철퇴의 부관
언데드
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 화염 피해로 전환
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 화염 피해로 전환
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Lieutenant of the Mace
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, 시전, fire_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
생명력
401%
방어도
+15%
Ailment Threshold
401%
저항
85 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
경험치
150%
Model Size
140%
Type
LabyrinthLieutenantSkeletonBoss
Metadata
LabyrinthLieutenantSkeletonMelee
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,798
방어도
33,109
회피
4,739
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.605
경험치
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LieutenantBurningHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
빙하 망치
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 25 초
물리 피해 일부를 냉기 피해로 전환하여 공격합니다. 비-고유 적이 동결 상태이고 생명력이 1/3 미만일 경우, 빙하 망치로 공격하면 산산이 조각납니다. 연속으로 3회 공격 시 3번째 공격은 적을 더 쉽게 동결시킵니다. 철퇴나 셉터, 지팡이가 필요합니다.
물리 피해 15% 증가
물리 피해의 50%를 화염 피해로 전환
15%의 확률로 적을 점화
물리 피해의 50%를 화염 피해로 전환
15%의 확률로 적을 점화
LieutenantFireCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
시전 속도: 0.5 초
재사용 대기시간: 15 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
기본 지속시간 1.95초
296.9~445.3 화염 피해
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
spell uncastable if triggerable [1]
296.9~445.3 화염 피해
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 5 // 1: lowered // 2: raising // 3: raised, active // 4: lowering // 5: lowered on_transition_to_2 = "PlayAnimationByName( lift_raise_sword_shield ); MakeCollidable();" on_transition_to_4 = "PlayAnimationByName( lift_lower_sword_shield );" on_transition_to_5 = "RemoveCollidability();" } NPC { marker_enabled = false } Positioned { force_placement = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantFire.epk ); " on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantFire.epk );" } Animated { on_end_lift_lower_sword_shield = "PlayAnimationByName( lift_idle_down_sword_shield );" } Transitionable { create_state_1 = "PlayAnimationByName( lift_idle_down_sword_shield ); RemoveCollidability();" create_state_5 = "PlayAnimationByName( lift_idle_down_sword_shield ); RemoveCollidability();" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonMelee"] = { name = "Lieutenant of the Mace", life = 4.01, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LieutenantBurningHammer", "LieutenantFireCallOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantBurningHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 5, 0, 50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 0, 10, 50, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 0, 15, 50, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantFireCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2950, 100, -31, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2450, 100, -31, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1950, 100, -31, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
물리 피해의 50%를 화염 피해로 전환
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |
철퇴의 부관
언데드
damage taken +% from spike traps final [-100]
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 화염 피해로 전환
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
damage taken +% from arrow traps final [-100]
immune to labyrinth degen effect [1]
immune to lava damage [1]
물리 피해의 50%를 화염 피해로 전환
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Lieutenant of the Mace
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, 시전, fire_affinity, has_one_hand_mace, has_one_handed_melee, medium_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement |
생명력
401%
방어도
+15%
Ailment Threshold
401%
저항
85 0 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 10
Attack Time
1.605 Second
Damage Spread
±20%
경험치
150%
Model Size
140%
Type
LabyrinthLieutenantSkeletonBoss
Metadata
LabyrinthLieutenantSkeletonMelee2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
25,798
방어도
33,109
회피
4,739
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.605
경험치
15,383
Ailment Threshold
25,798
Chill
82
Shock
82
Brittle
462
Scorch
82
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.605 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
LieutenantBurningHammer
Attack, MeleeSingleTarget, Multistrikeable, Melee, Cold, ThresholdJewelArea
빙하 망치
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.605 초
재사용 대기시간: 25 초
물리 피해 일부를 냉기 피해로 전환하여 공격합니다. 비-고유 적이 동결 상태이고 생명력이 1/3 미만일 경우, 빙하 망치로 공격하면 산산이 조각납니다. 연속으로 3회 공격 시 3번째 공격은 적을 더 쉽게 동결시킵니다. 철퇴나 셉터, 지팡이가 필요합니다.
물리 피해 15% 증가
물리 피해의 50%를 화염 피해로 전환
15%의 확률로 적을 점화
물리 피해의 50%를 화염 피해로 전환
15%의 확률로 적을 점화
LieutenantFireCallOnHit
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Multicastable, Lightning, Cascadable, CanRapidFire, AreaSpell
폭풍 부름
시전 속도: 0.5 초
재사용 대기시간: 15 초
원하는 지점을 대상으로 설정합니다. 잠시 후 번개가 대상 지역을 강타하여 주변에 피해를 주고 시전자가 설정한 다른 모든 대상 지역에도 번개가 강타합니다.
기본 지속시간 1.95초
296.9~445.3 화염 피해
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
spell uncastable if triggerable [1]
296.9~445.3 화염 피해
active skill area of effect radius +% final [-31]
is area damage [1]
monster cast spell % on attack hit [100]
spell uncastable if triggerable [1]
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { num_states = 3 } NPC { marker_enabled = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantFire.epk ); " on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantFire.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Labyrinth/LabyrinthLieutenantSkeletonMelee2"] = { name = "Lieutenant of the Mace", life = 4.01, fireResist = 85, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.605, attackRange = 10, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "LieutenantBurningHammer", "LieutenantFireCallOnHit", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantBurningHammer"] = { name = "Glacial Hammer", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Hits enemies, converting some of your physical damage to cold damage. If a non-unique enemy is frozen and is on less than one third life, they will shatter when hit by Glacial Hammer. If striking three times in a row, the third strike will freeze enemies more easily. Requires a Mace, Sceptre or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Cold] = true, [SkillType.ThresholdJewelArea] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "physical_damage_+%", "active_skill_damage_+%_final", "base_chance_to_ignite_%", "skill_physical_damage_%_to_convert_to_fire", }, levels = { [1] = {0, 5, 0, 50, levelRequirement = 1, statInterpolation = {1, 1, 1}, cost = { }, }, [2] = {15, 0, 10, 50, levelRequirement = 20, statInterpolation = {1, 1, 1}, cost = { }, }, [3] = {15, 0, 15, 50, levelRequirement = 58, statInterpolation = {1, 1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["LieutenantFireCallOnHit"] = { name = "Storm Call", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Sets a marker at a location. After a short duration, lightning strikes the marker, dealing damage around it and causing lightning strikes at any other markers you've cast.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.Lightning] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_fire_damage", "spell_maximum_base_fire_damage", "base_skill_effect_duration", "monster_cast_spell_%_on_attack_hit", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "spell_uncastable_if_triggerable", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 2950, 100, -31, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 2450, 100, -31, levelRequirement = 42, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 1950, 100, -31, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
damage taken +% from spike traps final [-100]
Id | LabyrinthSpikeTrapDamageTaken2 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
damage taken +% from arrow traps final [-100]
Id | LabyrinthArrowTrapDamageTaken2_ |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to labyrinth degen effect [1]
Id | LabyrinthDegenTrapImmunity1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
immune to lava damage [1]
Id | ImmuneToLavaDamage |
---|---|
Family | ImmuneToLavaDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
물리 피해의 50%를 화염 피해로 전환
Id | MonsterElementalSkeletonFire |
---|---|
Family | FireDamageAsPortionOfDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage elemental_damage damage physical elemental fire |
20%의 확률로 공격 피해를 막아냄
피격을 막아낼 시 피해의 10%를 받음
Id | MonsterAttackBlock40Bypass10_ |
---|---|
Family | MonsterBlockAndBypass |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Craft Tags | block |