고위 템플러 아배리우스
인간형
지역: 결백의 방
에너지 보호막 재충전 속도 65% 감소
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
밀려날 수 없음
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
밀려날 수 없음
High Templar Avarius
Spectre | N |
---|---|
Area | 결백의 방 |
Tags | bludgeoning_weapon, 시전, fire_affinity, has_staff, has_two_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, physical_affinity, plate_armour, ranged |
생명력
1000%
Energy Shield From Life
100%
방어도
+100%
Ailment Threshold
1000%
저항
40 40 40 25
Damage
220%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
경험치
200%
Model Size
100%
Type
AvariusCasticus
Metadata
AvariusCasticus
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
43
생명력
11,980
방어도
7,316
회피
1,819
에너지 보호막
1,198
Damage
220
주문 피해
220
정확도
105
Attack Time
1.995
경험치
7,986
Ailment Threshold
11,980
Chill
38
Shock
38
Brittle
214
Scorch
38
Sap
105
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
AvariusCleave
Attack, Area, Multistrikeable, Melee
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 6 초
is area damage [1]
AvariusRapidProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 12 초
투사체가 모든 대상 관통
234~351 화염 피해
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
234~351 화염 피해
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
AvariusFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
화염구
치명타 확률: 6%
시전 속도: 1.2 초
대상에게 폭발하여 주변의 적들에게 화염 피해를 주는 화염구를 날립니다.
234~351 화염 피해
기본 반경 0.9미터
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
기본 반경 0.9미터
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusDivineSlam
Attack, Area, Multistrikeable, Melee
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 20 초
공격 속도 15% 감폭
충격파가 주는 피해 50% 증폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
충격파가 주는 피해 50% 증폭
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AvariusRaiseStatues
Spell
시전 속도: 1.5 초
재사용 대기시간: 20 초
gain consume charges on skill use [1]
spell maximum action distance +% [100]
spell maximum action distance +% [100]
AvariusSuperProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 15 초
투사체가 모든 대상 관통
716.2~1074 화염 피해
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [12]
716.2~1074 화염 피해
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [12]
AvariusCharge
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 6 초
기본 지속시간 0.3초
공격 속도 400% 증폭
공격 속도 400% 증폭
AvariusOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
234~351 화염 피해
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
234~351 화염 피해
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusSummonTemplars
Spell
시전 속도: 1 초
기본 지속시간 8초
expend consume charges on skill use [1]
expend consume charges on skill use [1]
AvariusKillStatues
Spell
시전 속도: 1 초
AvariusCharge2
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 176–263
치명타 확률: 5%
Attack Time: 1.995 초
재사용 대기시간: 3 초
기본 지속시간 0.3초
공격 속도 400% 증폭
공격 속도 400% 증폭
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false } Stats { set_item_drop_slots = 0 set_monster_no_drops = 1 set_monster_has_second_form = 1 set_monster_can_spawn_with_talisman = 1 set_maximum_consume_charges = 1 } Life { corpse_usable = false } Transitionable { num_states = 3 } StateMachine { }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { has_light = true //turn_duration = 0.5 } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/summon_in/summon_in.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/AvariusCasticus/AvariusCasticus"] = { name = "High Templar Avarius", life = 10, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2.2, damageSpread = 0.2, attackTime = 1.995, attackRange = 12, accuracy = 1, weaponType1 = "Staff", skillList = { "AvariusFireball", "Melee", "AvariusCleave", "AvariusOffsetProjectileForward", "AvariusOffsetProjectileRight", "AvariusSuperProjectile", "AvariusRapidProjectile", "AvariusDivineSlam", "AvariusSummonTemplars", "AvariusRaiseStatues", "AvariusCharge", "AvariusCharge2", "AvariusKillStatues", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AvariusFireball"] = { name = "Fireball", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "active_skill_base_area_of_effect_radius", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusCleave"] = { name = "AvariusCleave", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.5, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileForward"] = { name = "AvariusOffsetProjectileForward", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusOffsetProjectileRight"] = { name = "AvariusOffsetProjectileRight", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.2, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusSuperProjectile"] = { name = "AvariusSuperProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "thrown_shield_num_additional_projectiles", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "spell_maximum_action_distance_+%", "base_is_projectile", "always_pierce", }, levels = { [1] = {1.6000000238419, 2.4000000953674, 12, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusRapidProjectile"] = { name = "AvariusRapidProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.Projectile] = true, [SkillType.ProjectileSpeed] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "total_projectile_spread_angle_override", "always_pierce", "base_is_projectile", "projectile_uses_contact_position", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusDivineSlam"] = { name = "AvariusDivineSlam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.25, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "shockwave_slam_explosion_damage_+%_final", "active_skill_attack_speed_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {50, -15, -50, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusSummonTemplars"] = { name = "AvariusSummonTemplars", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "expend_consume_charges_on_skill_use", }, levels = { [1] = {8000, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusRaiseStatues"] = { name = "AvariusRaiseStatues", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "gain_consume_charges_on_skill_use", "spell_maximum_action_distance_+%", }, levels = { [1] = {1, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusCharge"] = { name = "AvariusCharge", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", }, levels = { [1] = {300, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusCharge2"] = { name = "AvariusCharge2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Movement] = true, [SkillType.Area] = true, [SkillType.Damage] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesNotFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.2, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "active_skill_attack_speed_+%_final", }, levels = { [1] = {300, 400, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AvariusKillStatues"] = { name = "AvariusKillStatues", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
에너지 보호막 재충전 속도 65% 감소
Id | MonsterEnergyShieldRegenRate-65 |
---|---|
Family | EnergyShieldRegeneration |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | defences energy_shield |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
heal aura owner % max life on death [0]
Id | BossHealOnPlayerDeath |
---|---|
Family | BossHealOnPlayerDeath |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
heal_on_nearby_death
적용 반경: 120
heal aura owner % max life on death [0]
밀려날 수 없음
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
고위 템플러 아배리우스 Topic /4
NPC | 이름 |
---|---|
라니 | 당신은 인정을 받을만한 자격이 있는 사람이야. 템플러의 압제로부터 우릴 구해줬잖아. 아직은 악의 하수인을 처리한 것에 불과하지만... 어쨌든 이걸 받아줘. 다가올 위협에 대비하는 데 필요할 거야. |
바일렌타 | 아배리우스, 이노센스... 딱히 차이는 없지 않을까. 그도 그럴 게 짐승이 죽음의 포효를 내뱉던 때에, 고위 템플러로 진급한 아배리우스는... 계시를 받았다 하더라고. 요즘 하는 꼴을 보면 자신이 신의 사자라고 확신하는 것 같더라니까. 자신에 대한 믿음을 가진 셈이지. 다 큰 사내가 어린애처럼 구는 것도 그 때문 아니겠어. |
우툴라 | 도미누스가 레이클라스트에 가면서, 압제의 수레바퀴를 돌릴 책임자가 필요하게 됐어. 아배리우스는 기뻐하며 그 자리를 맡았지. 경험이야 차고 넘치는 수준이었으니. 나마카누이와 나쿠라마코이에서 최대 규모의 습격 작전을 지휘했던 사람이 바로 아배리우스였다네. 남녀노소 할 것 없이 잡아들여서, 가축처럼 테오폴리스로 실어 보내라 명령했지. 오천 명에 달하는 카루이인에게 템플러의 법정과 결백의 방을 짓게 시키기도 했고, '정화'하겠다며 석재에 눌어붙은 남편과 아버지의 피를 아내와 딸에게 닦으라고 하기까지 했네. 아배리우스를 만나게 되면, 카루이가 겪은 고통의 이름으로 약간의 복수를 더 해줘도 좋을 걸세. |
정화의 지팡이 | 이교도를 걱정하지 말라. 그들에게는 영혼이 없으니. 신성한 설계로서 만들어진 분노의 그릇에, 이교도들은 천벌을 받으리라. - 고위 템플러 아배리우스 |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.