

    base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
    MassAnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 60%
    Attack Time: 2.205 Second
    Cooldown Time: 10 Second
    Fires 4 additional Projectiles
    Deals 40% less Attack Damage

    base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    73Calderus444132887.12.20513579166965676040404025
    Melee
    iconbasicattack
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Default Attack
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley
    UtulaBossMortarBarrageMap
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Cast Time: 3.3 Second
    Cooldown Time: 15 Second
    Bone Mortar
    projectile spread radius [543]
    projectile minimum range [217]
    Deals 819 to 1229 Fire Damage
    mortar cone angle [120]
    monster projectile variation [1]
    number of projectiles override [2]

    is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
    UtulaRemoteSlam
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 100%
    Attack Time: 2.205 Second
    Cooldown Time: 8 Second
    40% of Physical Damage Converted to Fire Damage
    Deals 100% more Damage

    is_area_damage Attack Area Hit
    AnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 48%
    Attack Time: 2.205 Second
    Cooldown Time: 3 Second
    40% increased Projectile Speed
    Deals 52% less Attack Damage

    base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
    MassAnimatedThrownWeapon
    Critical Strike Chance: 5%
    Effectiveness of Added Damage: 60%
    Attack Time: 2.205 Second
    Cooldown Time: 10 Second
    Fires 4 additional Projectiles
    Deals 40% less Attack Damage

    base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
    LevelNameExperienceDamageAttack TimeSpectre LifeArmourEvasionEnergy Shield
    68Calderus323032141.62.2058610122544681040404025
    Melee30OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    AnimatedThrownWeaponProjectile AnimatedThrownWeapon100IHaveFewerThanFiveMinions
    UtulaRemoteSlam200TargetNotNear
    MortarInCone1000OnLessThan90PercentLife
    AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan66PercentLife IHaveNotUsedSkill
    AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandalone"] = {
        name = "Calderus",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "UtulaBossMortarBarrageMap",
            "UtulaRemoteSlam",
            "AnimatedThrownWeapon",
            "MassAnimatedThrownWeapon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.SkillCanMirageArcher] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.AttackCanRepeat] = true,
            [SkillType.Melee] = true,
            [SkillType.SkillCanVolley] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaBossMortarBarrageMap"] = {
        name = "Bone Mortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 3.8889,
        incrementalEffectiveness = 0.034,
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.Spell] = true,
            [SkillType.Hit] = true,
            [SkillType.Area] = true,
            [SkillType.SkillCanTrap] = true,
            [SkillType.SkillCanTotem] = true,
            [SkillType.SkillCanMine] = true,
            [SkillType.SpellCanRepeat] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "projectile_spread_radius",
            "projectile_minimum_range",
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "mortar_cone_angle",
            "number_of_additional_projectiles",
            "monster_projectile_variation",
            "number_of_projectiles_override",
            "is_area_damage",
            "base_is_projectile",
        },
        levels = {
            [1] = {543, 217, 0.8, 1.2, 120, 0, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["UtulaRemoteSlam"] = {
        name = "UtulaRemoteSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Hit] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "active_skill_damage_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {40, 100, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AnimatedThrownWeapon"] = {
        name = "AnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_projectile_speed_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MassAnimatedThrownWeapon"] = {
        name = "MassAnimatedThrownWeapon",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.ProjectileAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Minion] = true,
            [SkillType.CreatesMinion] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_projectiles",
            "base_is_projectile",
            "projectiles_nova",
        },
        levels = {
            [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Calderus

    Calderus

    SpectreN
    Modmonster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    unique boss curse effect on self +% final [-33]
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]
    Tagsmud_blood, not_dex, not_int
    Life+400%
    Armour+100%
    Resistance
    Part 11515157
    Part 230303020
    Epilogue40404025
    Damage+160%
    Accuracy+100%
    Critical Strike Chance5%
    Critical Strike Multiplier130%
    Attack Distance6 ~ 14
    Attack Time2.205 Second
    Damage Spread20%
    Ailment Threshold400%
    Experience200%
    TypeBlacksmithGolemMap
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    Path of Building
    Spectre
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapElder"] = {
        name = "Calderus",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 2.205,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    monster slain experience +% [100]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    cannot be stunned while stunned [1]
    cannot be stunned for ms after stun finished [2000]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Wiki Edit

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