Hoher Templer Avarius
Humanoid
65% verringerte Energieschild-Wiederaufladungsrate
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Kann nicht zurückgestoßen werden
High Templar Avarius
SpectreN
AreaDie Kammer der Unschuld
Tagsbludgeoning_weapon, Zauberer, fire_affinity, has_staff, has_two_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_dex, physical_affinity, plate_armour, ranged
Leben
1000%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
1000%
Widerstand
40 40 40 25
Damage
220%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
AvariusCasticus
Metadata
AvariusCasticus
Stufe
43
Leben
0
Rüstung
7,316
Ausweichwert
1,819
Energieschild
11,980
Damage
220
Zauberschaden
220
Genauigkeit
210
Attack Time
1.995
Erfahrung
7,986
Minion Life
0
Minion Energy Shield
3,280
Minion Damage
166
Ailment Threshold
11,980
Chill
38
Shock
38
Brittle
214
Scorch
38
Sap
105
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
AvariusCleave
Attack, Area, Multistrikeable, Melee
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
is area damage [1]
AvariusRapidProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 12 Sek.
Projektile durchbohren alle Ziele
Verursacht 234 bis 351 Feuerschaden
base is projectile [1]
projectile uses contact position [1]
total projectile spread angle override [15]
AvariusFireball
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, CanRapidFire, AreaSpell
Feuerball
Kritische Trefferchance: 6%
Zauberzeit: 1.2 Sek.
Entfesselt einen Feuerball auf ein Ziel, der explodiert und fügt Gegnern im Umkreis Schaden zu.
Verursacht 234 bis 351 Feuerschaden
Basisradius beträgt 0.9 Meter
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusDivineSlam
Attack, Area, Multistrikeable, Melee
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 20 Sek.
15% weniger Angriffsgeschwindigkeit
Schockwellen verursachen 50% mehr Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
AvariusRaiseStatues
Spell
Zauberzeit: 1.5 Sek.
Abklingzeit: 20 Sek.
gain consume charges on skill use [1]
spell maximum action distance +% [100]
AvariusSuperProjectile
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
Projektile durchbohren alle Ziele
Verursacht 716.2 bis 1074 Feuerschaden
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-70]
spell maximum action distance +% [1000]
thrown shield num additional projectiles [12]
AvariusCharge
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 6 Sek.
Basisdauer beträgt 0.3 Sekunden
400% mehr Angriffsgeschwindigkeit
AvariusOffsetProjectileForward
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 234 bis 351 Feuerschaden
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusOffsetProjectileRight
Attack, RangedAttack, Projectile, ProjectileSpeed, ProjectilesNotFromUser
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 234 bis 351 Feuerschaden
base is projectile [1]
number of projectiles override [1]
projectile uses contact position [1]
AvariusSummonTemplars
Spell
Zauberzeit: 1 Sek.
Basisdauer beträgt 8 Sekunden
expend consume charges on skill use [1]
AvariusKillStatues
Spell
Zauberzeit: 1 Sek.
AvariusCharge2
Attack, Movement, Area, Damage, Projectile, ProjectilesNotFromUser
Base Damage: 176–263
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 3 Sek.
Basisdauer beträgt 0.3 Sekunden
400% mehr Angriffsgeschwindigkeit

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
}

Stats
{
	set_item_drop_slots = 0
	set_monster_no_drops = 1
	set_monster_has_second_form = 1
	set_monster_can_spawn_with_talisman = 1
	set_maximum_consume_charges = 1
}

Life
{
	corpse_usable = false
}

Transitionable
{
	num_states = 3
}

StateMachine
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
	has_light = true
	//turn_duration = 0.5
}

