ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
[DNT - UNUSED]
전직: 스캐빈저
캐릭터: 사이온
낚싯줄 강도 1% 증가
ID
AscendancyCustomAscendant1
Icon
Dex
AscendancyID
PassiveSkillsHash
13238
Tags
isNotable: true
[DNT - UNUSED]
전직: 스캐빈저
캐릭터: 사이온
낚싯줄 강도 1% 증가
ID
AscendancyCustomAscendant2
Icon
Int
AscendancyID
PassiveSkillsHash
22363
Tags
isNotable: true
[DNT - UNUSED]
전직: 스캐빈저
캐릭터: 사이온
낚싯줄 강도 1% 증가
ID
AscendancyCustomAscendant3
Icon
Str
AscendancyID
PassiveSkillsHash
54793
Tags
isNotable: true
[DNT - UNUSED]
전직: 스캐빈저
캐릭터: 사이온
낚싯줄 강도 1% 증가
ID
AscendancyCustomAscendant4
Icon
StrDex
AscendancyID
PassiveSkillsHash
62578
Tags
isNotable: true
[DNT - UNUSED]
전직: 스캐빈저
캐릭터: 사이온
낚싯줄 강도 1% 증가
ID
AscendancyCustomAscendant5
Icon
DexInt
AscendancyID
PassiveSkillsHash
5268
Tags
isNotable: true
[DNT - UNUSED]
[DNT - UNUSED]
base_chaos_damage_taken_per_minute
BuffGroupsID
38
IsBuffDefinition
1
BuffMergeModesID
3
Codebase chaos damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
[DNT - UNUSED]
중첩 하나당 받는 피해가 8% 증가하고 동작이 4% 느려집니다.
base_damage_taken_+%
beam_bomb_action_speed_+%_final
IsShowCount
1
BuffGroupsID
38
MaxStacks
10
IsBuffDefinition
1
BuffMergeModesID
4
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebeam bomb action speed +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
[DNT - UNUSED]
인간형
Spectre
Tagshumanoid, red_blood, slow_movement
생명력
100%
Ailment Threshold
100%
저항
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
AuguryCenobiteFoul
Metadata
CenobiteFoul
레벨
68
생명력
6,433
방어도
28,790
회피
4,739
Damage
374
주문 피해
374
정확도
580
Attack Time
1.5
경험치
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299—448
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
CGEAuguryCenobiteMushroomCloud
Spell, Area, Damage, Triggerable, Duration, AreaSpell
시전 속도: 1 초
1초마다 288.7의 기본 카오스 피해를 줌
기본 지속시간 4초
active skill area of effect radius +% final [15]
ground caustic art variation [26]
is area damage [1]
MMSAuguryCenobiteMushroomPhysProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
base is projectile [1]
MMSAuguryCenobiteMushroomChaosProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
시전 속도: 1 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
base is projectile [1]
GSAuguryCenobiteMushroomHit
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
527.6~791.3 물리 피해
물리 피해의 20%를 카오스 피해로 전환
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Augury/CenobiteFoul"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "[DNT - UNUSED]",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MMSAuguryCenobiteMushroomPhysProj",
        "MMSAuguryCenobiteMushroomChaosProj",
        "CGEAuguryCenobiteMushroomCloud",
        "GSAuguryCenobiteMushroomHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAuguryCenobiteMushroomPhysProj"] = {
    name = "MMSAuguryCenobiteMushroomPhysProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAuguryCenobiteMushroomChaosProj"] = {
    name = "MMSAuguryCenobiteMushroomChaosProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAuguryCenobiteMushroomCloud"] = {
    name = "CGEAuguryCenobiteMushroomCloud",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 26, 4000, 15, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAuguryCenobiteMushroomHit"] = {
    name = "GSAuguryCenobiteMushroomHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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