Sentinela da Redenção
Humanóide
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre |
Tags | Conjurador, cold_affinity, eyrie_monster, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Vida
405%
Armadura
+100%
Evasão
+80%
Ailment Threshold
405%
Resistência
0 75 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
EyrieSeraphArcher
Metadata
EyrieSeraphArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
26,055
Armadura
57,580
Evasão
8,530
Escudo de Energia
0
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2.33 seg
Recarga: 10 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 775.8 a 1164 de Dano de Gelo
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 448–672
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 448–672
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.5 seg
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Tempo de Conjuração: 1 seg
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 775.8 a 1164 de Dano de Gelo
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcher"] = { name = "Redemption Sentry", life = 4.05, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Sentinela da Redenção
Humanóide
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Tags | Conjurador, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vida
270%
Armadura
+100%
Evasão
+80%
Ailment Threshold
270%
Resistência
0 75 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,370
Armadura
57,580
Evasão
8,530
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2.33 seg
Recarga: 10 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 775.8 a 1164 de Dano de Gelo
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.5 seg
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Tempo de Conjuração: 1 seg
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 775.8 a 1164 de Dano de Gelo
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Redemption Sentry
Humanóide
map related item drop chance +% final from league [-70]
Spectre | Y |
---|---|
Tags | Conjurador, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vida
270%
Armadura
+100%
Evasão
+80%
Ailment Threshold
270%
Resistência
0 75 0 0
Damage
100%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
17,370
Armadura
57,580
Evasão
8,530
Escudo de Energia
0
Damage
374
Dano Mágico
374
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 75%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
Causa 25% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Chance de Crítico: 5%
Tempo de Conjuração: 2.33 seg
Recarga: 10 seg
Habilidade de morteiro de monstro genérico. Como Projétil de Monstro, mas com um efeito de impacto.
Causa 775.8 a 1164 de Dano de Gelo
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Projéteis Perfuram todos Alvos
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
Chance de Crítico: 5%
Attack Time: 1.5 seg
Recarga: 15 seg
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
Chance de Crítico: 5%
Dano de Ataque: 50%
Attack Time: 1.5 seg
Causa 50% menos Dano de Ataque
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Causa 150.3% mais Dano
75% do Dano Físico Convertido para Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Tempo de Conjuração: 1 seg
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Chance de Crítico: 5%
Tempo de Conjuração: 1 seg
Causa 775.8 a 1164 de Dano de Gelo
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherGauntlet"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |