소환된 석궁병
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피해를 받을 수 없음
Summoned Arbalist
SpectreN
Tagsbone_armour, bones, fast_movement, is_unarmed, not_int, physical_affinity, puncturing_weapon, skeleton, undead
생명력
741%
방어도
+50%
회피
+50%
Ailment Threshold
741%
저항
40 40 40 20
Damage
429%
정확도
340%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
4 ~ 60
Attack Time
1 Second
Damage Spread
±20%
경험치
130%
Model Size
100%
Type
SummonedArbalest
Metadata
SummonedArbalest
IsSummoned
Y
레벨
68
생명력
47,671
방어도
43,185
회피
7,109
에너지 보호막
0
Damage
1,603
주문 피해
1,603
정확도
986
Attack Time
1
경험치
13,332
Ailment Threshold
47,671
Chill
151
Shock
151
Brittle
853
Scorch
151
Sap
416
MPWExpeditionSummonedArbalestProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1282–1923
치명타 확률: 5%
Attack Time: 1 초
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	untargetable_by_monster_ai = 1
	cannot_taunt_enemies = 1
	minion_aggro_range_scaled_by_distance_to_parent_target = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/SummonedArbalest"] = {
    name = "Summoned Arbalist",
    life = 7.41,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 4.29,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 60,
    accuracy = 3.4,
    skillList = {
        "MPWExpeditionSummonedArbalestProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionSummonedArbalestProjectile"] = {
    name = "MPWExpeditionSummonedArbalestProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
피해를 받을 수 없음
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains몬스터 (3)
GenerationType고유 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • 피해를 받지 않음
    피해에 면역
    피해를 받을 수 없음
    Cannot Be Damaged