召唤的劲弩
亡灵
无法被伤害
Summoned Arbalist
幽魂N
标签bone_armour, bones, fast_movement, is_unarmed, not_int, not_str, physical_affinity, puncturing_weapon, skeleton, undead
生命
741%
闪避值
+50%
异常状态临界值
741%
抗性
40 40 40 20
伤害
429%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
4 ~ 60
攻击间隔
1 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
SummonedArbalest
Metadata
SummonedArbalest
IsSummoned
Y
等级
68
生命
47,671
护甲
28,790
闪避值
7,109
能量护盾
0
伤害
1,603
法术伤害
1,603
命中
986
攻击间隔
1
经验值
13,332
异常状态临界值
47,671
冰缓
151
Shock
151
Brittle
853
Scorch
151
Sap
416
MPWExpeditionSummonedArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1282–1923
攻击暴击率: 5%
攻击间隔: 1 秒
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	untargetable_by_monster_ai = 1
	cannot_taunt_enemies = 1
	minion_aggro_range_scaled_by_distance_to_parent_target = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/SummonedArbalest"] = {
    name = "Summoned Arbalist",
    life = 7.41,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 4.29,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 60,
    accuracy = 3.4,
    skillList = {
        "MPWExpeditionSummonedArbalestProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionSummonedArbalestProjectile"] = {
    name = "MPWExpeditionSummonedArbalestProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
无法被伤害
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 全域
  • 伤害免疫
    免疫所有伤害
    无法被伤害
    Cannot Be Damaged
    Edit

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