구원의 보초
인간형
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre |
Tags | 시전, cold_affinity, eyrie_monster, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
생명력
405%
방어도
+100%
회피
+80%
Ailment Threshold
405%
저항
0 75 0 0
Damage
150%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
경험치
150%
Model Size
100%
Type
EyrieSeraphArcher
Metadata
EyrieSeraphArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
26,055
방어도
57,580
회피
8,530
에너지 보호막
0
Damage
560
주문 피해
560
정확도
290
Attack Time
1.5
경험치
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 2.33 초
재사용 대기시간: 10 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
775.8~1164 냉기 피해
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 448–672
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 448–672
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.5 초
주는 공격 피해 50% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
시전 속도: 1 초
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
775.8~1164 냉기 피해
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcher"] = { name = "Redemption Sentry", life = 4.05, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
구원의 보초
인간형
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Tags | 시전, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
생명력
270%
방어도
+100%
회피
+80%
Ailment Threshold
270%
저항
0 75 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
17,370
방어도
57,580
회피
8,530
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 2.33 초
재사용 대기시간: 10 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
775.8~1164 냉기 피해
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.5 초
주는 공격 피해 50% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
시전 속도: 1 초
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
775.8~1164 냉기 피해
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
Redemption Sentry
인간형
map related item drop chance +% final from league [-70]
Spectre | Y |
---|---|
Tags | 시전, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
생명력
270%
방어도
+100%
회피
+80%
Ailment Threshold
270%
저항
0 75 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
17,370
방어도
57,580
회피
8,530
에너지 보호막
0
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 75%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
주는 공격 피해 25% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
치명타 확률: 5%
시전 속도: 2.33 초
재사용 대기시간: 10 초
일반적인 몬스터 박격포 스킬입니다. 몬스터 투사체와 같지만 충격 효과를 가집니다.
775.8~1164 냉기 피해
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
투사체가 모든 대상 관통
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
재사용 대기시간: 15 초
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
치명타 확률: 5%
공격 피해: 50%
Attack Time: 1.5 초
주는 공격 피해 50% 감폭
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
주는 피해 150.3% 증폭
물리 피해의 75%를 냉기 피해로 전환
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
시전 속도: 1 초
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
치명타 확률: 5%
시전 속도: 1 초
775.8~1164 냉기 피해
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherGauntlet"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |