야수 도감 조합법 /1
이름Recipe
아틀라스 제작 획득: 모든 지도 제작 옵션 무료 사용 1회 획득
원시 박살발톱
야수
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Primal Crushclaw
SpectreY
Spectre OverrideMetadata/Monsters/LeagueHarvest/Blue/HarvestNessaCrabT3Spectre
Tagsanimal_claw_weapon, avian_pursuit, beast, cold_affinity, crustacean_beast, hard_armour, is_unarmed, large_model, medium_height, melee, not_dex, not_int, red_blood, slow_movement
생명력
510%
방어도
+100%
Ailment Threshold
510%
저항
20 20 20 0
Damage
119%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 14
Attack Time
1.17 Second
Damage Spread
±20%
경험치
170%
Model Size
105%
Type
HarvestNessaCrab
Metadata
HarvestNessaCrabT3
레벨
68
생명력
32,810
방어도
57,580
회피
4,739
에너지 보호막
0
Damage
445
주문 피해
445
정확도
290
Attack Time
1.17
경험치
17,434
Ailment Threshold
32,810
Chill
104
Shock
104
Brittle
587
Scorch
104
Sap
287
MeleeCold
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 356–533
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.17 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
skill can fire arrows [1]
skill can fire wand projectiles [1]
HarvestCrabDashSlam
Spell, Movement
시전 속도: 3.07 초
재사용 대기시간: 10 초
walk emerge extra distance [-5]
GAHarvestCrabDashSlam
Triggerable, Attack
Base Damage: 356–533
치명타 확률: 5%
공격 피해: 200%
Attack Time: 1.17 초
주는 공격 피해 100% 증폭
주는 피해 45.25% 증폭
물리 피해의 50%를 냉기 피해로 전환
is area damage [1]
HarvestNessaCrabScreech
Triggerable, Spell
시전 속도: 1.5 초
재사용 대기시간: 12 초
받는 냉기 피해가 증가합니다.
받는 냉기 피해 #% 증가
HarvestCrabAbyssSlam
Attack, Damage, Area, Triggerable
Base Damage: 356–533
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.17 초
재사용 대기시간: 10 초
주는 공격 피해 25% 감폭
주는 피해 45.25% 증폭
물리 피해의 50%를 냉기 피해로 전환
폭발 +4회 유발
is area damage [1]
main hand base maximum attack distance [50]
monster penalty against minions damage +% final vs player minions [-50]
EASHarvestEmerge
Spell
시전 속도: 1 초

Object Type

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Life
{
	corpse_sink_delay_ms = 4800
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBase"

Preload
{
	preload_buff_visual = "harvest_crab_screech_buff"
	preload_buff_visual = "harvest_crab_screech_debuff"
}

Actor
{
	on_event_contact_for_ExecuteGEAL = "AddEffectPack( HarvestCrabEnrageStart );"
}

Life
{
	on_death = "Call( Vines4000 );"
}

Render
{
	visual_size_index = 1
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestNessaCrabT3"] = {
    name = "Primal Crushclaw",
    life = 5.1,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.19,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 14,
    accuracy = 1,
    skillList = {
        "MeleeCold",
        "GAHarvestCrabDashSlam",
        "EASHarvestEmerge",
        "HarvestNessaCrabScreech",
        "HarvestCrabAbyssSlam",
        "HarvestCrabDashSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeCold"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GAHarvestCrabDashSlam"] = {
    name = "GAHarvestCrabDashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 50, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASHarvestEmerge"] = {
    name = "EASHarvestEmerge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestNessaCrabScreech"] = {
    name = "HarvestNessaCrabScreech",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestCrabAbyssSlam"] = {
    name = "HarvestCrabAbyssSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "upheaval_number_of_spikes",
        "main_hand_base_maximum_attack_distance",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {60, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HarvestCrabDashSlam"] = {
    name = "HarvestCrabDashSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.07,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_extra_distance",
    },
    levels = {
        [1] = {-5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
IdBreachReducedBeyondPortalChance
FamilyBeyondPortalChance
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 원시 박살발톱
    야수
    종:
    과: 심해
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Crushclaw
    SpectreY
    Tagsanimal_claw_weapon, avian_pursuit, beast, cold_affinity, crustacean_beast, hard_armour, is_unarmed, large_model, medium_height, melee, not_dex, not_int, red_blood, slow_movement
    Packs
  • 원시 박살발톱, 원시 먼지침
  • 생명력
    510%
    방어도
    +100%
    Ailment Threshold
    510%
    저항
    20 20 20 0
    Damage
    119%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    170%
    Model Size
    105%
    Type
    HarvestNessaCrab
    Metadata
    HarvestNessaCrabT3MemoryLine_
    레벨
    68
    생명력
    32,810
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    445
    주문 피해
    445
    정확도
    290
    Attack Time
    1.17
    경험치
    17,434
    Ailment Threshold
    32,810
    Chill
    104
    Shock
    104
    Brittle
    587
    Scorch
    104
    Sap
    287
    MeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 356–533
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestCrabDashSlam
    Spell, Movement
    시전 속도: 3.07 초
    재사용 대기시간: 10 초
    walk emerge extra distance [-5]
    GAHarvestCrabDashSlam
    Triggerable, Attack
    Base Damage: 356–533
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.17 초
    주는 공격 피해 100% 증폭
    주는 피해 45.25% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    is area damage [1]
    HarvestNessaCrabScreech
    Triggerable, Spell
    시전 속도: 1.5 초
    재사용 대기시간: 12 초
    받는 냉기 피해가 증가합니다.
    받는 냉기 피해 #% 증가
    HarvestCrabAbyssSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 356–533
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.17 초
    재사용 대기시간: 10 초
    주는 공격 피해 25% 감폭
    주는 피해 45.25% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    폭발 +4회 유발
    is area damage [1]
    main hand base maximum attack distance [50]
    monster penalty against minions damage +% final vs player minions [-50]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초
    WalkEmergeBestiaryHellion
    walk emerge distance [450]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseMemoryLine"
    extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmergeRareMemoryLine"
    
    Preload
    {
    	preload_buff_visual = "harvest_crab_screech_buff"
    	preload_buff_visual = "harvest_crab_screech_debuff"
    }
    
    Actor
    {
    	on_event_contact_for_ExecuteGEAL = "AddEffectPack( HarvestCrabEnrageStart );"
    }
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestNessaCrabT3MemoryLine_"] = {
        name = "Primal Crushclaw",
        life = 5.1,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.19,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeCold",
            "GAHarvestCrabDashSlam",
            "EASHarvestEmerge",
            "WalkEmergeBestiaryHellion",
            "HarvestNessaCrabScreech",
            "HarvestCrabAbyssSlam",
            "HarvestCrabDashSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestCrabDashSlam"] = {
        name = "GAHarvestCrabDashSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeBestiaryHellion"] = {
        name = "WalkEmergeBestiaryHellion",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {450, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestNessaCrabScreech"] = {
        name = "HarvestNessaCrabScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestCrabAbyssSlam"] = {
        name = "HarvestCrabAbyssSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "upheaval_number_of_spikes",
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestCrabDashSlam"] = {
        name = "HarvestCrabDashSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • 원시 박살발톱
    야수
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Primal Crushclaw
    SpectreY
    Tagsanimal_claw_weapon, beast, cold_affinity, crustacean_beast, hard_armour, is_unarmed, large_model, melee, not_dex, not_int, red_blood, slow_movement
    생명력
    360%
    방어도
    +100%
    Ailment Threshold
    360%
    저항
    20 20 20 0
    Damage
    120%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.17 Second
    Damage Spread
    ±20%
    경험치
    200%
    Model Size
    105%
    Type
    HarvestNessaCrabSpectre
    Metadata
    HarvestNessaCrabT3Spectre
    레벨
    68
    생명력
    23,160
    방어도
    57,580
    회피
    4,739
    에너지 보호막
    0
    Damage
    448
    주문 피해
    448
    정확도
    290
    Attack Time
    1.17
    경험치
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeCold
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 359–538
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.17 초
    강력한 일격으로 적들을 쓰러트립니다.
    주는 공격 피해 25% 감폭
    주는 피해 150.3% 증폭
    물리 피해의 75%를 냉기 피해로 전환
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HarvestCrabDashSlam
    Spell, Movement
    시전 속도: 3.07 초
    재사용 대기시간: 10 초
    walk emerge extra distance [-5]
    GAHarvestCrabDashSlam
    Triggerable, Attack
    Base Damage: 359–538
    치명타 확률: 5%
    공격 피해: 200%
    Attack Time: 1.17 초
    주는 공격 피해 100% 증폭
    주는 피해 45.25% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    is area damage [1]
    HarvestNessaCrabScreech
    Triggerable, Spell
    시전 속도: 1.5 초
    재사용 대기시간: 12 초
    받는 냉기 피해가 증가합니다.
    받는 냉기 피해 #% 증가
    HarvestCrabAbyssSlam
    Attack, Damage, Area, Triggerable
    Base Damage: 359–538
    치명타 확률: 5%
    공격 피해: 75%
    Attack Time: 1.17 초
    재사용 대기시간: 10 초
    주는 공격 피해 25% 감폭
    주는 피해 45.25% 증폭
    물리 피해의 50%를 냉기 피해로 전환
    폭발 +4회 유발
    is area damage [1]
    main hand base maximum attack distance [50]
    monster penalty against minions damage +% final vs player minions [-50]
    EASHarvestEmerge
    Spell
    시전 속도: 1 초

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueHarvest/Blue/HarvestBlueBaseSpectre"
    
    Preload
    {
    	preload_buff_visual = "harvest_crab_screech_buff"
    	preload_buff_visual = "harvest_crab_screech_debuff"
    }
    
    Actor
    {
    	on_event_contact_for_ExecuteGEAL = "AddEffectPack( HarvestCrabEnrageStart );"
    }
    
    Render
    {
    	visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHarvest/Blue/HarvestNessaCrabT3Spectre"] = {
        name = "Primal Crushclaw",
        life = 3.6,
        fireResist = 20,
        coldResist = 20,
        lightningResist = 20,
        chaosResist = 0,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 1.17,
        attackRange = 14,
        accuracy = 1,
        skillList = {
            "MeleeCold",
            "GAHarvestCrabDashSlam",
            "EASHarvestEmerge",
            "HarvestNessaCrabScreech",
            "HarvestCrabAbyssSlam",
            "HarvestCrabDashSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeCold"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 75, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 75, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 75, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {200, 75, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAHarvestCrabDashSlam"] = {
        name = "GAHarvestCrabDashSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 50, baseMultiplier = 2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, baseMultiplier = 2, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, baseMultiplier = 2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 50, baseMultiplier = 2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASHarvestEmerge"] = {
        name = "EASHarvestEmerge",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestNessaCrabScreech"] = {
        name = "HarvestNessaCrabScreech",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestCrabAbyssSlam"] = {
        name = "HarvestCrabAbyssSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "upheaval_number_of_spikes",
            "main_hand_base_maximum_attack_distance",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "skill_physical_damage_%_to_convert_to_cold",
            "is_area_damage",
        },
        levels = {
            [1] = {-30, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {60, 4, 50, -50, 50, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HarvestCrabDashSlam"] = {
        name = "HarvestCrabDashSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.07,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_extra_distance",
        },
        levels = {
            [1] = {-5, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    Domains몬스터 (3)
    GenerationType고유 (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global