미로 타쇄자
생명력
198%
방어도
+25%
Ailment Threshold
198%
저항
0 0 40 0
Damage
180%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
경험치
180%
Model Size
100%
Type
SkeletonLarge
Metadata
SkeletonMeleeLargeLabyrinth
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
75
생명력
26,717
방어도
62,331
회피
6,029
에너지 보호막
0
Damage
1,020
주문 피해
1,020
정확도
381
Attack Time
2.25
경험치
21,247
Ailment Threshold
26,717
Chill
84
Shock
84
Brittle
478
Scorch
84
Sap
233
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 816–1224
치명타 확률: 5%
Attack Time: 2.25 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Actor { main_hand_unarmed_type = "One_Hand_Mace" basic_action = "Emerge" basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange" Render { //turn_duration = 0.35 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonMeleeLargeLabyrinth"] = { name = "Maze Crusher", life = 1.98, fireResist = 0, coldResist = 0, lightningResist = 40, chaosResist = 0, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
damage taken +% from spike traps final [-80]
Id | LabyrinthSpikeTrapDamageTaken1 |
---|---|
Family | LabyrinthTrapDamage |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |