Vergeltungswache
Humanoid
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre |
Tags | Zauberer, cold_affinity, eyrie_monster, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Leben
405%
Rüstung
+100%
Ausweichen
+80%
Ailment Threshold
405%
Widerstand
0 75 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
EyrieSeraphArcher
Metadata
EyrieSeraphArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
26,055
Rüstung
57,580
Ausweichen
8,530
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.33 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 775.8 bis 1164 Kälteschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 448–672
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 15 Sek.
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Zauberzeit: 1 Sek.
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 775.8 bis 1164 Kälteschaden
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcher"] = { name = "Redemption Sentry", life = 4.05, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Vergeltungswache
Humanoid
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Tags | Zauberer, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Leben
270%
Rüstung
+100%
Ausweichen
+80%
Ailment Threshold
270%
Widerstand
0 75 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,370
Rüstung
57,580
Ausweichen
8,530
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.33 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 775.8 bis 1164 Kälteschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 15 Sek.
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Zauberzeit: 1 Sek.
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 775.8 bis 1164 Kälteschaden
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Redemption Sentry
Humanoid
map related item drop chance +% final from league [-70]
Spectre | Y |
---|---|
Tags | Zauberer, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Leben
270%
Rüstung
+100%
Ausweichen
+80%
Ailment Threshold
270%
Widerstand
0 75 0 0
Damage
100%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
17,370
Rüstung
57,580
Ausweichen
8,530
Energieschild
0
Damage
374
Zauberschaden
374
Genauigkeit
290
Attack Time
1.5
Erfahrung
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.33 Sek.
Abklingzeit: 10 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 775.8 bis 1164 Kälteschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Projektile durchbohren alle Ziele
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 15 Sek.
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 1.5 Sek.
Verursacht 50% weniger Angriffsschaden
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Verursacht 150.3% mehr Schaden
75% des physischen Schadens werden in Kälteschaden umgewandelt
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Zauberzeit: 1 Sek.
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Verursacht 775.8 bis 1164 Kälteschaden
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherGauntlet"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |