Arqueiro Outonal
Humanóide
200% de aumento da Precisão Global
monster chance to not flee % [100]
monster damage +% final vs monsters from ancestral rank [200]
Autumnal Archer
SpectreN
Tagshuman, humanoid, karui, medium_movement, not_int, not_str, ranged, red_blood
Vida
475%
Evasão
+250%
Ailment Threshold
475%
Resistência
0 40 0 0
Damage
235%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
5 ~ 70
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
AncestralIceArcher
Metadata
AncestralIceArcher_
Nível
68
Vida
30,558
Armadura
28,790
Evasão
16,587
Escudo de Energia
0
Damage
878
Dano Mágico
878
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
30,558
Chill
97
Shock
97
Brittle
547
Scorch
97
Sap
267
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 702–1053
Chance de Crítico: 5%
Attack Time: 1.5 seg
Abate seus inimigos com um golpe poderoso.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MPWAncestralIceShot
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
Chance de Crítico: 5%
Attack Time: 1.5 seg
50% do Dano Físico Convertido para Dano de Gelo
33% de chance de Congelar inimigos
base is projectile [1]
monster projectile variation [162]
projectile uses contact position [1]
use scaled contact offset [1]
EASAncestralIceRain
Spell
Tempo de Conjuração: 1 seg
Recarga: 10 seg
action attack or cast time uses animation length [1]
MPWAncestralIceArcherFakeArrow
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 702–1053
Chance de Crítico: 5%
Attack Time: 1.5 seg
action attack or cast time uses animation length [1]
base deal no damage [1]
base is projectile [1]
monster projectile variation [169]
projectile ballistic angle from reference event [1]
projectile uses contact position [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBase"

Life
{
	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"

	on_revive =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcher_"] = {
    name = "Autumnal Archer",
    life = 4.75,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 2.35,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 70,
    accuracy = 1,
    weaponType1 = "Bow",
    skillList = {
        "MeleeAtAnimationSpeed",
        "MPWAncestralIceShot",
        "MPWAncestralIceArcherFakeArrow",
        "EASAncestralIceRain",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAncestralIceShot"] = {
    name = "MPWAncestralIceShot",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "monster_projectile_variation",
        "skill_physical_damage_%_to_convert_to_cold",
        "base_chance_to_freeze_%",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {0, 162, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MPWAncestralIceArcherFakeArrow"] = {
    name = "MPWAncestralIceArcherFakeArrow",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_ballistic_angle_from_reference_event",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {169, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EASAncestralIceRain"] = {
    name = "EASAncestralIceRain",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
200% de aumento da Precisão Global
IdAncestralTrialMonsterAccuracyRamako
FamilyAncestralTrialMonster
Domainsmonstro (3)
GenerationTypeunico (3)
Req. level1
Stats
  • accuracy rating +% Min: 200 Max: 200 Global
  • monster chance to not flee % [100]
    monster damage +% final vs monsters from ancestral rank [200]
    IdAncestralTrialMonsterChampionFleeAndDamage
    FamilyAncestralTrialMonster
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • monster chance to not flee % Min: 100 Max: 100 Global
  • monster damage +% final vs monsters from ancestral rank Min: 200 Max: 200 Global
  • Arqueiro Outonal
    Humanóide
    200% de aumento da Precisão Global
    Autumnal Archer
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueAncestral/AncestralIceArcherStandaloneSpectre
    Tagshuman, humanoid, karui, medium_movement, not_int, not_str, ranged, red_blood
    Vida
    475%
    Evasão
    +250%
    Ailment Threshold
    475%
    Resistência
    0 40 0 0
    Damage
    176%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    AncestralIceArcherStandalone
    Metadata
    AncestralIceArcherStandalone
    Nível
    68
    Vida
    30,558
    Armadura
    28,790
    Evasão
    16,587
    Escudo de Energia
    0
    Damage
    657
    Dano Mágico
    657
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    30,558
    Chill
    97
    Shock
    97
    Brittle
    547
    Scorch
    97
    Sap
    267
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 526–789
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWAncestralIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 526–789
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    50% do Dano Físico Convertido para Dano de Gelo
    33% de chance de Congelar inimigos
    base is projectile [1]
    monster projectile variation [162]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASAncestralIceRain
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    MPWAncestralIceArcherFakeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 526–789
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [169]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcherStandalone"] = {
        name = "Autumnal Archer",
        life = 4.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWAncestralIceShot",
            "MPWAncestralIceArcherFakeArrow",
            "EASAncestralIceRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAncestralIceShot"] = {
        name = "MPWAncestralIceShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 162, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAncestralIceArcherFakeArrow"] = {
        name = "MPWAncestralIceArcherFakeArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {169, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAncestralIceRain"] = {
        name = "EASAncestralIceRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    200% de aumento da Precisão Global
    IdAncestralTrialMonsterAccuracyRamako
    FamilyAncestralTrialMonster
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 Global
  • Arqueiro Outonal
    Humanóide
    200% de aumento da Precisão Global
    Autumnal Archer
    SpectreY
    Tagshuman, humanoid, karui, medium_movement, not_int, not_str, ranged, red_blood
    Vida
    360%
    Evasão
    +250%
    Ailment Threshold
    360%
    Resistência
    0 40 0 0
    Damage
    176%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    200%
    Model Size
    100%
    Type
    AncestralIceArcherStandaloneSpectre
    Metadata
    AncestralIceArcherStandaloneSpectre
    Nível
    68
    Vida
    23,160
    Armadura
    28,790
    Evasão
    16,587
    Escudo de Energia
    0
    Damage
    657
    Dano Mágico
    657
    Precisão
    290
    Attack Time
    1.5
    Experiência
    20,510
    Ailment Threshold
    23,160
    Chill
    73
    Shock
    73
    Brittle
    414
    Scorch
    73
    Sap
    202
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque Padrão
    Base Damage: 526–789
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    Abate seus inimigos com um golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MPWAncestralIceShot
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 526–789
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    50% do Dano Físico Convertido para Dano de Gelo
    33% de chance de Congelar inimigos
    base is projectile [1]
    monster projectile variation [162]
    projectile uses contact position [1]
    use scaled contact offset [1]
    EASAncestralIceRain
    Spell
    Tempo de Conjuração: 1 seg
    Recarga: 10 seg
    action attack or cast time uses animation length [1]
    MPWAncestralIceArcherFakeArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 526–789
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    action attack or cast time uses animation length [1]
    base deal no damage [1]
    base is projectile [1]
    monster projectile variation [169]
    projectile ballistic angle from reference event [1]
    projectile uses contact position [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/LeagueAncestral/AncestralMonsterBaseStandalone"
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );"
    
