Calderus
ConstructArea: Alleyways
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Area | Alleyways |
| Tags | bludgeoning_weapon, Caster, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, non_unique_map_boss, not_dex, not_int, physical_affinity, ranged, stone_armour |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
69
Life
649,329
Armour
62,316
Evasion Rating
4,907
Damage
723
Spell Damage
1,079
Accuracy
602
Attack Time
1.47735
Experience
115,357
Minion Life
139,626
Minion Damage
579
Ailment Threshold
383,104
Chill
1,211
Shock
1,211
Brittle
6,853
Scorch
1,211
Sap
3,347
Phys Convert Ele
245%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1148—1722
Critical Strike Chance: 5%
Attack Time: 2.205 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
UtulaBossMortarBarrageMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 3.3 sec
Cooldown Time: 15 sec
Deals 857.7 to 1287 Fire Damage
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 1148—1722
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 2.205 sec
Cooldown Time: 8 sec
Deals 30% less Attack Damage
Deals 100% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1148—1722
Critical Strike Chance: 5%
Attack Damage: 48%
Attack Damage: 48%
Attack Time: 2.205 sec
Cooldown Time: 3 sec
Deals 52% less Attack Damage
40% increased Projectile Speed
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1148—1722
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 2.205 sec
Cooldown Time: 10 sec
Deals 40% less Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
Actor
{
slow_animations_go_to_idle = false
}
Transitionable
{
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMap"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Calderus",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 2.205,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"Melee",
"UtulaBossMortarBarrageMap",
"UtulaRemoteSlam",
"AnimatedThrownWeapon",
"MassAnimatedThrownWeapon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaBossMortarBarrageMap"] = {
name = "Bone Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"mortar_cone_angle",
"monster_projectile_variation",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaRemoteSlam"] = {
name = "UtulaRemoteSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {40, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedThrownWeapon"] = {
name = "AnimatedThrownWeapon",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassAnimatedThrownWeapon"] = {
name = "MassAnimatedThrownWeapon",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
Stats.item_drop_slots
1
Stats.energy_shield_recharge_rate_per_minute_%
2000
Stats.mana_regeneration_rate_per_minute_%
100
Stats.base_maximum_mana
200
Stats.maximum_physical_damage_reduction_%
75
Stats.max_viper_strike_orbs
4
Stats.base_maximum_all_resistances_%
75
Stats.max_fuse_arrow_orbs
5
Stats.max_fire_beam_stacks
8
Stats.max_charged_attack_stacks
10
Stats.base_critical_strike_multiplier
130
Stats.critical_ailment_dot_multiplier_+
30
Stats.max_endurance_charges
3
Stats.max_frenzy_charges
3
Stats.max_power_charges
3
Stats.base_attack_speed_+%_per_frenzy_charge
4
Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.base_cast_speed_+%_per_frenzy_charge
4
Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion
11
Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion
5
Stats.object_inherent_damage_+%_final_per_frenzy_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge
4
Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion
11
Stats.resist_all_elements_%_per_endurance_charge
4
Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion
11
Stats.critical_strike_chance_+%_per_power_charge
50
Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion
150
Stats.maximum_block_%
75
Stats.base_maximum_spell_block_%
75
Stats.base_number_of_totems_allowed
1
Stats.base_number_of_traps_allowed
3
Stats.base_number_of_remote_mines_allowed
5
Stats.movement_velocity_cap
128
Stats.maximum_life_leech_rate_%_per_minute
1200
Stats.maximum_mana_leech_rate_%_per_minute
1200
Stats.maximum_energy_shield_leech_rate_%_per_minute
600
Stats.monster_ignite_damage_+%_final
-72
Stats.monster_bleeding_damage_+%_final
-86
Stats.monster_poison_damage_+%_final
-50
Stats.bleeding_moving_damage_%_of_base_override
500
Stats.max_azurite_debuff_stacks
10
Stats.impaled_debuff_base_duration_ms
8000
Stats.impaled_debuff_number_of_reflected_hits
5
Stats.ignore_skill_weapon_restrictions
1
Stats.base_total_number_of_sigils_allowed
3
Stats.maximum_life_leech_amount_per_leech_%_max_life
10
Stats.maximum_mana_leech_amount_per_leech_%_max_mana
10
Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield
10
Stats.object_inherent_melee_hit_stun_duration_+%_final
20
Stats.scale_melee_range_to_actor_scale
1
Stats.use_melee_pattern_range
1
Stats.actor_scale_+%_limit
100
Stats.damage_taken_when_hit_+%_final_per_fortification
-1
Stats.base_max_fortification
20
Stats.soul_eater_maximum_stacks
45
ObjectMagicProperties.stat_description_list
Metadata/StatDescriptions/monster_stat_descriptions.txt
Positioned.blocking
true
Positioned.team
0
Positioned.serialise_collidable
true
BaseEvents.server_only
true
Actor.basic_action
Move, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
Actor.slow_animations_go_to_idle
true, false
Calderus
Constructmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Caster, construct, fast_movement, fire_affinity, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, melee, mud_blood, not_dex, not_int, physical_affinity, ranged, standalone_map_boss, stone_armour |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
557,385
Armour
57,580
Evasion Rating
4,739
Damage
681
Spell Damage
1,016
Accuracy
580
Attack Time
1.47735
Experience
112,805
Minion Life
120,902
Minion Damage
544
