ExpeditionDetonatorUltimatumAltarRitualRuneBlightCoreLegionInitiatorBetrayalSymbolCatarinaIncursionCraftingBenchBestiaryRareMonsterAbyssBreach
AuguryEffigyDeepwaterCursedTreasureMirageMercenaryEncounterVillageShippingSanctumArchnemesisHeistSumgglersCacheHarvestPortalAfflictionInitiatorDelveMineralVeinEssenceStrongboxShrine
[DNT - UNUSED]
アセンダンシー: スカベンジャー
キャラクター: サイオン
釣り糸の強度が1%増加する
ID
AscendancyCustomAscendant1
Icon
Dex
AscendancyID
PassiveSkillsHash
13238
Tags
isNotable: true
[DNT - UNUSED]
アセンダンシー: スカベンジャー
キャラクター: サイオン
釣り糸の強度が1%増加する
ID
AscendancyCustomAscendant2
Icon
Int
AscendancyID
PassiveSkillsHash
22363
Tags
isNotable: true
[DNT - UNUSED]
アセンダンシー: スカベンジャー
キャラクター: サイオン
釣り糸の強度が1%増加する
ID
AscendancyCustomAscendant3
Icon
Str
AscendancyID
PassiveSkillsHash
54793
Tags
isNotable: true
[DNT - UNUSED]
アセンダンシー: スカベンジャー
キャラクター: サイオン
釣り糸の強度が1%増加する
ID
AscendancyCustomAscendant4
Icon
StrDex
AscendancyID
PassiveSkillsHash
62578
Tags
isNotable: true
[DNT - UNUSED]
アセンダンシー: スカベンジャー
キャラクター: サイオン
釣り糸の強度が1%増加する
ID
AscendancyCustomAscendant5
Icon
DexInt
AscendancyID
PassiveSkillsHash
5268
Tags
isNotable: true
[DNT - UNUSED]
[DNT - UNUSED]
base_chaos_damage_taken_per_minute
BuffGroupsID
38
IsBuffDefinition
1
BuffMergeModesID
3
Codebase chaos damage taken per minute
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics3
[DNT - UNUSED]
スタックごとに受けるダメージが8%増加し、4%遅くなる
base_damage_taken_+%
beam_bomb_action_speed_+%_final
IsShowCount
1
BuffGroupsID
38
MaxStacks
10
IsBuffDefinition
1
BuffMergeModesID
4
Codebase damage taken +%
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
Codebeam bomb action speed +% final
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemantics1
[DNT - UNUSED]
人型
Spectre
Tagshumanoid, red_blood, slow_movement
ライフ
100%
Ailment Threshold
100%
耐性
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
100%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
経験値
100%
Model Size
100%
Type
AuguryCenobiteFoul
Metadata
CenobiteFoul
レベル
68
ライフ
6,433
アーマー
28,790
回避力
4,739
Damage
374
スペルダメージ
374
命中
580
Attack Time
1.5
経験値
10,255
Minion Life
1,395
Minion Damage
298
Ailment Threshold
6,433
Chill
20
Shock
20
Brittle
115
Scorch
20
Sap
56
Phys Convert Ele
240%
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 299—448
クリティカル率: 5%
Attack Time: 1.5 秒
強力な一撃で敵を打ち倒す。
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
iconbasicattack
CGEAuguryCenobiteMushroomCloud
Spell, Area, Damage, Triggerable, Duration, AreaSpell
キャストタイム: 1 秒
毎秒288.7の基礎混沌ダメージを与える
基礎持続時間は4秒
active skill area of effect radius +% final [15]
ground caustic art variation [26]
is area damage [1]
MMSAuguryCenobiteMushroomPhysProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
base is projectile [1]
MMSAuguryCenobiteMushroomChaosProj
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
キャストタイム: 1 秒
一般的なモンスターの炸裂スキル。モンスターが放つ投射物に似ているが、衝撃効果を持つ。
base is projectile [1]
GSAuguryCenobiteMushroomHit
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
527.6から791.3の物理ダメージを与える
物理ダメージの20%を混沌ダメージに変換する
is area damage [1]

Object Type

 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Augury/CenobiteFoul"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "[DNT - UNUSED]",
    life = 1,
    damage = 1,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
        "MMSAuguryCenobiteMushroomPhysProj",
        "MMSAuguryCenobiteMushroomChaosProj",
        "CGEAuguryCenobiteMushroomCloud",
        "GSAuguryCenobiteMushroomHit",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAuguryCenobiteMushroomPhysProj"] = {
    name = "MMSAuguryCenobiteMushroomPhysProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MMSAuguryCenobiteMushroomChaosProj"] = {
    name = "MMSAuguryCenobiteMushroomChaosProj",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_is_projectile",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["CGEAuguryCenobiteMushroomCloud"] = {
    name = "CGEAuguryCenobiteMushroomCloud",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_chaos_damage_to_deal_per_minute",
        "ground_caustic_art_variation",
        "base_skill_effect_duration",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {2, 26, 4000, 15, levelRequirement = 0, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSAuguryCenobiteMushroomHit"] = {
    name = "GSAuguryCenobiteMushroomHit",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_%_to_convert_to_chaos",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 20, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
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