    	on_revive =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/emissive_texture_fadeout.epk );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/general/engaging_light/no_emissive_texture.epk );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcherStandaloneSpectre"] = {
        name = "Autumnal Archer",
        life = 3.6,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.76,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "MeleeAtAnimationSpeed",
            "MPWAncestralIceShot",
            "MPWAncestralIceArcherFakeArrow",
            "EASAncestralIceRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAncestralIceShot"] = {
        name = "MPWAncestralIceShot",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "monster_projectile_variation",
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {0, 162, 50, 33, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MPWAncestralIceArcherFakeArrow"] = {
        name = "MPWAncestralIceArcherFakeArrow",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "base_is_projectile",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_ballistic_angle_from_reference_event",
            "base_deal_no_damage",
        },
        levels = {
            [1] = {169, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EASAncestralIceRain"] = {
        name = "EASAncestralIceRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    200% de aumento da Precisão Global
    IdAncestralTrialMonsterAccuracyRamako
    FamilyAncestralTrialMonster
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 Global
  • Arqueiro Outonal
    Humanóide
    200% de aumento da Precisão Global
    Autumnal Archer
    SpectreN
    Tagshuman, humanoid, immobile, karui, not_int, not_str, ranged, red_blood
    Vida
    475%
    Evasão
    +250%
    Ailment Threshold
    475%
    Resistência
    0 40 0 0
    Damage
    235%
    Precisão
    100%
    Chance de Crítico
    +5%
    Multiplicador de Acerto Crítico
    +130%
    Attack Distance
    5 ~ 70
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experiência
    100%
    Model Size
    100%
    Type
    AncestralIceArcher
    Metadata
    AncestralIceArcherMirage
    Nível
    68
    Vida
    30,558
    Armadura
    28,790
    Evasão
    16,587
    Escudo de Energia
    0
    Damage
    878
    Dano Mágico
    878
    Precisão
    290
    Attack Time
    1.5
    Experiência
    10,255
    Ailment Threshold
    30,558
    Chill
    97
    Shock
    97
    Brittle
    547
    Scorch
    97
    Sap
    267
    GTAncestralIceArcherArrowRain
    Triggerable, Spell
    Tempo de Conjuração: 1 seg
    Recarga: 2.75 seg
    action attack or cast time uses animation length [1]
    spell maximum action distance +% [-40]
    GAAncestralIceArcherArrowRain
    Triggerable, Attack
    Base Damage: 702–1053
    Chance de Crítico: 5%
    Attack Time: 1.5 seg
    60% do Dano Físico Convertido para Dano de Gelo
    10% de chance de Congelar inimigos
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    DiesAfterTime
    {
    }
    
    Actor
    {
    		basic_action = "ChangeToStance1"
       		basic_action = "ChangeToStance2"
      		basic_action = "ChangeToStance3"
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/mirage_archer/epk/mirage_archer.epk );
    	AddEffectPackAttached( Metadata/Effects/Spells/mirage_archer/epk/mirage_bow.epk, L_Weapon );"
    }
    
    Targetable
    {
    	no_highlight = true
    	targetable = false
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueAncestral/AncestralIceArcherMirage"] = {
        name = "Autumnal Archer",
        life = 4.75,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 2.35,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 70,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "GAAncestralIceArcherArrowRain",
            "GTAncestralIceArcherArrowRain",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GAAncestralIceArcherArrowRain"] = {
        name = "GAAncestralIceArcherArrowRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "base_chance_to_freeze_%",
            "is_area_damage",
        },
        levels = {
            [1] = {60, 10, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTAncestralIceArcherArrowRain"] = {
        name = "GTAncestralIceArcherArrowRain",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
            "action_attack_or_cast_time_uses_animation_length",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    200% de aumento da Precisão Global
    IdAncestralTrialMonsterAccuracyRamako
    FamilyAncestralTrialMonster
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • accuracy rating +% Min: 200 Max: 200 Global
  • Arqueiro Outonal
    Favor: 1,500
    Especialidade: Sintonia Totêmica

    Passiva Tribal: Evasivo e Preciso

    Arqueiro Ancestral
    Convoca um ancestral para proteger um totem aliado por 20 segundos

    Frio Impetuoso
    Dispara uma barragem de flechas no ar, chovendo gelo por 5 segundos
    Autumnal Archer
    Edit

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