SpectreY
AreaMansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Mansion Halls, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Mansion Annex, Mansion Annex, Mansion Passage, Mansion Passage, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Halls, Mansion Atrium, Mansion Atrium, Mansion Atrium, Basilica Annex, Basilica Annex, Basilica Passage, Basilica Passage, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Halls, Basilica Atrium, Basilica Atrium, Basilica Atrium, Estate Enclosure, Estate Enclosure, Estate Path, Estate Path, Estate Walkways, Estate Walkways, Estate Walkways, Estate Walkways, Estate Crossing, Estate Crossing, Estate Crossing, Trial of Crippling Grief
Tagsbone_armour, bones, cleaving_weapon, has_one_hand_mace, has_one_handed_melee, large_height, melee, not_dex, not_int, physical_affinity, skeleton, undead, very_slow_movement
Packs
  • Ancient Combatant, Maze Crusher
  • Life
    198%
    Armour
    +25%
    Ailment Threshold
    198%
    Resistance
    0 0 40 0
    Damage
    180%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    Experience
    180%
    Model Size
    100%
    Type
    SkeletonLarge
    Metadata
    SkeletonMeleeLargeLabyrinth
    Level
    75
    Life
    26,717
    Armour
    62,331
    Evasion
    6,029
    Energy Shield
    0
    Damage
    1,020
    Spell Damage
    1,020
    Accuracy
    381
    Attack Time
    2.25
    Experience
    21,247
    Ailment Threshold
    26,717
    Chill
    84
    Shock
    84
    Brittle
    478
    Scorch
    84
    Sap
    233
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 816–1224
    Critical Strike Chance: 5%
    Attack Time: 2.25 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    	basic_action = "Emerge"
    	basic_action = "Revive"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/MonsterIgnoreMeleePatternRange"
    
    Render
    {
         //turn_duration = 0.35
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonMeleeLargeLabyrinth"] = {
        name = "Maze Crusher",
        life = 1.98,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    undead description [1]
    IdMonsterNecromancerRaisable
    FamilyMonsterNecromancerRaisable
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • undead description Min: 1 Max: 1 Global
  • Adds Tagsnecromancer_raisable
    damage taken +% from spike traps final [-80]
    IdLabyrinthSpikeTrapDamageTaken1
    FamilyLabyrinthTrapDamage
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • damage taken +% from spike traps final Min: -80 Max: -80 Global