원시 먼지침
Primal Dustspitter
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestSandspitterT1Spectre
Modmonster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Immunemonster no map drops [1]
Tagsanimal_claw_weapon, beast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
270%생명력
270%Ailment Threshold
0 0 40 0저항
90%Damage
100%정확도
+5%치명타 확률
+130%치명타 피해 배율
6 ~ 30Attack Distance
1.5 SecondAttack Time
±20%Damage Spread
100%경험치
100%Model Size
HarvestSandspitterType
95,297생명력
16,265방어구
8,120회피
0에너지 보호막
858Damage
538정확도
1.5Attack Time
13,250경험치
95,297Ailment Threshold
301Chill
301Shock
1,705Brittle
301Scorch
833Sap
MMAHarvestSandspitterMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 686–1029
치명타 확률: 5%
Attack Time: 1.5 Second
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
근접 타격 범위 +15
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestSandspitterMultishot
Triggerable
action should face away from target [1]
EASHarvestEmerge
77,116생명력
14,425방어구
7,608회피
0에너지 보호막
765Damage
499정확도
1.5Attack Time
13,006경험치
77,116Ailment Threshold
244Chill
244Shock
1,380Brittle
244Scorch
674Sap
MMAHarvestSandspitterMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 612–918
치명타 확률: 5%
Attack Time: 1.5 Second
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
근접 타격 범위 +15
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestSandspitterMultishot
Triggerable
action should face away from target [1]
EASHarvestEmerge
49,243생명력
11,328방어구
6,667회피
0에너지 보호막
608Damage
428정확도
1.5Attack Time
12,377경험치
49,243Ailment Threshold
156Chill
156Shock
881Brittle
156Scorch
430Sap
MMAHarvestSandspitterMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 486–729
치명타 확률: 5%
Attack Time: 1.5 Second
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
근접 타격 범위 +15
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestSandspitterMultishot
Triggerable
action should face away from target [1]
EASHarvestEmerge
29,301생명력
8,348방어구
5,633회피
0에너지 보호막
453Damage
352정확도
1.5Attack Time
11,388경험치
29,301Ailment Threshold
93Chill
93Shock
524Brittle
93Scorch
256Sap
MMAHarvestSandspitterMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 363–544
치명타 확률: 5%
Attack Time: 1.5 Second
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
근접 타격 범위 +15
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestSandspitterMultishot
Triggerable
action should face away from target [1]
EASHarvestEmerge
17,370생명력
6,127방어구
4,739회피
0에너지 보호막
336Damage
290정확도
1.5Attack Time
10,255경험치
17,370Ailment Threshold
55Chill
55Shock
311Brittle
55Scorch
152Sap
MMAHarvestSandspitterMortar
Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
Base Damage: 269–403
치명타 확률: 5%
Attack Time: 1.5 Second
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
근접 타격 범위 +15
action should face away from target [1]
base is projectile [1]
is area damage [1]
maintain projectile direction when using contact position [1]
mortar projectile scale animation speed instead of projectile speed [1]
projectile minimum range [50]
projectile spread radius [3]
projectile uses contact position [1]
use scaled contact offset [1]
GTHarvestSandspitterMultishot
Triggerable
action should face away from target [1]
EASHarvestEmerge
#MonsterMortarAttack60OnlyLastTarget
#MonsterMortarAttack 3
GeometryTrigger60ForceTargetEnemy TargetIsPlayer TargetNotNear TargetInRange=50
GeometryTrigger9ForceTargetEnemy TargetNotNear TargetInRange=50
Move3ForceTargetEnemy TargetNotMediumNear
Flee3NoRepeat EnemyInRange=20

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	corpse_sink_delay_ms = 2800
}

Actor
{
	basic_action = "Emerge"
	basic_action = "Emerge2"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

BaseEvents {}

Life
{
	on_death = "Call( Vines2000 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandspitterT1"] = {
    name = "Primal Dustspitter",
    life = 2.7,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "MMAHarvestSandspitterMortar",
        "EASHarvestEmerge",
        "GTHarvestSandspitterMultishot",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MMAHarvestSandspitterMortar"] = {
    name = "MMAHarvestSandspitterMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTHarvestSandspitterMultishot"] = {
    name = "GTHarvestSandspitterMultishot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]

monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]

Mod IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 원시 먼지침
    Primal Dustspitter
    SpectreY
    Modmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Immunemonster no map drops [1]
    Tagsanimal_claw_weapon, beast, extra_extra_small_height, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    270%생명력
    270%Ailment Threshold
    0 0 40 0저항
    90%Damage
    100%정확도
    +5%치명타 확률
    +130%치명타 피해 배율
    6 ~ 30Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%경험치
    100%Model Size
    HarvestSandspitterType
    95,297생명력
    16,265방어구
    8,120회피
    0에너지 보호막
    858Damage
    538정확도
    1.5Attack Time
    13,250경험치
    95,297Ailment Threshold
    301Chill
    301Shock
    1,705Brittle
    301Scorch
    833Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 686–1029
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    77,116생명력
    14,425방어구
    7,608회피
    0에너지 보호막
    765Damage
    499정확도
    1.5Attack Time
    13,006경험치
    77,116Ailment Threshold
    244Chill
    244Shock
    1,380Brittle
    244Scorch
    674Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 612–918
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    49,243생명력
    11,328방어구
    6,667회피
    0에너지 보호막
    608Damage
    428정확도
    1.5Attack Time
    12,377경험치
    49,243Ailment Threshold
    156Chill
    156Shock
    881Brittle
    156Scorch
    430Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 486–729
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    29,301생명력
    8,348방어구
    5,633회피
    0에너지 보호막
    453Damage
    352정확도
    1.5Attack Time
    11,388경험치
    29,301Ailment Threshold
    93Chill
    93Shock
    524Brittle
    93Scorch
    256Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 363–544
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    17,370생명력
    6,127방어구
    4,739회피
    0에너지 보호막
    336Damage
    290정확도
    1.5Attack Time
    10,255경험치
    17,370Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    WalkEmergeBestiaryHellion
    walk emerge distance [450]
    #MonsterMortarAttack60OnlyLastTarget
    #MonsterMortarAttack 3
    GeometryTrigger60ForceTargetEnemy TargetIsPlayer TargetNotNear TargetInRange=50
    GeometryTrigger9ForceTargetEnemy TargetNotNear TargetInRange=50
    Move3ForceTargetEnemy TargetNotMediumNear
    Flee3NoRepeat EnemyInRange=20

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandspitterT1MemoryLine"] = {
        name = "Primal Dustspitter",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMAHarvestSandspitterMortar",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "GTHarvestSandspitterMultishot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHarvestSandspitterMortar"] = {
        name = "MMAHarvestSandspitterMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestSandspitterMultishot"] = {
        name = "GTHarvestSandspitterMultishot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • monster no map drops [1]

    monster no map drops [1]

    Mod IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • 원시 먼지침
    Primal Dustspitter
    SpectreY
    Modmonster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Tagsanimal_claw_weapon, beast, hard_armour, insect, is_unarmed, physical_affinity, ranged, red_blood, very_slow_movement
    270%생명력
    270%Ailment Threshold
    0 0 40 0저항
    90%Damage
    100%정확도
    +5%치명타 확률
    +130%치명타 피해 배율
    6 ~ 30Attack Distance
    1.5 SecondAttack Time
    ±20%Damage Spread
    100%경험치
    100%Model Size
    HarvestSandspitterType
    95,297생명력
    16,265방어구
    8,120회피
    0에너지 보호막
    858Damage
    538정확도
    1.5Attack Time
    13,250경험치
    95,297Ailment Threshold
    301Chill
    301Shock
    1,705Brittle
    301Scorch
    833Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 686–1029
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    77,116생명력
    14,425방어구
    7,608회피
    0에너지 보호막
    765Damage
    499정확도
    1.5Attack Time
    13,006경험치
    77,116Ailment Threshold
    244Chill
    244Shock
    1,380Brittle
    244Scorch
    674Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 612–918
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    49,243생명력
    11,328방어구
    6,667회피
    0에너지 보호막
    608Damage
    428정확도
    1.5Attack Time
    12,377경험치
    49,243Ailment Threshold
    156Chill
    156Shock
    881Brittle
    156Scorch
    430Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 486–729
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    29,301생명력
    8,348방어구
    5,633회피
    0에너지 보호막
    453Damage
    352정확도
    1.5Attack Time
    11,388경험치
    29,301Ailment Threshold
    93Chill
    93Shock
    524Brittle
    93Scorch
    256Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 363–544
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    17,370생명력
    6,127방어구
    4,739회피
    0에너지 보호막
    336Damage
    290정확도
    1.5Attack Time
    10,255경험치
    17,370Ailment Threshold
    55Chill
    55Shock
    311Brittle
    55Scorch
    152Sap
    MMAHarvestSandspitterMortar
    Projectile, ProjectilesFromUser, Attack, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable
    Base Damage: 269–403
    치명타 확률: 5%
    Attack Time: 1.5 Second
    일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
    근접 타격 범위 +15
    action should face away from target [1]
    base is projectile [1]
    is area damage [1]
    maintain projectile direction when using contact position [1]
    mortar projectile scale animation speed instead of projectile speed [1]
    projectile minimum range [50]
    projectile spread radius [3]
    projectile uses contact position [1]
    use scaled contact offset [1]
    GTHarvestSandspitterMultishot
    Triggerable
    action should face away from target [1]
    EASHarvestEmerge
    #MonsterMortarAttack60OnlyLastTarget
    #MonsterMortarAttack 3
    GeometryTrigger60ForceTargetEnemy TargetIsPlayer TargetNotNear TargetInRange=50
    GeometryTrigger9ForceTargetEnemy TargetNotNear TargetInRange=50
    Move3ForceTargetEnemy TargetNotMediumNear
    Flee3NoRepeat EnemyInRange=20

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    BaseEvents
    {
    	on_construction_complete = "parent.HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestSandspitterT1Spectre"] = {
        name = "Primal Dustspitter",
        life = 2.7,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "MMAHarvestSandspitterMortar",
            "EASHarvestEmerge",
            "GTHarvestSandspitterMultishot",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MMAHarvestSandspitterMortar"] = {
        name = "MMAHarvestSandspitterMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTHarvestSandspitterMultishot"] = {
        name = "GTHarvestSandspitterMultishot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = ,  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]

    Mod IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Wiki Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.