Beschwörte Arbalest
Untot
Kann keinen Schaden erleiden
Summoned Arbalist
SpectreN
Tagsbone_armour, bones, fast_movement, is_unarmed, not_int, physical_affinity, puncturing_weapon, skeleton, undead
Leben
741%
Rüstung
+50%
Ausweichen
+50%
Ailment Threshold
741%
Widerstand
40 40 40 20
Damage
429%
Genauigkeit
340%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
4 ~ 60
Attack Time
1 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
100%
Type
SummonedArbalest
Metadata
SummonedArbalest
IsSummoned
Y
Stufe
68
Leben
47,671
Rüstung
43,185
Ausweichwert
7,109
Damage
1,603
Zauberschaden
1,603
Genauigkeit
1,276
Attack Time
1
Erfahrung
13,332
Minion Life
10,340
Minion Damage
1,280
Ailment Threshold
47,671
Chill
151
Shock
151
Brittle
853
Scorch
151
Sap
416
MPWExpeditionSummonedArbalestProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1282–1923
Kritische Trefferchance: 5%
Attack Time: 1 Sek.
base is projectile [1]
monster projectile variation [145]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_cannot_die = 1
	set_maximum_life_is_one = 1
	untargetable_by_monster_ai = 1
	cannot_taunt_enemies = 1
	minion_aggro_range_scaled_by_distance_to_parent_target = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"


Targetable
{
	no_highlight = true
	targetable = false
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueExpedition/Arbalest/SummonedArbalest"] = {
    name = "Summoned Arbalist",
    life = 7.41,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 4.29,
    damageSpread = 0.2,
    attackTime = 1,
    attackRange = 60,
    accuracy = 3.4,
    skillList = {
        "MPWExpeditionSummonedArbalestProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWExpeditionSummonedArbalestProjectile"] = {
    name = "MPWExpeditionSummonedArbalestProjectile",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {145, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Kann keinen Schaden erleiden
IdMonsterCannotBeDamaged
FamilyCannotBeDamaged
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • base cannot be damaged Min: 1 Max: 1 Global
  • Erleidet keinen Schaden
    Immun gegen Schaden
    Kann keinen Schaden erleiden
    Cannot Be Damaged
    Edit

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