Centinela de redención
Humanoide
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Spectre Override | Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre |
Tags | Lanzador de hechizos, cold_affinity, eyrie_monster, fast_movement, female, has_bow, human, humanoid, influence_monster, medium_height, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Packs |
Vida
405%
Armadura
+100%
Evasión
+80%
Ailment Threshold
405%
Resistencia
0 75 0 0
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
EyrieSeraphArcher
Metadata
EyrieSeraphArcher
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
26,055
Armadura
57,580
Evasión
8,530
Escudo de energía
0
Damage
560
Daño de hechizos
560
Precisión
290
Attack Time
1.5
Experiencia
15,383
Ailment Threshold
26,055
Chill
82
Shock
82
Brittle
466
Scorch
82
Sap
228
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 10 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 775.8 a 1164 de daño de hielo
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 448–672
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 775.8 a 1164 de daño de hielo
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcher"] = { name = "Redemption Sentry", life = 4.05, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Centinela de redención
Humanoide
map related item drop chance +% final from league [-70]
Redemption Sentry
Spectre | Y |
---|---|
Tags | Lanzador de hechizos, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vida
270%
Armadura
+100%
Evasión
+80%
Ailment Threshold
270%
Resistencia
0 75 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherSpectre
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,370
Armadura
57,580
Evasión
8,530
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 10 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 775.8 a 1164 de daño de hielo
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 775.8 a 1164 de daño de hielo
is area damage [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase" StateMachine { define_shared_state = "use_arrow2=1;" }
Object Type Codes
version 2 extends "Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieMonsterSpectreBase"
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherSpectre"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Redemption Sentry
Humanoide
map related item drop chance +% final from league [-70]
Spectre | Y |
---|---|
Tags | Lanzador de hechizos, cold_affinity, fast_movement, female, has_bow, human, humanoid, not_int, plate_armour, puncturing_weapon, ranged, red_blood |
Vida
270%
Armadura
+100%
Evasión
+80%
Ailment Threshold
270%
Resistencia
0 75 0 0
Damage
100%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
100%
Model Size
100%
Type
EyrieSeraphArcherSpectre
Metadata
EyrieSeraphArcherGauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
17,370
Armadura
57,580
Evasión
8,530
Escudo de energía
0
Damage
374
Daño de hechizos
374
Precisión
290
Attack Time
1.5
Experiencia
10,255
Ailment Threshold
17,370
Chill
55
Shock
55
Brittle
311
Scorch
55
Sap
152
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WalkEmergeAtlasInfluenceMonster
walk emerge distance [225]
MeleeEyrieArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque estándar
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 75%
Attack Time: 1.5 seg
Derriba a tus enemigos con un golpe poderoso.
Inflige un 25% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
arrow projectile variation [26]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
AtlasEyrieArcherMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 2.33 seg
Tiempo de recarga: 10 seg
Habilidad de mortero de monstruo genérico. Igual que Proyectil de monstruo, pero tiene un efecto al impactar.
Inflige de 775.8 a 1164 de daño de hielo
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipe
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [92]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasEyrieArcherSnipeTrickshot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Los proyectiles perforan a todos los objetivos
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
monster projectile variation [93]
projectile uses contact position [1]
use scaled contact offset [1]
EmptyActionAttackEyrieArcherTrickshot
Attack
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Tiempo de recarga: 15 seg
AtlasEyrieArcherGeometryProjectiles
Attack, Triggerable
Base Damage: 299–448
Probabilidad de golpe crítico: 5%
Daño de ataque: 50%
Attack Time: 1.5 seg
Inflige un 50% menos de daño de ataque
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
Inflige un 150.3% más de daño
El 75% del daño físico se convierte en daño de hielo
base is projectile [1]
projectile uses contact position [1]
use scaled contact offset [1]
AtlasExileEyrieArcherSpawnCrystal
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
AtlasEyrieArcherCrystalImpact
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 775.8 a 1164 de daño de hielo
is area damage [1]
is area damage [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/AtlasExiles/EyrieInfluenceMonsters/EyrieSeraphArcherGauntlet"] = { name = "Redemption Sentry", life = 2.7, fireResist = 0, coldResist = 75, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 70, accuracy = 1, weaponType1 = "Bow", skillList = { "MeleeEyrieArrow", "AtlasEyrieArcherGeometryProjectiles", "AtlasEyrieArcherMortar", "AtlasEyrieArcherSnipe", "AtlasEyrieArcherSnipeTrickshot", "AtlasEyrieArcherCrystalImpact", "EmptyActionAttackEyrieArcherTrickshot", "WalkEmergeAtlasInfluenceMonster", "AtlasExileEyrieArcherSpawnCrystal", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeEyrieArrow"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "arrow_projectile_variation", "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "use_scaled_contact_offset", "projectile_uses_contact_position", }, levels = { [1] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, 26, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, 26, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, 26, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherGeometryProjectiles"] = { name = "AtlasEyrieArcherGeometryProjectiles", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0, 75, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 75, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 75, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 75, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherMortar"] = { name = "AtlasEyrieArcherMortar", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.33, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipe"] = { name = "AtlasEyrieArcherSnipe", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 92, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 92, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 92, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 92, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherSnipeTrickshot"] = { name = "AtlasEyrieArcherSnipeTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "monster_projectile_variation", "skill_physical_damage_%_to_convert_to_cold", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "always_pierce", }, levels = { [1] = {0, 93, 75, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, [2] = {0, 93, 75, levelRequirement = 19, statInterpolation = {2}, cost = { }, }, [3] = {1, 93, 75, levelRequirement = 20, statInterpolation = {2}, cost = { }, }, [4] = {200, 93, 75, levelRequirement = 84, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasEyrieArcherCrystalImpact"] = { name = "AtlasEyrieArcherCrystalImpact", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackEyrieArcherTrickshot"] = { name = "EmptyActionAttackEyrieArcherTrickshot", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3.83, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeAtlasInfluenceMonster"] = { name = "WalkEmergeAtlasInfluenceMonster", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {225, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AtlasExileEyrieArcherSpawnCrystal"] = { name = "AtlasExileEyrieArcherSpawnCrystal", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
map related item drop chance +% final from league [-70]
Id | LeagueDropPenaltyInfluenceMonster |
---|---|
Family | LeagueDropPenalty |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |