召唤的劲弩
亡灵
无法被伤害
Summoned Arbalist
幽魂 | N |
---|---|
标签 | bone_armour, bones, fast_movement, is_unarmed, not_int, physical_affinity, puncturing_weapon, skeleton, undead |
生命
741%
护甲
+50%
闪避值
+50%
异常状态临界值
741%
抗性
40 40 40 20
伤害
429%
命中
340%
暴击几率
+5%
暴击伤害
+130%
攻击距离
4 ~ 60
攻击间隔
1 秒
伤害分布
±20%
经验值
130%
Model Size
100%
类型
SummonedArbalest
Metadata
SummonedArbalest
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
47,671
护甲
43,185
闪避值
7,109
能量护盾
0
伤害
1,603
法术伤害
1,603
命中
986
攻击间隔
1
经验值
13,332
异常状态临界值
47,671
冰缓
151
Shock
151
Brittle
853
Scorch
151
Sap
416
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionSummonedArbalestProjectile
攻击, 范围攻击, 技能可幻影射手, 投射物, 玩家投射物, 伤害, 可触发
基本伤害: 1282–1923
暴击几率: 5%
攻击间隔: 1 秒
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 set_cannot_die = 1 set_maximum_life_is_one = 1 untargetable_by_monster_ai = 1 cannot_taunt_enemies = 1 minion_aggro_range_scaled_by_distance_to_parent_target = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Arbalest/SummonedArbalest"] = { name = "Summoned Arbalist", life = 7.41, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 4.29, damageSpread = 0.2, attackTime = 1, attackRange = 60, accuracy = 3.4, skillList = { "MPWExpeditionSummonedArbalestProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionSummonedArbalestProjectile"] = { name = "MPWExpeditionSummonedArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
无法被伤害
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
伤害免疫
免疫所有伤害
无法被伤害
Cannot Be Damaged