Acribata Convocado
Morto-vivo
Não sofre Dano
Summoned Arbalist
Spectre | N |
---|---|
Tags | bone_armour, bones, fast_movement, is_unarmed, not_int, physical_affinity, puncturing_weapon, skeleton, undead |
Vida
741%
Armadura
+50%
Evasão
+50%
Ailment Threshold
741%
Resistência
40 40 40 20
Damage
429%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
4 ~ 60
Attack Time
1 Second
Damage Spread
±20%
Experiência
130%
Model Size
100%
Type
SummonedArbalest
Metadata
SummonedArbalest
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
47,671
Armadura
43,185
Evasão
7,109
Escudo de Energia
0
Damage
1,603
Dano Mágico
1,603
Precisão
986
Attack Time
1
Experiência
13,332
Ailment Threshold
47,671
Chill
151
Shock
151
Brittle
853
Scorch
151
Sap
416
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MPWExpeditionSummonedArbalestProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1282–1923
Chance de Crítico: 5%
Attack Time: 1 seg
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 set_cannot_die = 1 set_maximum_life_is_one = 1 untargetable_by_monster_ai = 1 cannot_taunt_enemies = 1 minion_aggro_range_scaled_by_distance_to_parent_target = 1 } Life { corpse_usable = false } Actor { basic_action = "Emerge" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Targetable { no_highlight = true targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueExpedition/Arbalest/SummonedArbalest"] = { name = "Summoned Arbalist", life = 7.41, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 4.29, damageSpread = 0.2, attackTime = 1, attackRange = 60, accuracy = 3.4, skillList = { "MPWExpeditionSummonedArbalestProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MPWExpeditionSummonedArbalestProjectile"] = { name = "MPWExpeditionSummonedArbalestProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {145, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Não sofre Dano
Id | MonsterCannotBeDamaged |
---|---|
Family | CannotBeDamaged |
Domains | monstro (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Não Pode Sofrer Dano
Imune a Dano
Não sofre Dano
Cannot Be Damaged