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 1081—1622
Critical Strike Chance: 5%
Attack Time: 2.205 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
UtulaBossMortarBarrageMap
Projectile, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Bone Mortar
Critical Strike Chance: 5%
Cast Time: 3.3 sec
Cooldown Time: 15 sec
Deals 819 to 1229 Fire Damage
base is projectile [1]
is area damage [1]
monster projectile variation [1]
mortar cone angle [120]
number of projectiles override [2]
projectile minimum range [217]
projectile spread radius [543]
UtulaRemoteSlam
Attack, Area, Damage
Base Damage: 1081—1622
Critical Strike Chance: 5%
Attack Damage: 70%
Attack Time: 2.205 sec
Cooldown Time: 8 sec
Deals 30% less Attack Damage
Deals 100% more Damage
40% of Physical Damage Converted to Fire Damage
is area damage [1]
AnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1081—1622
Critical Strike Chance: 5%
Attack Damage: 48%
Attack Damage: 48%
Attack Time: 2.205 sec
Cooldown Time: 3 sec
Deals 52% less Attack Damage
40% increased Projectile Speed
base is projectile [1]
MassAnimatedThrownWeapon
Attack, RangedAttack, Projectile, Minion, CreatesMinion
Base Damage: 1081—1622
Critical Strike Chance: 5%
Attack Damage: 60%
Attack Damage: 60%
Attack Time: 2.205 sec
Cooldown Time: 10 sec
Deals 40% less Attack Damage
Fires 4 additional Projectiles
Fires Projectiles in a circle
base is projectile [1]
Object Type
version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Actor
{
slow_animations_go_to_idle = false
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandalone"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Calderus",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 2.205,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
"Melee",
"UtulaBossMortarBarrageMap",
"UtulaRemoteSlam",
"AnimatedThrownWeapon",
"MassAnimatedThrownWeapon",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
name = "Default Attack",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Strike your foes down with a powerful blow.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.MeleeSingleTarget] = true,
[SkillType.Multistrikeable] = true,
[SkillType.Melee] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
melee = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_can_fire_arrows",
"skill_can_fire_wand_projectiles",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaBossMortarBarrageMap"] = {
name = "Bone Mortar",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Projectile] = true,
[SkillType.Spell] = true,
[SkillType.Damage] = true,
[SkillType.Area] = true,
[SkillType.Trappable] = true,
[SkillType.Totemable] = true,
[SkillType.Mineable] = true,
[SkillType.Multicastable] = true,
[SkillType.Triggerable] = true,
[SkillType.AreaSpell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 3.3,
baseFlags = {
area = true,
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_fire_damage",
"spell_maximum_base_fire_damage",
"projectile_spread_radius",
"projectile_minimum_range",
"mortar_cone_angle",
"monster_projectile_variation",
"number_of_projectiles_override",
"is_area_damage",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 543, 217, 120, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["UtulaRemoteSlam"] = {
name = "UtulaRemoteSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_fire",
"active_skill_damage_+%_final",
"is_area_damage",
},
levels = {
[1] = {40, 100, baseMultiplier = 0.7, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AnimatedThrownWeapon"] = {
name = "AnimatedThrownWeapon",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"base_projectile_speed_+%",
"base_is_projectile",
},
levels = {
[1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["MassAnimatedThrownWeapon"] = {
name = "MassAnimatedThrownWeapon",
hidden = true,
color = "2",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.Projectile] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_additional_projectiles",
"base_is_projectile",
"projectiles_nova",
},
levels = {
[1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
Stats.monster_uses_map_boss_difficulty_scaling
1
Actor.slow_animations_go_to_idle
false
Calderus
Constructmonster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
monster slain experience +% [100]
unique monster guarantee one rare [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, construct, elder_map_boss, fast_movement, golem, has_one_hand_mace, has_one_handed_melee, large_model, medium_height, mud_blood, non_attacking, not_dex, not_int, stone_armour |
Life
400%
Armour
+100%
Ailment Threshold
400%
Resistance
Damage
160%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 14
Attack Time
2.205 Second
Damage Spread
±20%
Experience
200%
Model Size
100%
Type
BlacksmithGolemMap
Metadata
BlacksmithGolemMapElder
Object Type
version 2
extends "Metadata/Monsters/Monster"
Life
{
corpse_usable = false
}
Stats
{
base_cannot_be_damaged = 1
base_cannot_be_stunned = 1
cannot_be_knocked_back = 1
is_hidden_monster = 1
immune_to_curses = 1
immune_to_auras_from_other_entities = 1
set_immune_vaal_lighting_warp = 1
}
Transitionable
{
}
Preload
{
preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapElder"] = {
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 25,
name = "Calderus",
life = 4,
damage = 1.6,
damageSpread = 0.2,
attackTime = 2.205,
attackRange = 14,
accuracy = 1,
weaponType1 = "One Hand Mace",
skillList = {
},
modList = {
},
}
monster dropped item rarity +% [10000]
monster slain experience +% [100]
unique monster guarantee one rare [1]
| Family | MonsterMapBoss |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
| Family | Nothing |
|---|---|
| Domains | Monster (3) |
| GenerationType | Unique (3) |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.






















