救赎哨兵
人形
map related item drop chance +% final from league [-70]
Redemption Sentry
幽魂 | Y |
---|---|
幽魂 取代 | Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre |
标签 | 施法, cold_affinity, eyrie_monster, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
生命
405%
护甲
+100%
闪避值
+80%
异常状态临界值
405%
抗性
0 75 0 0
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 70
攻击间隔
1.5 秒
伤害分布
±20%
经验值
150%
Model Size
100%
类型
EyrieSeraphArcher
Metadata
EyrieSeraphArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
26,055
护甲
57,580
闪避值
8,530
能量护盾
0
伤害
560
法术伤害
560
命中
290
攻击间隔
1.5
经验值
15,383
异常状态临界值
26,055
冰缓
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 2.33 秒
冷却时间: 10 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 775.8 - 1164 冰霜伤害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
攻击
基本伤害: 448–672
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
AtlasEyrieArcherGeometryProjectiles
攻击, 可触发
基本伤害: 448–672
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
可触发, 法术
施放间隔: 1 秒
AtlasEyrieArcherCrystalImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 775.8 - 1164 冰霜伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcher"] = { name = "Redemption Sentry", life = 4.05, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
救赎哨兵
人形
map related item drop chance +% final from league [-70]
Redemption Sentry
幽魂 | Y |
---|---|
标签 | 施法, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
生命
270%
护甲
+100%
闪避值
+80%
异常状态临界值
270%
抗性
0 75 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 70
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,370
护甲
57,580
闪避值
8,530
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 2.33 秒
冷却时间: 10 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 775.8 - 1164 冰霜伤害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
AtlasEyrieArcherGeometryProjectiles
攻击, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
可触发, 法术
施放间隔: 1 秒
AtlasEyrieArcherCrystalImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 775.8 - 1164 冰霜伤害
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Redemption Sentry
人形
map related item drop chance +% final from league [-70]
幽魂 | Y |
---|---|
标签 | 施法, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
生命
270%
护甲
+100%
闪避值
+80%
异常状态临界值
270%
抗性
0 75 0 0
伤害
100%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 70
攻击间隔
1.5 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
17,370
护甲
57,580
闪避值
8,530
能量护盾
0
伤害
374
法术伤害
374
命中
290
攻击间隔
1.5
经验值
10,255
异常状态临界值
17,370
冰缓
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 75%
攻击间隔: 1.5 秒
对你的敌人无情痛击。
攻击伤害总降 25%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
暴击几率: 5%
施放间隔: 2.33 秒
冷却时间: 10 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 775.8 - 1164 冰霜伤害
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
投射物贯穿所有目标
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
攻击
基本伤害: 299–448
暴击几率: 5%
攻击间隔: 1.5 秒
冷却时间: 15 秒
AtlasEyrieArcherGeometryProjectiles
攻击, 可触发
基本伤害: 299–448
暴击几率: 5%
攻击伤害: 50%
攻击间隔: 1.5 秒
攻击伤害总降 50%
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
伤害总增 150.3%
物理伤害的 75% 转化为冰霜伤害
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
可触发, 法术
施放间隔: 1 秒
AtlasEyrieArcherCrystalImpact
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 775.8 - 1164 冰霜伤害
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherGauntlet"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |