Spectre | N |
---|---|
Area | 부패의 사원 2층, 영원한 실험실, 칼란드라 호수 |
Tags | bludgeoning_weapon, 시전, chaos_affinity, construct, golem, is_unarmed, medium_movement, melee, mud_blood, not_dex, not_str, physical_affinity, ranged, small_height, stone_armour |
Packs |
생명력
150%
Energy Shield From Life
100%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
110%
Type
PoisonGolemType
Metadata
PoisonGolem
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PoisonGolemCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 4 초
242.3~323.1 카오스 피해
+2.5초간 덫 지속
1초마다 224.4의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
+2.5초간 덫 지속
1초마다 224.4의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/PoisonGolem"] = { name = "Volatile Poison", life = 1.5, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "PoisonGolemCausticBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonGolemCausticBomb"] = { name = "PoisonGolemCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster throws caustic bombs text [1]
Id | MonsterThrowsPoisonBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
폭발성 독
구조물
monster throws caustic bombs text [1]
Volatile Poison
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, chaos_affinity, construct, golem, is_unarmed, medium_movement, melee, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour |
생명력
150%
Energy Shield From Life
100%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
110%
Type
PoisonGolemType
Metadata
PoisonGolemHellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PoisonGolemCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 4 초
242.3~323.1 카오스 피해
+2.5초간 덫 지속
1초마다 224.4의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
+2.5초간 덫 지속
1초마다 224.4의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/PoisonGolemHellscape"] = { name = "Volatile Poison", life = 1.5, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "PoisonGolemCausticBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonGolemCausticBomb"] = { name = "PoisonGolemCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster throws caustic bombs text [1]
Id | MonsterThrowsPoisonBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
폭발성 독
Volatile Poison
Spectre | N |
---|---|
Area | 부패의 사원 2층 |
Tags | bludgeoning_weapon, 시전, chaos_affinity, construct, golem, is_unarmed, medium_movement, melee, mud_blood, not_dex, not_str, physical_affinity, ranged, small_height, stone_armour |
Packs |
생명력
150%
Energy Shield From Life
100%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
110%
Type
PoisonGolemType
Metadata
PoisonGolem2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
55
생명력
4,017
방어도
10,090
회피
2,948
에너지 보호막
2,678
Damage
191
주문 피해
191
정확도
172
Attack Time
1.5
경험치
6,859
Ailment Threshold
4,017
Chill
13
Shock
13
Brittle
72
Scorch
13
Sap
35
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PoisonGolemCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 4 초
178.7~238.2 카오스 피해
+2.5초간 덫 지속
1초마다 165.5의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
+2.5초간 덫 지속
1초마다 165.5의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 153–230
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/PoisonGolem2"] = { name = "Volatile Poison", life = 1.5, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "PoisonGolemCausticBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonGolemCausticBomb"] = { name = "PoisonGolemCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster throws caustic bombs text [1]
Id | MonsterThrowsPoisonBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |
폭발성 독
구조물
monster throws caustic bombs text [1]
Volatile Poison
Spectre | N |
---|---|
Tags | bludgeoning_weapon, 시전, chaos_affinity, construct, golem, is_unarmed, medium_movement, melee, mud_blood, not_dex, not_str, physical_affinity, ranged, stone_armour |
생명력
150%
Energy Shield From Life
100%
Ailment Threshold
150%
저항
75 0 0 0
Damage
100%
정확도
100%
치명타 확률
+5%
치명타 피해 배율
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
경험치
100%
Model Size
110%
Type
PoisonGolemType
Metadata
PoisonGolem2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
레벨
68
생명력
9,650
방어도
28,790
회피
4,739
에너지 보호막
6,127
Damage
374
주문 피해
374
정확도
290
Attack Time
1.5
경험치
10,255
Ailment Threshold
9,650
Chill
31
Shock
31
Brittle
173
Scorch
31
Sap
84
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
PoisonGolemCausticBomb
Spell, Duration, Damage, Mineable, Area, Trapped, DamageOverTime, Chaos, AreaSpell
치명타 확률: 5%
시전 속도: 1 초
재사용 대기시간: 4 초
242.3~323.1 카오스 피해
+2.5초간 덫 지속
1초마다 224.4의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
+2.5초간 덫 지속
1초마다 224.4의 기본 카오스 피해를 줌
기본 지속시간 4초
base skill is trapped [1]
ground caustic art variation [2]
ignores trap and mine cooldown limit [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
trap variation [2]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
기본 공격
Base Damage: 299–448
치명타 확률: 5%
Attack Time: 1.5 초
강력한 일격으로 적들을 쓰러트립니다.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Emerge" } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 fade_arrows = true } BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk ); " } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/fire_elemental/poison/poison_golem.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/FireElemental/PoisonGolem2Hellscape"] = { name = "Volatile Poison", life = 1.5, energyShield = 1, fireResist = 75, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 1, damageSpread = 0.2, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "Melee", "PoisonGolemCausticBomb", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["PoisonGolemCausticBomb"] = { name = "PoisonGolemCausticBomb", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.Mineable] = true, [SkillType.Area] = true, [SkillType.Trapped] = true, [SkillType.DamageOverTime] = true, [SkillType.Chaos] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_chaos_damage", "spell_maximum_base_chaos_damage", "base_chaos_damage_to_deal_per_minute", "base_trap_duration", "base_skill_effect_duration", "trap_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "ground_caustic_art_variation", "is_trap", "is_area_damage", "base_skill_is_trapped", "ignores_trap_and_mine_cooldown_limit", }, levels = { [1] = {0.30000001192093, 0.40000000596046, 1, 2500, 4000, 2, -25, 2, critChance = 5, levelRequirement = 4, statInterpolation = {3, 3, 3}, cost = { }, }, }, }
monster throws caustic bombs text [1]
Id | MonsterThrowsPoisonBombsText |
---|---|
Family | MonsterThrowsPoisonBombsText |
Domains | 몬스터 (3) |
GenerationType | 고유 (3) |
Req. level | 1 |
Stats |