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/minion_death/miniondeath.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act5/Avarius_Casticus/p2_golden_templar/summon_in/summon_in.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/AvariusCasticus/AvariusCasticus"] = {
    name = "High Templar Avarius",
    life = 10,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "AvariusFireball",
        "Melee",
        "AvariusCleave",
        "AvariusOffsetProjectileForward",
        "AvariusOffsetProjectileRight",
        "AvariusSuperProjectile",
        "AvariusRapidProjectile",
        "AvariusDivineSlam",
        "AvariusSummonTemplars",
        "AvariusRaiseStatues",
        "AvariusCharge",
        "AvariusCharge2",
        "AvariusKillStatues",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusFireball"] = {
    name = "Fireball",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Unleashes a ball of fire towards a target which explodes, damaging nearby foes.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 9, critChance = 6, levelRequirement = 50, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusCleave"] = {
    name = "AvariusCleave",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.5,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileForward"] = {
    name = "AvariusOffsetProjectileForward",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusOffsetProjectileRight"] = {
    name = "AvariusOffsetProjectileRight",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.2,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_projectiles_override",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSuperProjectile"] = {
    name = "AvariusSuperProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "thrown_shield_num_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "spell_maximum_action_distance_+%",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {1.6000000238419, 2.4000000953674, 12, -70, 1000, levelRequirement = 43, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRapidProjectile"] = {
    name = "AvariusRapidProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectileSpeed] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "total_projectile_spread_angle_override",
        "always_pierce",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 15, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusDivineSlam"] = {
    name = "AvariusDivineSlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.25,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "shockwave_slam_explosion_damage_+%_final",
        "active_skill_attack_speed_+%_final",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {50, -15, -50, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusSummonTemplars"] = {
    name = "AvariusSummonTemplars",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "expend_consume_charges_on_skill_use",
    },
    levels = {
        [1] = {8000, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusRaiseStatues"] = {
    name = "AvariusRaiseStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "gain_consume_charges_on_skill_use",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {1, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusCharge"] = {
    name = "AvariusCharge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {300, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusCharge2"] = {
    name = "AvariusCharge2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Movement] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesNotFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.2,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "active_skill_attack_speed_+%_final",
    },
    levels = {
        [1] = {300, 400, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AvariusKillStatues"] = {
    name = "AvariusKillStatues",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
65% verringerte Energieschild-Wiederaufladungsrate
FamilyEnergyShieldRegeneration
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • energy shield recharge rate +% Min: -65 Max: -65 Global
  • Craft TagsDefensiven Energieschild
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots0
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_no_drops1
    Stats.monster_has_second_form1
    Stats.monster_can_spawn_with_talisman1
    Stats.maximum_consume_charges1
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue, false
    Life.corpse_usablefalse
    Transitionable.num_states3
    Hoher Templer Avarius Topic /4
    NPCName
    LaniIhr verdient Anerkennung für Eure Taten. Ihr habt uns von der Unterdrückung durch die Templer befreit. Doch fürchte ich, dass Ihr nur das kleinere der beiden Übel besiegt habt.

    Dennoch ... bedient Euch. Ihr werdet es in den dunklen Stunden, die da kommen, gut gebrauchen können.
    VilentaAvarius, Innocence ... Ich glaube nicht, dass es da einen großen Unterschied gibt. Als ich den Todesschrei der Bestie vernahm, hatte der Hohe Templer Avarius so etwas wie ... eine Offenbarung.

    Die Art und Weise, wie er sich neuerdings ausdrückt, zeigt, dass er allen Ernstes glaubt, dass er eine Art Verkörperung Gottes auf Erden ist. Typisch Glaube. Er macht Erwachsene einfältig wie Kinder.
    UtulaDa Dominus fort in Wraeclast war, musste jemand anderes die Räder der Unterdrückung in Bewegung halten. Avarius hat diese Aufgabe nur zu gerne übernommen.

    Avarius war es, der die größten und verheerendsten Raubzüge gegen Ngamakanui und Ngakuramakoi unternommen hatte. Auf seinen Befehl hin wurden Männer, Frauen und Kinder in Ketten gelegt und wie Vieh nach Theopolis verschifft.

    Und es war Avarius, der auf Kosten von fünftausend Karui-Leben sein Templergericht und seine Kammer der Unschuld bauen ließ. Der die Frauen und Töchter das Blut ihrer Männer und Väter von den Steinen schrubben ließ, auf dass deren "Reinheit" erhalten bleibe.

    Wenn Ihr auf Avarius trefft, nehmt Euch die Freiheit für ein bisschen mehr Rache. Im Namen des Leids, welches den Karui widerfahren ist.
    Der Stab der Reinheit"Sorgt Euch nicht um die Heiden. Sie sind seelenlos.
    Geformt als Behältnisse des Zorns und durch heilige Vorgaben verdammt."
    – Hoher Templer Avarius
    Edit

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