Prophétie Perandus Rampage
Accepter Joyau de ramification Le Panthéon Arbre des Passifs Fossil Les Catalyseurs Orbe de Délire un Scarabée Breachstone Emblem Joyau intemporel Carte divinatoire
Caldérus
Ruelles, Carte
Calderus

Caldérus

SpectreN
AreaRuelles, Carte
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsmud_blood, not_dex, not_int
Damage160%
Vie400%
Ailment Threshold400%
Chances de coup critique5%
TypeBlacksmithGolemMap
Attack Distance6 ~ 14
Attack Time2.205 Second
Damage Spread20%
Pièce d'armure +100%
Précision+100%

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1686 à 2529 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
84Caldérus575053362.92.20530475325308548040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1543 à 2315 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
82Caldérus515042999.92.20525336288507945040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1291 à 1937 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
78Caldérus398542381.82.20517072226566852040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1030 à 1545 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
73Caldérus296091776.72.20510863166965676040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 857.7 à 1287 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
69Caldérus228621399.72.2057508130404867040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
AnimatedThrownWeaponProjectile AnimatedThrownWeapon100IHaveFewerThanFiveMinions
UtulaRemoteSlam200TargetNotNear
MortarInCone1000OnLessThan90PercentLife
AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan66PercentLife IHaveNotUsedSkill
AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
Résiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMap"] = {
    name = "Calderus",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "UtulaBossMortarBarrageMap",
        "UtulaRemoteSlam",
        "AnimatedThrownWeapon",
        "MassAnimatedThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaBossMortarBarrageMap"] = {
    name = "Bone Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "mortar_cone_angle",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {543, 217, 0.8, 1.2, 120, 0, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaRemoteSlam"] = {
    name = "UtulaRemoteSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimatedThrownWeapon"] = {
    name = "AnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassAnimatedThrownWeapon"] = {
    name = "MassAnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsmud_blood, not_dex, not_int
Damage160%
Vie400%
Ailment Threshold400%
Chances de coup critique5%
TypeBlacksmithGolemMap
Attack Distance6 ~ 14
Attack Time2.205 Second
Damage Spread20%
Pièce d'armure +100%
Précision+100%

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1686 à 2529 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
84Caldérus575053362.92.20530475325308548040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1543 à 2315 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
82Caldérus515042999.92.20525336288507945040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1291 à 1937 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
78Caldérus398542381.82.20517072226566852040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 1030 à 1545 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
73Caldérus296091776.72.20510863166965676040404025

Melee
iconbasicattack
Attaque par défaut
Un coup puissant qui abat les ennemis.
skill can fire arrows [1]
skill can fire wand projectiles [1]

Attack ProjectileAttack SkillCanMirageArcher Projectile MeleeSingleTarget AttackCanRepeat Melee SkillCanVolley

UtulaBossMortarBarrageMap
Mortier d'ossements
projectile spread radius [543]
projectile minimum range [217]
Inflige 819 à 1229 Dégâts de feu
mortar cone angle [120]
monster projectile variation [1]
number of projectiles override [2]

is_area_damage base_is_projectile Projectile Spell Hit Area SkillCanTrap SkillCanTotem SkillCanMine SpellCanRepeat Triggerable AreaSpell
Temps d'incantation: 3.3 Second
Temps de recharge: 15 Second

UtulaRemoteSlam
skill physical damage % to convert to fire [40]
active skill damage +% final [100]

is_area_damage Attack Area Hit
Temps de recharge: 8 Second

AnimatedThrownWeapon
40% d'Augmentation de la Vitesse des Projectiles
active skill attack damage final permyriad [-5200]

base_is_projectile Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 3 Second

MassAnimatedThrownWeapon
Les Aptitudes tirent 4 Projectiles supplémentaires
active skill attack damage final permyriad [-4000]

base_is_projectile projectiles_nova Attack ProjectileAttack Projectile Minion CreatesMinion
Temps de recharge: 10 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
68Caldérus215361317.92.2056888122544681040404025
Melee30OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
AnimatedThrownWeaponProjectile AnimatedThrownWeapon100IHaveFewerThanFiveMinions
UtulaRemoteSlam200TargetNotNear
MortarInCone1000OnLessThan90PercentLife
AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan66PercentLife IHaveNotUsedSkill
AnimatedThrownWeaponProjectile MassAnimatedThrownWeapon1000OnLessThan33PercentLife IHaveNotUsedSkillTwoTimes

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/StandaloneMapBoss"
Résiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapStandalone"] = {
    name = "Calderus",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "UtulaBossMortarBarrageMap",
        "UtulaRemoteSlam",
        "AnimatedThrownWeapon",
        "MassAnimatedThrownWeapon",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.SkillCanMirageArcher] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.AttackCanRepeat] = true,
        [SkillType.Melee] = true,
        [SkillType.SkillCanVolley] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaBossMortarBarrageMap"] = {
    name = "Bone Mortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 3.8889,
    incrementalEffectiveness = 0.034,
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.Spell] = true,
        [SkillType.Hit] = true,
        [SkillType.Area] = true,
        [SkillType.SkillCanTrap] = true,
        [SkillType.SkillCanTotem] = true,
        [SkillType.SkillCanMine] = true,
        [SkillType.SpellCanRepeat] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 3.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "projectile_spread_radius",
        "projectile_minimum_range",
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "mortar_cone_angle",
        "number_of_additional_projectiles",
        "monster_projectile_variation",
        "number_of_projectiles_override",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {543, 217, 0.8, 1.2, 120, 0, 1, 2, critChance = 5, levelRequirement = 1, statInterpolation = {1, 1, 3, 3, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["UtulaRemoteSlam"] = {
    name = "UtulaRemoteSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Hit] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_damage_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {40, 100, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AnimatedThrownWeapon"] = {
    name = "AnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {40, baseMultiplier = 0.48, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MassAnimatedThrownWeapon"] = {
    name = "MassAnimatedThrownWeapon",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.ProjectileAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Minion] = true,
        [SkillType.CreatesMinion] = true,
    },
    statDescriptionScope = "skill_gem_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_additional_projectiles",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {4, baseMultiplier = 0.6, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
SpectreN
Area
Modmonster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
unique boss curse effect on self +% final [-33]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
Tagsmud_blood, not_dex, not_int
Damage160%
Vie400%
Ailment Threshold400%
Chances de coup critique5%
TypeBlacksmithGolemMap
Attack Distance6 ~ 14
Attack Time2.205 Second
Damage Spread20%
Pièce d'armure +100%
Précision+100%
Résiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
1515157
30303020
40404025
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/BlacksmithGolem/BlacksmithGolemMapElder"] = {
    name = "Calderus",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.6,
    damageSpread = 0.2,
    attackTime = 2.205,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
    },
    modList = {
    },
}